salve a tutti,da un po' di tempo ho ricomnicato a giocare ad hearts of iron2 doomsday,partendo dal 1936 con l'amata germania mi ritrovo ad non avere piu' avvenimenti come l'annessione dell'austria o la scelta se dividere la cecoslovacchia. Qualcuno sa' se per caso come fare per ripristinare questi avvenimenti,ho installato le tre patch che trovato disponibile..aiuto vi prego...saluti e grazie
hai giocato normalmente? cioè senza troppi stravolgimenti? in caso controlla i trigger degli eventi nei relativi file saluti DAoS
le uniche cose che ho fatto sono state: alleanza primi mesi con austria- invadere danimarca subito il 1 gennaio 1936-alleanza giappone marzo 1937.....dipende da queste cose???
######################################################################### # Anschluss of Austria ######################################################################### event = { id = 2020 random = no country = GER trigger = { exists = AUS atwar = no NOT = { atwar = AUS # Austria is not at war alliance = { country = AUS country = SOV } alliance = { country = AUS country = ENG } alliance = { country = AUS country = GER } } } name = "EVT_2020_NAME" desc = "EVT_2020_DESC" style = 0 picture = "anchsluss" date = { day = 1 month = march year = 1938 } # Real Date: March 12 offset = 30 deathdate = { day = 12 month = march year = 1940 } action_a = { name = "ACTIONNAME2020A" # Press for Anschluss ai_chance = 98 command = { type = trigger which = 2100 } command = { type = addcore which = 373 } command = { type = addcore which = 377 } command = { type = addcore which = 461 } command = { type = addcore which = 460 } command = { type = addcore which = 462 } command = { type = addcore which = 463 } command = { type = addcore which = 464 } command = { type = addcore which = 465 } command = { type = relation which = ENG value = -5 } command = { type = relation which = FRA value = -5 } command = { type = relation which = ITA value = -10 } command = { type = relation which = CZE value = -10 } command = { type = relation which = HUN value = -5 } command = { type = belligerence which = GER value = 5 } command = { type = domestic which = democratic value = -1 } # command = { type = sleepevent which = 2110 } # command = { type = sleepevent which = 2111 } # command = { type = sleepevent which = 2112 } # command = { type = sleepevent which = 2113 } command = { type = trigger which = 51 } # UK Gears up for war command = { type = trigger which = 52 } # France Gears up for war } action_b = { name = "ACTIONNAME2020B" # Do not create more tension ai_chance = 2 command = { type = relation which = AUS value = 30 } command = { type = relation which = HUN value = 5 } command = { type = relation which = ITA value = 10 } command = { type = belligerence which = GER value = -2 } command = { type = dissent value = 5 } # command = { type = sleepevent which = 2110 } # command = { type = sleepevent which = 2111 } # command = { type = sleepevent which = 2112 } # command = { type = sleepevent which = 2113 } } } ######################################################################### # Anschluss of Austria - Annexation ######################################################################### event = { id = 2001 random = no country = GER # Triggered by AUS 2100 name = "EVT_2001_NAME" desc = "EVT_2001_DESC" style = 0 picture = "anchsluss" action_a = { name = "OK" command = { type = inherit which = AUS } command = { type = manpowerpool value = 300 } command = { type = dissent value = -10 } command = { type = domestic which = defense_lobby value = 1 } command = { type = wakeleader which = 544 } command = { type = wakeleader which = 545 } command = { type = wakeleader which = 546 } command = { type = wakeleader which = 547 } command = { type = wakeleader which = 548 } command = { type = wakeleader which = 549 } command = { type = wakeleader which = 550 } command = { type = wakeleader which = 551 } command = { type = wakeleader which = 552 } command = { type = wakeleader which = 553 } command = { type = wakeleader which = 554 } command = { type = wakeleader which = 555 } command = { type = wakeleader which = 556 } command = { type = wakeleader which = 557 } command = { type = wakeleader which = 558 } command = { type = wakeleader which = 559 } command = { type = wakeleader which = 560 } command = { type = wakeleader which = 561 } command = { type = wakeleader which = 562 } command = { type = wakeleader which = 563 } command = { type = wakeleader which = 564 } command = { type = wakeleader which = 565 } command = { type = wakeleader which = 566 } command = { type = wakeleader which = 567 } command = { type = wakeleader which = 568 } command = { type = wakeleader which = 569 } command = { type = wakeleader which = 570 } command = { type = wakeleader which = 571 } command = { type = wakeleader which = 572 } command = { type = wakeleader which = 573 } command = { type = wakeleader which = 574 } command = { type = wakeleader which = 575 } command = { type = wakeleader which = 576 } command = { type = wakeleader which = 577 } command = { type = wakeleader which = 578 } } } ######################################################################### # Anschluss of Austria - Alliance ######################################################################### event = { id = 2002 random = no country = GER # Triggered by AUS 2100 name = "EVT_2002_NAME" desc = "EVT_2002_DESC" style = 0 picture = "Austria_Alliance" action_a = { name = "OK" command = { type = access which = AUS } command = { type = set_relation which = AUS value = 100 } } } ######################################################################### # The Treaty of Munich ######################################################################### event = { id = 2030 random = no country = GER trigger = { atwar = no exists = CZE OR = { control = { province = 467 data = CZE } control = { province = 466 data = CZE } control = { province = 471 data = CZE } control = { province = 472 data = CZE } } NOT = { OR = { war = { country = CZE country = GER } alliance = { country = CZE country = GER } # alliance = { country = CZE country = ENG } # alliance = { country = CZE country = SOV } ispuppet = GER puppet = { country = CZE country = GER } } } } name = "EVT_2030_NAME" desc = "EVT_2030_DESC" style = 0 picture = "Munich" date = { day = 29 month = september year = 1938 } action_a = { name = "ACTIONNAME2030A" # Demand Sudetenland! ai_chance = 97 command = { type = trigger which = 2200 } # CZE command = { type = addcore which = 467 } # 5 Sudetenland provinces command = { type = addcore which = 466 } command = { type = addcore which = 471 } command = { type = addcore which = 472 } command = { type = addcore which = 474 } command = { type = relation which = FRA value = -10 } command = { type = relation which = ENG value = -10 } command = { type = relation which = CZE value = -20 } command = { type = belligerence which = GER value = 1 } command = { type = domestic which = interventionism value = 3 } command = { type = trigger which = 51 } # UK Gears up for war command = { type = trigger which = 52 } # France Gears up for war command = { type = domestic which = defense_lobby value = 1 } } action_b = { name = "ACTIONNAME2030B" # Leave well enough alone ai_chance = 3 command = { type = relation which = FRA value = 10 } command = { type = relation which = ENG value = 10 } command = { type = relation which = CZE value = 20 } command = { type = belligerence which = GER value = -2 } command = { type = dissent value = 5 } } }
già.. come vedi nelle prime righe dell'evento dell'anschluss una condizione è che tu NON sia alleato dell'austria. per quanto riguarda la cecoslovacchia, l'evento non parte se sei in guerra e, se sei alleato del giappone, dovresti essere in guerra contro i cinesi.. saluti DAoS
Quindi evito l'alleanza con austria,se ho una alleanza con il giappone devo essere in guerra per annettere anche la cecoslovacchia???
questo e' quello che ho per la cecoslovacchia: non vedo nessuna condizione con alleanza giappone o guerra cina ######################################################################### # The Treaty of Munich - Czechoslovakia refuses claims ######################################################################### event = { id = 2005 random = no country = GER # Triggered by CZE 2200 name = "EVT_2005_NAME" desc = "EVT_2005_DESC" style = 0 picture = "Munich" action_a = { name = "ACTIONNAME2005A" # We dare not attack them outright ai_chance = 25 command = { type = dissent value = 5 } command = { type = domestic which = interventionism value = -2 } } action_b = { name = "ACTIONNAME2005B" # What they will not give, we shall take! ai_chance = 75 command = { type = war which = CZE } command = { type = domestic which = interventionism value = 1 } command = { type = relation which = FRA value = -10 } command = { type = relation which = ENG value = -10 } command = { type = relation which = USA value = -7 } # changed for 1.3 command = { type = relation which = SOV value = -5 } # new for 1.3 command = { type = relation which = POL value = -5 } # new for 1.3 } } ######################################################################### # The End of Czechoslovakia ######################################################################### event = { id = 2040 random = no country = GER trigger = { event = 2003 # German event signalling annexation of Sudetenland exists = CZE NOT = { OR = { ispuppet = CZE exists = SLO alliance = { country = CZE country = GER } # alliance = { country = CZE country = ENG } alliance = { country = CZE country = SOV } war = { country = CZE country = GER } } } } name = "EVT_2040_NAME" desc = "EVT_2040_DESC" style = 0 picture = "czechs_annexed" date = { day = 14 month = march year = 1939 } offset = 1 action_a = { name = "ACTIONNAME2040A" # Install Tiso in Slovakia ai_chance = 90 command = { type = trigger which = 2201 } # CZE command = { type = relation which = FRA value = -80 } command = { type = relation which = ENG value = -80 } command = { type = relation which = SOV value = -5 } command = { type = relation which = POL value = -10 } command = { type = relation which = HUN value = 10 } command = { type = relation which = USA value = -3 } # new for 1.3 command = { type = belligerence which = GER value = 1 } command = { type = trigger which = 51 } # UK Gears up for war command = { type = trigger which = 52 } # France Gears up for war command = { type = domestic which = interventionism value = 1 } command = { type = addcore which = 470 } # The rest of the Czech Republic command = { type = addcore which = 468 } command = { type = addcore which = 469 } command = { type = addcore which = 475 } } action_b = { name = "ACTIONNAME2040B" # Partition Czecho-Slovakia with Hungary ai_chance = 7 command = { type = trigger which = 2202 } # CZE command = { type = relation which = FRA value = -100 } # increased for 1.3 command = { type = relation which = ENG value = -100 } # increased for 1.3 command = { type = relation which = SOV value = -10 } # increased for 1.3 command = { type = relation which = POL value = -15 } # increased for 1.3 command = { type = relation which = HUN value = 20 } command = { type = relation which = USA value = -4 } # new for 1.3 command = { type = belligerence which = GER value = 2 } # increased for 1.3 command = { type = belligerence which = HUN value = 2 } # increased for 1.3 command = { type = trigger which = 51 } # UK Gears up for war command = { type = trigger which = 52 } # France Gears up for war command = { type = domestic which = interventionism value = 1 } command = { type = addcore which = 470 } # The rest of the Czech Republic command = { type = addcore which = 468 } command = { type = addcore which = 469 } command = { type = addcore which = 475 } command = { type = alliance which = HUN } } action_c = { name = "ACTIONNAME2040C" # Honor the Munich Agreement ai_chance = 3 command = { type = relation which = CZE value = 30 } command = { type = relation which = FRA value = 20 } command = { type = relation which = ENG value = 20 } command = { type = relation which = POL value = 10 } command = { type = relation which = HUN value = -10 } command = { type = dissent value = 4 } # new for 1.3 } } ######################################################################### # The End of Czechoslovakia--ahistorical case that HUN does not exist ######################################################################### event = { id = 2041 random = no country = GER trigger = { event = 2003 # German event signalling annexation of Sudetenland exists = CZE NOT = { exists = HUN } NOT = { OR = { exists = SLO ispuppet = CZE alliance = { country = CZE country = GER } # alliance = { country = CZE country = ENG } alliance = { country = CZE country = SOV } war = { country = CZE country = GER } } } } name = "EVT_2040_NAME" desc = "EVT_2040_DESC" style = 0 picture = "czechs_annexed" date = { day = 13 month = march year = 1939 } action_a = { name = "ACTIONNAME2040A" # Install Tiso in Slovakia ai_chance = 97 command = { type = trigger which = 2201 } # CZE command = { type = relation which = FRA value = -80 } command = { type = relation which = ENG value = -80 } command = { type = relation which = SOV value = -5 } command = { type = relation which = POL value = -5 } command = { type = relation which = USA value = -3 } # new for 1.3 command = { type = belligerence which = GER value = 1 } command = { type = trigger which = 51 } # UK Gears up for war command = { type = trigger which = 52 } # France Gears up for war command = { type = domestic which = interventionism value = 1 } command = { type = addcore which = 470 } # The rest of the Czech Republic command = { type = addcore which = 468 } command = { type = addcore which = 469 } command = { type = addcore which = 475 } command = { type = sleepevent which = 2040 } } action_b = { name = "ACTIONNAME2040C" # Honor the Munich Agreement ai_chance = 3 command = { type = relation which = CZE value = 30 } command = { type = relation which = FRA value = 20 } command = { type = relation which = ENG value = 20 } command = { type = relation which = POL value = 10 } command = { type = dissent value = 4 } # new for 1.3 command = { type = sleepevent which = 2040 } } } ######################################################################### # The End of Czechoslovakia - Czechs annexed ######################################################################### event = { id = 2006 random = no country = GER # Triggered by CZE 2201 name = "EVT_2006_NAME" desc = "EVT_2006_DESC" style = 0 picture = "czechs_annexed" action_a = { name = "OK" command = { type = dissent value = -10 } command = { type = domestic which = defense_lobby value = 1 } # new for 1.3 #command = { type = independence which = SLO value = 1 } command = { type = inherit which = CZE } command = { type = gain_tech which = 2050 } # Improved Light Tank command = { type = gain_tech which = 1240 } # Improved Motorized Division command = { type = add_corps which = "Reserve Heeresgruppe Nord" value = land where = 469 } command = { type = add_division which = "10. Panzer-Division" value = light_armor when = 2 } command = { type = manpowerpool value = -7 } # Manpower for 10. Panzer command = { type = trigger which = 2051 } # Puppeted Slovakia } } ######################################################################### # Puppeted Slovakia ######################################################################### event = { id = 2051 random = no country = GER #Triggered by GER2050 name = "EVT_2051_NAME" desc = "EVT_2051_DESC" style = 0 picture = "slovakia" action_a = { name = "ACTIONNAME2033A" # Install a Puppet command = { type = make_puppet which = SLO } command = { type = trigger which = 2300 } # The End of Czechoslovakia } } ######################################################################### # The End of Czechoslovakia - Czechs wish a fight! ######################################################################### event = { id = 2007 random = no country = GER # Triggered by CZE 2201 name = "EVT_2007_NAME" desc = "EVT_2007_DESC" style = 0 picture = "czechs_fight" action_a = { name = "OK" command = { type = war which = CZE } } } ######################################################################### # The End of Czechoslovakia - Czecho-Slovakia partitioned ######################################################################### event = { id = 2011 random = no country = GER # Triggered by CZE 2202 name = "EVT_2011_NAME" desc = "EVT_2011_DESC" style = 0 picture = "CZE_Partition" action_a = { name = "OK" command = { type = domestic which = defense_lobby value = 1 } # new for 1.3 command = { type = dissent value = -5 } command = { type = gain_tech which = 2050 } # Improved Light Tank command = { type = gain_tech which = 1230 } # Basic Motorized Division # command = { type = add_corps which = "Reserve Heeresgruppe Nord" value = land where = 469 } # command = { type = add_division which = "10. Panzer-Division" value = light_armor when = 2 } # command = { type = dissent value = 2 } } } ######################################################################### # The End of Czechoslovakia - Czechs fight! ######################################################################### event = { id = 2012 random = no country = GER # Triggered by CZE 2202 name = "EVT_2012_NAME" desc = "EVT_2012_DESC" style = 0 picture = "czechs_fight" action_a = { name = "OK" # command = { type = alliance which = HUN } command = { type = war which = CZE } }
posta l'evento 2200 della cecoslovacchia.. comunque, da quello che mi ricordo, NON devi essere in guerra per farlo scattare. saluti DAoS
Nel trigger c'è "atwar = no" per il Trattato di Monaco. Immagino il problema fosse quello, dato che il Giappone di solito è in guerra con la Cina dal Giugno 1937 e se sei alleato del Giappone ovviamente sei in guerra anche tu.
spagna nazionalista nel luglio 1936 si compie la rivoluzione in spagna,chi sa dirmi come aumentare le truppe per la rivolta della spagna fascista????ho provato ad aiutarla mandando aiuti bellici ma non ci sta' trippa per gatti...e' possibile avere come vincitore sicura la spagna fascista???grazie
l'unico modo sicuro per fargliela vincere è giocare con gli alleati od il comintern (legge di murphy) sennò devi usarla tu saluti DAoS
adesso in effetti gli avvenimenti ci sono,unica cosa che non capisco...perche' e' impossibile allearsi con l'italia se mi alleo con il giappone??si puo' cambiare qualche settaggio per far si che abbia come alleata l'italia?saluti e grazie
la cosa più semplice è F12 acceptall. comunque penso dipenda dall'IA (quindi dovresti guardare in quei file), prima della campagna francese ho letto che è quasi impossibile allearsi con l'italia.. saluti DAoS