Changelog della patch 1.06

Discussione in 'Crusader Kings 2' iniziata da Enok, 26 Giugno 2012.

  1. Enok

    Enok

    Registrato:
    15 Ottobre 2009
    Messaggi:
    4.607
    Località:
    Roma
    Ratings:
    +160
    Oggi dovrebbe uscire la nuova patch 1.06 in contemporanea al DLC Sword of Islam. Perlomeno fino a ieri era questa l'intenzione, ma forse ci saranno ritardi per rilasciare la patch in contemporanea a Steam.

    Questo è il changelog, davvero interessante:

    Codice:
    Well folks, tomorrow we release patch 1.06 and the Sword of Islam expansion. Until then, for the curious among you, here is the (mostly complete) change log:
    
    MAJOR:
    - Muslim Decadence System
    - Muslim Polygamy
    - Added new provinces, titles and history for Mali, Songhay and Ghana
    - Added the province of Aprutium (split off from Spoleto)
    - Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia
    - Strong and Weak Claim System
    - Overhaul of game text for Muslims
    - Added plots to claim titles
    - Split up the former Kingdom of Khazaria into many de jure kingdoms
    - Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
    - Added the duchies of Susa and Latium
    - Revised murder plots completely. No decisions, just events.
    - Commander traits added
    - Heavily revised combat tactics
    - Loads of new events
    
    MINOR:
    - AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom
    - AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head
    - AI: More stubborn about fighting decadence revolters
    - AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion
    - AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals
    - AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters
    - AI: Vassals of vassals can now correctly revolt to depose their liege
    - AI: DoW now factors in the strength of enemies of enemies
    - AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_
    - AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside
    - AI: Caliphs will now be more aggressive with calling Jihads
    - Army AI: Will now assault when appropriate
    - Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces
    - Army AI: Fixed some issues where it would not count attached units properly
    - Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition
    - Army AI: Improved attrition check in targetting calculations
    - Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces
    - Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended
    - No longer possible to call lieges to war against their own vassals
    - Fixed a bug with the succession message not being shown for the ones who inherit titles
    - Fixed an issue with the de jure law vote message not going away when trying to approve it
    - Slightly increased merc reinforcement rates
    - Fixed a memory leak with timed opinion modifiers that time out naturally
    - Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy
    - Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by').
    - Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars
    - Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter
    - Fixed a potential infinite loop in war name generation
    - Fixed a bug with the Feudal Elective law being tolerated for Republics
    - If the loser in a war is imprisoned, he is now automatically released on peace
    - Fixed a bug with created characters sometimes getting duplicate education traits
    - People who avoid imprisonment will now always flee to another realm
    - Added a whole bunch of cleaned up title coats of arms
    - Muslim coats of arms should now use better colors
    - No longer allowed to grant titles to prisoners
    - You can now correctly press the de jure claims of vassals of vassals
    - Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm
    - When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released
    - Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'
    - No longer allowed to ask to join outsider wars against your liege
    - Fixed a bug with the depose liege CB in republics and bishoprics
    - Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers
    - Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war
    - Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals
    - If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed
    - Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending
    - Blocked excomm wars against revolters
    - Fixed some issues with succession not being recalculated after certain event effects
    - Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender
    - Cleaned up all CB tooltips
    - The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia
    - Added "Scarred" trait
    - Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals
    - Toned down base attribute gain of children from guardians
    - Optimized the CPU heaviest events
    - Fixed a nasty old crash bug with the defection of the Victual Brothers
    - Fixed a hostility bug with allies helping to defend against a revolter
    - Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first
    - Fixed an issue with the random seed in delayed events
    - Fixed a bug allowing you to usurp titles from your own vassals
    - Fixed an issue with vassals of vassals gaining independence when you pressed their claims
    - The titular kingdoms of Naples and Trinacria are no longer creatable in-game
    - The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks
    - Merc navies will now disband when not getting paid
    - Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king
    - No longer possible to grant duchies to barons
    - The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title
    - The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers
    - Fixed an issue with attached units and siege outcomes
    - Fixed a bug with Revokation plot wars against vassals who lose the title to someone else
    - Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege
    - Fixed an issue where children would change guardian if they became landed
    - AI spouses of lower rank than you will now always accept education requests- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors
    - The death of a spouse no longer makes characters lose their jobs
    - Characters who end up leading the troops of their enemies should now automatically return home
    - The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses
    - If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation)
    - There is no longer a cooldown for calling allies to war who _accepted_ a previous call
    - Primogeniture: more heirs should now be listed
    - Gavelkind: fixed a glitch with grandchildren
    - Removed impassable terrain between Kartli and Albania
    - Fixed unit position in the Irish Sea
    - Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard
    - Heretics and infidels are now barred from inheriting anything that the religious head holds
    - The portraits for undiscovered murderers should now be hidden in the event window
    - Mercs and Holy Order commanders should no longer be shown in the quick marriage window
    - Now always allowed to attach your units to your lieges' units
    - Added an event where a ruler converts to the native culture
    - Adjusted and improved the events where provinces change culture
    - Reactivated the lifting FoW for allies in wars
    - Doubled regular assassination costs
    - The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around
    - There is now a slight chance of a random education outcome
    - Fixed some issues with war invalidation for banishment of landed characters
    - Can no longer banish mercs, holy order heads, or religious heads
    - Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies
    - The spouse will now get a message on divorce
    - Fixed some historical issues with Chios and Lesbos
    - The liege should now get pressed claims on _all_ titles of characters who declare independence
    - If an ally could legally call you into a war, you should always be able to ask to join as well
    - Battle Death should now show the unit owner rather than the unit commander
    - Vassals of lieges who are fighting their liege will no longer revolt
    - Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc
    - Added automatic county conversion events for Muslims (35500 and 35501)
    - Pathfinding now prefers friendly territory to enemy territory
    - Vassal vs Liege wars should now end with a _mutual_ truce
    
    FOR MODDERS:
    - Exported inbreeding trait gain factors to defines
    - Exported most relevant files under common to their own folders, so they can be broken up into multiple files
    - Added 'immortal' flag to traits; stops aging, character will not die of age or poor health
    - Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc
    - Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc
    - Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.)
    - Added event target 'fromfrom'
    - Added trigger 'in_revolt'
    - Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family
    - Added 'founder_named_dynasties' to cultures
    - Can now script marriage consanguinity rules in religions
    - Added a 'potential' trigger to Job Actions
    - Added 'dismiss_trigger' to job titles
    - Added a 'potential' trigger to traits
    - Added trigger 'num_of_realm_counties'
    - Added effect 'vassalize_or_take_under_title'
    - Added trigger 'death_reason'
    - Added event target 'killer'
    - Added event effect 'objective_succeeds'
    - The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc.
    - Added history command 'conquest_culture'
    - Added trigger 'plot_power_contribution'
    - Added trigger 'random'
    - Added trigger 'any_potential_tribal_county'
    - Added effect 'any_potential_tribal_county'
    - Added effect 'random_potential_tribal_county'
    - Added 'new' target in effects ( character = new ) for newly created characters
    - Added death reason 'death_hashshashin'
    - Added effect 'make_primary_spouse'
    - Added trigger 'has_strong_claim'
    - Added trigger 'has_weak_claim'
    - Added effect 'add_weak_claim'
    - Added effect 'add_weak_pressed_claim'
    - Added trigger 'has_regent'
    - Added trigger 'is_contested'
    - Added event effect 'any_spouse'
    - Added event effect 'random_spouse'
    - Added trigger 'any_spouse'
    - Added trigger 'is_main_spouse'
    - Added a 'distance' trigger 
    Nuove province, nuovi titoli (come il ducato del Latium), nuovi Imperi da formare, nuovi eventi ecc.
     
  2. metalupo

    metalupo

    Registrato:
    20 Ottobre 2006
    Messaggi:
    2.795
    Ratings:
    +156
    Mi sà che salvataggi non saranno compatibili.
     
  3. Enok

    Enok

    Registrato:
    15 Ottobre 2009
    Messaggi:
    4.607
    Località:
    Roma
    Ratings:
    +160
    Penso proprio di no. Anche solo le nuove province basterebbero a renderli incompatibili.
     
  4. Diego Alatriste y Tenorio

    Diego Alatriste y Tenorio

    Registrato:
    7 Giugno 2012
    Messaggi:
    573
    Località:
    Milano
    Ratings:
    +25
    Sembra proprio una bella rivoluzione, in meglio direi!:approved:
     
  5. Giank56

    Giank56

    Registrato:
    26 Luglio 2009
    Messaggi:
    2.620
    Località:
    Paratico
    Ratings:
    +108
    Dovevi per forza sottolineare questo vero? razzista! :asd:
     
  6. Diego Alatriste y Tenorio

    Diego Alatriste y Tenorio

    Registrato:
    7 Giugno 2012
    Messaggi:
    573
    Località:
    Milano
    Ratings:
    +25
    Io ho già aggiornato xD
     
  7. Enok

    Enok

    Registrato:
    15 Ottobre 2009
    Messaggi:
    4.607
    Località:
    Roma
    Ratings:
    +160
    Se ti fai un giro sul forum della Paradox, in qualsiasi giorno dell'anno, ne esci con le mani tra i capelli. :asd:
     
  8. Giank56

    Giank56

    Registrato:
    26 Luglio 2009
    Messaggi:
    2.620
    Località:
    Paratico
    Ratings:
    +108
    Comunque è stato aggiornato, tiè :asd:
     
  9. Enok

    Enok

    Registrato:
    15 Ottobre 2009
    Messaggi:
    4.607
    Località:
    Roma
    Ratings:
    +160
    Hanno ritardato apposta l'uscita della patch standard per aspettare quella di Steam. :asd:

    E comunque è uscita con qualche ora di ritardo:
     
  10. Diego Alatriste y Tenorio

    Diego Alatriste y Tenorio

    Registrato:
    7 Giugno 2012
    Messaggi:
    573
    Località:
    Milano
    Ratings:
    +25

Condividi questa Pagina