Materiale aggiuntivo mod dday

Discussione in 'Mod, guide e materiale aggiuntivo' iniziata da The best, 15 Marzo 2010.

  1. The best

    The best

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    ciao a tutti
    ho cercato questo mod ma senza successo, ki c'è l'ha me lo può dare x favore
    grazie
     
  2. maie

    maie

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  3. The best

    The best

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  4. regisore

    regisore

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    potresti hostarlo su qualche sito esterno ? molti hanno problemi come me con il sito paradox nonostante abbiamo registrato la copia di hoi 3
     
  5. hdosbe

    hdosbe Guest

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    Per il mod. NWI che sto portando avanti avrei bisogno di avere il mod. D-DAY compatibile con Vanilla 1.4.

    Non sono iscritto al forum Paradox perchè prima di spendere 40 € esigo che il gioco sia giocabile; qualcuno ha un link esterno (tipo filefront o similari)?
     
  6. bulltech

    bulltech

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    Scaricabile Qui

    Questo è il changelog:

    CHANGELOG (not complete, I am not very strict on all the changelog thing)

    ######################
    #### 1.4.4.2 Beta ####
    ######################

    # SPECIAL THANKS TO
    - Azeno and the AIIP guyz for their hard work on AI
    - Halibutt for its hard work merging, fixing, sharing and researching OOB
    - Udecebal, Hraban and Ozbone for the german SS work
    - Jamie550 for his most welcome validator, saves me hours of debug
    - Torch for his Region Generator tool
    - FrankeSturm and aillas for the French Translation
    - DropMan for his scripted invasion events
    - pionierecat for his work on the models
    - mickey_megabyte for his english correction
    - a lot of people, thanks guyz


    # INCLUDED MODS




    # BUGFIXES
    - Spotted and fixed some techs using upgrade cost when they didn't mean to (warfare techs)
    - Spotted and fixed some spawning troops events in occupied place (thanks to Vax for some of them)
    - Fixed Paris is taken events and decision who fired long after Vichy is created
    - Egypt is now annexed as soon as the war with ITA breaks out in order to avoid weird territory possessions


    # COUNTRIES
    - Added 1 VP in Crete (5381 - Irakleio)
    - Added Austria and Waffen SS OOB changes by Ozbones (thanks to him)


    # GENERAL
    - Cleaned the gfx folders from the old unused units and countries
    - All the Spanish units acquired during the SCW are reserve now (except the german and italian units)



    # DEFINES.LUA
    - Retreat speed fixed to 200% base speed (was 90%)



    # DECISION
    - Wallonia puppet decision removes luxembourg from the GER claim
    - Defense of Italy Decision deactivated
    - Fixed operation NorthWind (Germany has to control the lands where the units pop)
    - Fixed the creation of Flanders and Wallonia core


    # EVENTS
    - Germany needs money now if they want to see the commerce events to work
    - Changed the light armor brigade to a foreign armor brigade in the sino-german cooperation (those tanks won't upgrade anymore)
    - Sino-German cooperation can be continued until 1939 even if Japan is at war with China (german AI will stop it as soon as china and jap are at war)
    - Afrika Korps now costs 2.5% IC and 5% supply for 220 days instead of 15% both
    - Added 300% manpower boost to USA after Pearl Harbor



    # TECHNOLOGIES
    - Some naval techs are now instant upgrade ("change = no" in the code) and won't cost IC to upgrade anymore (small AA, medium AA, hdfd, hedgehog, hydrophon)
    - German Optics techs no longer change supply cost on units stats but on national now
    - German Optivs techs have some requirements to met now
    - Recon planes is a one shot tech now
    - Transport engine techs will stop at level 10



    # UNITS
    - Police brigade has a suppression of 6.00
    - Changed all the land units officer values (reduced for support, increased for elite units)


    # MODELS



    # GRAPHICS


    # SCRIPTS
    - Japan AI will research and build light infantry

    ####################
    #### 1.4.4 Beta ####
    ####################

    # SPECIAL THANKS TO
    - Azeno and the AIIP guyz for their hard work on AI
    - Halibutt for its hard work merging, fixing, sharing and researching OOB
    - Udecebal and Hraban for the german SS work
    - Jamie550 for his most welcome validator, saves me hours of debug
    - Torch for his Region Generator tool
    - FrankeSturm and aillas for the French Translation
    - DropMan for his scripted invasion events
    - pionierecat for his work on the models
    - mickey_megabyte for his english correction
    - a lot of people, thanks guyz


    # INCLUDED MODS




    # BUGFIXES
    - Fixed the partition of Yug issues, now you will be able to inherit yug and then, if you want, release croatia and/or serbia as puppet
    - Fixed the allies troops spawning in axis territory
    - Fixed the spawning of stuff in general in ennemy territory


    # COUNTRIES
    - Suez Canal surrounding provinces are now under UK control (instead of Egypt)
    - removed 3000 manpower for Soviet Union at the start of the game (they had 4000)


    # GENERAL
    - Only BEL, HOL, NOR, FRA and GRE will go exile, all the other countries will be annexed (AI choice 100%) or puppeted
    - Doubled the partisan support in occupied provinces, now partisan will be a real threat for your rear guard


    # DEFINES.LUA
    - Air stacking penalty is now 7% per plane instead of 2% (vanilla 10%)
    - Changed some stuff about diplomacy


    # DECISION
    - Great Officer purge is now an event with no choice but do the purge



    # EVENTS
    - deleted the Finland ends Barbarossa events, now this is a war until death
    - Added a Home Guard event for UK (player will be able to build National Guard brigades and AI will receive some troops for defense purpose)



    # TECHNOLOGIES
    - Heavy AA for ships is now a non upgradable tech (only the new ships will benefit from it)
    - Added Axis Powers tech (IC and supply bonus for Axis minors)
    - Added Foreign Tank Brigade activation and upgrade for axis minors
    - Added asymmetric warfare for Finland
    - Added Ski Brigade Activation for Finland
    - Added a light infantry tech for Japan with no supply consumption (but low offensive stats)
    - Added Midget Submarine tech


    # UNITS
    - Fixed Garrison stats (they were better than infantry)
    - Decreased the overall armored train stats, they can't stand in front line anymore without great losses
    - Commando brigade are now support unit only (they can't attack on their own), but they add (60%/number of brigade in the div) of combat bonus for their division on all the terrains
    - USA can't research Marine infantry anymore, they have USMC brigade instead


    # MODELS



    # GRAPHICS


    # SCRIPTS
    - Ai will behave historicaly on faction invite but the player can invite whoever is close enough
    - Fixed some research and production bugs



    ####################
    #### 1.4.3 Beta ####
    ####################

    # SPECIAL THANKS TO
    - Azeno and the AIIP guyz for their hard work on AI
    - Halibutt for its hard work merging, fixing, sharing and researching OOB
    - Udecebal and Hraban for the german SS work
    - Jamie550 for his most welcome validator, saves me hours of debug
    - Torch for his Region Generator tool
    - FrankeSturm and aillas for the French Translation
    - DropMan for his scripted invasion events
    - pionierecat for his work on the models
    - mickey_megabyte for his english correction
    - a lot of people, thanks guyz


    # INCLUDED MODS
    - leader imagery MiniMod by Hagar (from CORE3)
    - naval combat pictures by Hr.Cyber
    - Added an Tech Interface Graphic Pack by Danevang, thanks to him



    # BUGFIXES
    - Fixed the bug who prevented the puppet states to be created (Flanders, Wallonia, England etc.)
    - Fixed some events by putting a province trigger check in order to not have USA troops popping in Belfast if Belfast is not allied anymore
    - Fixed the picture sizes of Spanish Civil War events
    - Added a trigger to Portugal not being in the Axis when Japan attacks them


    # COUNTRIES
    - Lwow has now infra = 9 (was 8) and air_base = 2 (was 0)
    - Added land_fort = 2 to Hong Kong (was 0)
    - Added coastal_fort = 1 to St John (was 0)
    - added to 1936 OOB of Germany : mechnical_computing_machine = 2 electronic_computing_machine = 1
    - added Bratislava as Austrian core
    - German SS leaders have now medals as all the German leaders
    - Denmark is now annexed and won't go GIE after the attack of Germany
    - Germany has better battlecruiser and battleship engine tech at the 1936 start


    # GENERAL
    - Comintern members won't go GIE and will be annexed instead
    - ## DIFFICULTY CHANGE ##
    + AI no longer has modifiers for difficulty, only the player have
    very_easy_player = {
    global_manpower_modifier = 0.5
    global_revolt_risk = -3

    global_ic = 0.50
    global_resources = 0.5

    supply_throughput = 1.0
    naval_base_efficiency = 1.0
    }

    easy_player = {
    global_manpower_modifier = 0.25
    global_revolt_risk = -1

    global_ic = 0.25
    global_resources = 0.25

    supply_throughput = 0.25
    naval_base_efficiency = 0.25
    }

    hard_player = {
    global_ic = -0.15
    global_resources = -0.15
    global_leadership_modifier = -0.15
    global_manpower_modifier = -0.15
    }

    very_hard_player = {
    global_ic = -0.30
    global_resources = -0.30
    global_leadership_modifier = -0.30
    global_manpower_modifier = -0.30
    }


    # DEFINES.LUA


    # DECISION
    - Added a Vichy Britain decision for the UK pre-surrender event
    - Battle of Stalingrad AI soviet decision will spawn troops more in the East


    # EVENTS
    - UK surrender : axis has to control Paris in order to see the event fires
    - ITA will join the war after Paris fall if they have 150 relation with Germany, same goes for the joining axis event
    - SURRENDER EVENTS : GER player will have the choice between accept the surrender terms or continue the fight for SU and FRA surrender
    - If Italy or Nat.Spain (if in the axis) manage to capture most of the France VP, they will be able to annex Southern France and all the French colonies except Indochina who is released as independant country
    - Added a LS cost of 2.5% (diplomacy efforts) for UK if they accept the auto faction joining
    - Added diplomatic efforts to be made by Germany :
    + Anschluss : AUS = { national_socialist = { organisation = 50 popularity = 50 } } (was 40)
    + First Vienna Award : CZE = { national_socialist = { organisation = 20 popularity = 20 } }
    + Hungary, Romania join axis : if their party national_socialist = { organisation = 25 }
    + Italy joins Axis if : GER = { relation = { who = ITA value = 175 } }
    - Added some dissent to most of the German events in order to balance the power of those events
    - Lowered the SOV threat to POL after the Molotov-Ribentropp pact (in order to see the POL AI defend itself against Germany)
    - AI Soviet Union will see Garrison popping only if Germany is winning Barbarossa (and not right at the start)
    - Added an event choice for Japan if they don't want to build infra in Mandchuria


    # TECHNOLOGIES
    - Light Tank tech difficulty 1 from 0
    - Changed improved metallurgy tech conditions (will be allowed later)
    - night_fighters_specialised_equipment need isotope separation tech
    - Tank Buster rocket is now 2 levels tech (slighty reduce the effects)
    - 88_Dotation is now 2 levels tech and reduce the speed of AA by .33 (added mot.AA in the effects)
    - converted the CAG defence tech to a Steady Fighter Airframe Doctrine who gives USA defence bonus for CAG and fighters for an IC cost
    - Added a Great Patriotic War tech who grants building time bonus to infantry at some cost
    - Added a Anti-Personnel Armor Weaponry who grants defence bonus for medium armour and above
    - Added a Machine Gun Doctrine for Germany who grants infantry defence and offence little bonus (+0.10 def + 0.33 off) at IC and build time cost
    - Paratrooper tech is now a 1938 tech with a difficulty of 10 (was 1940-diff 5)


    # UNITS
    - Convoy Raider max range divided by two (10 000 now)
    - Lowered the MTB hull from 1.00 to 0.33
    - Added Gurkhas to some events for UK (10 regiments)
    - Siege Artillery has now a fort attack bonus of 60% (was 80%) and a supply consumption of 3.00 (was 1.00)
    - Super Heavy Railway Artillery has now a fort attack bonus of 70% (was 80%) and a supply consumption of 4.50 (was 2.00)
    - Added a Captured equipment unit for CZE 35/38(t) and french H39 and S35


    # MODELS
    - Reworked the ships models to prevent a changing class while upgrade (class is fixed on production now)


    # GRAPHICS
    - Deleted the paperclip in the tech pictures

    # SCRIPTS
    - Now any country has a 20% (was 5) chance to accept a joining faction request (if they are aligned enough)
    - AI will produce less BB (they cripple the production queue for years)
    - AI will produce 50% less naval units except for Naval Power (USA-JAP-UK)

     
  7. marpaz

    marpaz

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  8. Killroy

    Killroy

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    Raga 2 domande : I mod Dday e SemperFi posso installarli insieme?
    Lasciando stare SemperFi ,se metto la traduzione in italiano con il mod Dday il gioco non va, oppure vedo parte della traduzione e quello che è stato aggiunto con il mod, in inglese?:humm::humm::humm::humm:
     
  9. maie

    maie

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    Il DiDay's è un mod, Semper Fi è un'espansione. Sono due cose diverse. Rispondendo alla tua domanda, puoi installare su Semper Fi la versione giusta del mod DiDay's (quella per Semper Fi, appunto). Attualmente l'ultima release del DiDay's per Semper Fi è la 2.1.0

    La traduzione italiana al momento è compatibile solo con HoI 3 senza mod e senza espansione. Cosa succede se provi a usare la traduzione sul mod non lo so, ma penso che sia plausibile aspettarsi che ciò che è stato tradotto in italiano sia in italiano, ciò che non è stato tradotto resti in inglese.

    Ciao
     
  10. Killroy

    Killroy

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  11. Nazario74

    Nazario74

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    Scusate,ma io ho scaricato il mod D day I.C.E e l'ho installato nella cartella di HOI3 con SF...ma è tutto ok?
    Non mi scrive da nessuna parte d day i.c.e.....forse dovevo installarlo nella cartella mod?
    Vi prego aiutatemi..
     
  12. hdosbe

    hdosbe Guest

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    Hai scaricato il DiDay's per SF?

    Segui le istruzioni del forum Paradox e usa JGSME per istallarlo.
     
  13. Nazario74

    Nazario74

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    Si,è la versione corretta per SF,ma non trovo sul forum paradox le istruzioni per installarlo correttamente....
    Potete aiutarmi?
     
  14. hdosbe

    hdosbe Guest

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  15. Mac Brian

    Mac Brian

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    Scusate se mi intrometto,ma quali migliorie dà il mod?:confused:
     
  16. hdosbe

    hdosbe Guest

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    Sul forum della Paradox ti dice tutto quanto aggiunge:

    almost 400 events
    50 decisions
    more than 110 new technologies (visible and event related)
    around 60 new units, some of them was (in my opinion) missing from the game (SP-AA, escort fighter, long range or armed transports ships...), most of them is for flavour or gameplay (SS units, Red Guards, siege artillery, amphibious armor etc.)
    All the units stats changed (garrison is great at defense, armor has no use in amphibious assault etc.)
    better AI (based upon the AI pack) with historical wars and faction joining
    Around 13 new countries (from New Nation mod, UK surrender and British Empire mods) like Ukraine, Belarus, Baltic Union, Flanders, Wallonia, British India, Burma, England, Scoltland, Walles, North Ireland, Kuweit, British Union and maybe more I don't remember.

    Ad ottobre la versione per SF sarà ulteriormente migliorata!
     
  17. Marietto_90

    Marietto_90

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    Ragazzi non riesco a installare il mod DyDay's I.C.E..ho provato a seguire le istruzioni sul forum paradoxe ma non capisco come usare il JSGME :wall: anche perche' di inglese non ci capisco molto :piango:chi mi puo' dare una mano ?
     
  18. Mr_Chuck

    Mr_Chuck

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    Guarda, io lo installato proprio oggi, senza jsme, ho copiato in c: la cartella di hoi e gli ho messo su DDay, cosi ho una versione moddata e una pulita.
    Comunue per jsme c'e anche la traduzione in italiano.
     
  19. Marietto_90

    Marietto_90

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    Ho fatto come hai fatto te e parte..pero' come comincio una nuova partita mi si blocca nel caricamento dei file storia :wall: ma perche' :wall:
     

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