Changelog della patch 1.01

Discussione in 'Crusader Kings 2' iniziata da turk75, 13 Giugno 2013.

  1. turk75

    turk75

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    2013-06-12: v1.101 MEFB
    -----------------------

    MAJOR:
    - Added a "Retract Vassal" interaction
    - Disallowed destruction of non-titular titles under Gavelkind

    INTERFACE:
    - Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
    - Adjusted the random CoA colors and color choices
    - Scripted a lot of CoAs for various dynasties
    - The CoAs of titles named after a dynasty now match the dynasty CoA
    - Bishops no longer wear pope hats, but the pope does
    - Livonia now has the correct pagan flag
    - Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal
    - Fixed some tooltips in the settlement view not showing building levels with the name
    - Nicknames are now shown for heads of religion
    - The 'Grant Independence' action is no longer even shown if the recipient is not your vassal
    - The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient
    - Added missing Bektashi religion description
    - Endgame screen now shows correct score for characters
    - Added missing name of the Reformed Aztec Church title
    - Tweaked the religion colors to make them more distinct
    - Corrected some event text typos

    GAMEPLAY:
    - Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though)
    - The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.)
    - Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom
    - Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time
    - Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be
    - Tengri Pagans are now limited to Agnatic succession
    - The Jomsvikings now reform if the Norse reformation takes place
    - Fixed an issue where the primary heir under Gavelkind would not inherit the capital county
    - West African pagans can now also raid
    - Lowered the spawn rate of TOG rebels by 20%
    - Added the "Ghanan Band" mercenary company
    - Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus
    - Fixed a problem with the decadence invasion event
    - Fixed a bug with decadence revolts ending strangely on the attacking ruler's death
    - Court Chaplain job events no longer restricted to men for pagans
    - Made the Chancellor job to improve relations more effective
    - Mercenary ships will no longer spawn in major rivers
    - The Viking trait can now only be gained by adults
    - Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice
    - Piast the Wheelwright and his son are now of the Piast dynasty
    - Pagan festivals can now only be held in summer as intended
    - City Shipyards now produce slightly more galleys than their Castle and Temple counterparts
    - Fixed a bug where banishing landed vassals would not take all their titles
    - Under Gavelkind, your oldest son will no longer ask for titles
    - Added additional names and dynasties for Roman characters created in the Ruler Designer
    - Added an earlier king of Ireland to make Irish liberation revolts possible
    - 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings
    - 867: Slightly strengthened the initial forces of Ivar and Halfdan
    - 867: The Karling kingdoms are now on Agnatic succession
    - 867: Moved Uglich from the Meryas to the Vyatichi
    - 867: Byzantium is now properly on Primogeniture, not Gavelkind
    - 867: The Duchy of Meath now exists, called "Tara" by the Irish
    - 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles
    - 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient
    - The vassal opinion for free investiture law now correctly only applies for Catholics
    - Build cost and time is now affected by your capital tech, not the average tech in your realm
    - Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm
    - Own fort level no longer affects ability to navigate major rivers
    - Tweaked the AI bonuses on Hard and Very Hard difficulty settings
    - Successful non-claimant adventurers are now known as "the Conqueror"
    - Fixed a bug with weird dynasty names for the commanders of Liberation rebels
    - Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released
    - The ambition to gain a council position now only increases a skill the first time it is successful
    - The generic Pagan religion now has a description and holy sites
    - Added the Hellenic religion
    - The events when certain cities are sacked now properly trigger for the Mongol Empire
    - The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian
    - Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless
    - Fixed a bug where Gavelkind could produce republics
    - Fixed a general bug with multiple kingdom inheritance that could produce republics
    - The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania
    - Trade posts are no longer counted towards the Prepared Invasion realm size limits
    - Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind
    - Heathen priests can now inherit titles
    - Mayors and heathen priests will now marry if they are heirs to other titles
    - Lack of Piety rumor event now only triggers for Christian lieges as intended
    - Trade post garrisons now give less retinue cap increase
    - Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
    - Technology points are now gained by own demesne when containing buildings that give technology points
    - Baltic cultures can now also form the Wendish Empire
    - Finnic cultures can now also form the Russian Empire
    - Finnic cultures can now also form the Scandinavian Empire
    - North Germanic cultures can now also form the Empire of Britannia
    - 867: Greater Poland is no longer a republic after a resign
    - Norse Patricians are now correctly on Seniority succession

    AI:
    - Will not convert to Norman culture if in a huge Norse empire
    - Higher prio on building temple towns
    - Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars
    - Behaviour is now affected subtly by the difficulty settings
    - Tweaked max field army sizes a bit
    - Will not agree to concubinage for title claimants

    MODDING:
    - Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines
    - Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event
     
  2. turk75

    turk75

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    Direi niente male sistemate alcune cosucce....

    direi che si può iniziar partita seria
     
  3. maie

    maie

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    TFT sarà contento adesso :D
     
  4. ale7239

    ale7239

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    È possibile che l'aggiornamento abbia cancellato i DLC su steam?
     
  5. turk75

    turk75

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    dlc non saprei però son cambiati gli scudi araldici
     
  6. TFT

    TFT

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    L'impero d'oriente non aveva la primogenitura, ma la preferisco comunque alla Gavelkind alla Carlo Magno
     
  7. metalupo

    metalupo

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    A me il DLC repubbliche non la cancellato, per cui immagino non abbia cancellato neppure gli altri.
     
  8. ale7239

    ale7239

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    Ho cercato sul forum ufficiale e ho trovato che può succedere con gli aggiornamenti di steam e che per mettere apposto basta verificare la cache di gioco.
     
  9. Pandrea

    Pandrea Guest

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    Sono stati creati molti altri imperi, ora non c'è più nessuna contea priva di impero sulla mappa. Certi però sono ridicoli: l'Impero d'Italia fa molto figo, ma che senso ha farlo uguale al regno d'Italia? Con quel tanto aggiungici il regno di Sicilia, tanto dal 1066 in poi non è più stato parte di Bisanzio
     
  10. maie

    maie

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    Se leggi i requisiti dell'Impero di Italia dice che è necessario possedere anche il titolo di re di Sicilia. Non so perché invece sulla mappa il colore rimanga quello di Bisanzio.

    impero italia.jpg

    Edit: mi rispondo da solo. Perché sebbene possedere il regno di Sicilia sia un requisito per creare il titolo di Imperatore d'Italia, il regno di Sicilia rimane parte del territorio de jure dell'Impero Bizantino

    Ciao
     
  11. Raben

    Raben

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    Esatto. Seppure i territori de jure non possano sovrapporsi, è un comodo giro per dimostrare che un imperatore d'Italia deve avere il controllo della penisola.
     
    • Agree Agree x 1
  12. Pandrea

    Pandrea Guest

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    Stessa cosa per l'impero del Mali, de jure possiede appunto solo il regno del Mali, ma per crearlo devi anche possedere la Mauretania.
     

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