nuova release in beta una valanga di novità, molte importanti. Molto difficile che un save possa proseguire con la nuova beta
Posto il changelog, è enorme. Diversi cambiamenti importanti, vedremo che effetto avranno sul gioco...
Impressionante sono molto tentato di caricarla subito; é possibile applicare i cambiamenti alle partite in corso ? sono solo all'ottavo turno
penso sia impossibile, pena crash, perchè se guardi bene ci sono modifiche al database Se sei all'8° truno vale la pena di iniziare da capo. Io sono al 50° circa e mi spiace un pò, ma penso comunque di iniziare da capo perchè alcune modifiche sono sostanziali
Yes ho visto! Lo chiedevo perché in WITPAE si puó applicare una patch anche alle partite in corso; al momento di riprendere la partita dopo l'installazione chiedeva "ci sono modifiche al DB vuoi applicarle S/N?" Poi a volte (raramente) crashava lo stesso , perché le unità già disponibili in mappa non erano modificate dalla patch (che si applicava solo alle unità di rincalzo e agli upgrade) e al momento degli upgrade potevano sorgere problemi. Forse la cosa migliore é ricominciare e basta come dici tu.
Scusate ragazzi qualcuno di voi ha scaricato la nuova versione? io l'ho appena fatto ma quando faccio ripartire il gioco mi dice che la mia versione è sempre la 1.08.04 dove sbaglio?
- Avviso ai Naviganti - La beta 1.08.05 è gravemente buggata (Bug Fix, punto 1, in rosso). E' già stato rilasciato un fix (sovrascrivere il nuovo exe sopra al vecchio), lo trovate qua: http://www.matrixgames.com/forums/tm.asp?m=3954038 ____________________________________________ Attached is a hotfix file for the public beta version. this is v1.08.06. You will need to unzip this into the main Gary Grigsby's War in the East folder. This requires that your DirectX9 be up to date. You can find DirectX9 update info here if you need it: http://www.microsoft.com/en-us/download/details.aspx?id=8109 We hope to get an installer version of this update out sometime next week, but wanted to get this to you immediately as some players are waiting for the morale fix (bug fix 1 below) to continue their games. Here is the change list: New features 1. Altered change #25 from previous patch, so that in order to prevent cargo loss during regular air drops, the airbase must be located in a hex that was under friendly control at start of turn (any spent Movement Points are ignored, since they are expended not only by moving, but also by using air groups located in that base). 2. Altered change #35 from previous patch, so that stack points are used instead of number of men (with the exception that corps combat units below 20 000 men are treated as divisional sized units), and the formula affecting defender was changed to ROUNDDOWN(MAX(1,SQRT(MIN(fl1, mena/(3*menb)))),2) to kick in once the attacker will outnumber defender (in stack points) by 3:1, instead of 1:1. 3. Partially reverted change #41 from previous patch, so that units in city terrain may be again considered as being surrounded. City terrain will also no longer be considered dense terrain. 4. Reverted change #50 from previous patch, so that the number of firing elements will not be affected by dense terrain, only CV. 5. Altered change #83 from previous patch, and decreased Soviet penalty to repairs after movement to 10(from 20 and 15). 6. Altered change #114 from previous patch, and reduced the chance to regain up to 10% of National Morale, restricting it to a flat 10% chance (disconnected from morale), and only for units that are within 10 MP of working rail net. 7. Made sure that the bonus for the AI to capture Brest Litovsk and Hanko in the early turns of 1941 scenarios is never applied to server games. Bug fixes 1. Fixed a major bug where units above their national morale level had at least 10% chance (possibly more) to revert to their national morale each turn. 2. Fixed a bug where more than one roll was used to determine weather, resulting in a higher probability of dominant weather type occurring. Now precisely always one roll will be involved in determining weather, and there will be a 25% chance that another randomly determined value will be used when showing forecast. 3. Fixed a bug where it was impossible to send air groups to reserve from a sorted and/or filtered air group list in the Commander’s Report window. 4. Fixed a bug where a unit could be destroyed twice in a single combat due to different reasons (lost of elements, surrendered), resulting in that unit being rebuilt twice, granting one free unit to its owner (if eligible for rebuilding). _____________________________________________________________________________________ Ho un pc di fine anni 90 e non ho avuto problemi con le directX...il buon vecchio, affidabile xp senza aggiornamenti da 15 anni a questa parte.