Changelog della patch 1.07

Discussione in 'Crusader Kings 2' iniziata da Sir Matthew, 20 Ottobre 2012.

  1. Sir Matthew

    Sir Matthew

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    Pare sia uscita una nuova patch, già scaricabile dal launcher:

    Changelog:
    MAJOR:
    - Faction System
    - Characters can have both a Plot and an Ambition
    - Retinue System support for the Legacy of Rome DLC
    - Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
    - Rebalanced Combat, with more focus on leaders and their traits. More leader traits.
    - Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.
    - A number of self improvement Ambitions for characters
    - New religions: Miaphysite, Nestorian, Monothelite
    - Two new Bookmarks: The Alexiad and The Latin Empire
    - AI: Improved military AI
    - Major speed optimizations
    - Greatly reduced graphics memory load
    - Plugged some memory leaks
    - New events for characters with the lunatic trait
    - Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership
    - New icons added to all decisions

    MINOR:
    - Launcher now remembers DLC and Mod settings
    - Very large savegames can now be sent to clients in multiplayer
    - Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)
    - You now always need at least two kingdom titles to create an Empire
    - Fixed several bugs with Gavelkind and Primogeniture succession
    - Fixed some issues with the Supply Limit and attrition rules
    - It's no longer possible to place councillors in grayed out provinces
    - Many, many changes and fixes to the history database
    - Character View: Selecting an ambition now auto-updates the window
    - Added ticking war score to Claim All wars
    - Made the Seljuks pre-mobilized in 1066, like the English contenders
    - Added portrait tooltip about a character's religious head
    - Added code for locking Constantinople to the Emperor better
    - Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
    - Fixed the ship unit position in Lake Mälaren
    - Added "Foreign Conqueror" opinion modifier
    - Ormond is no longer a republic
    - Improved some trigger and event target tooltips
    - Fixed some issues with the "change succession law" CBs against secondary kingdoms
    - No longer allowed to press Muslim women's claims against anyone
    - No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession
    - Fixed a problem with law triggers in decisions
    - All casus belli event effects are now also initialized properly, so they can refer to laws
    - Characters in feudal realms will not flee to republics or theocracies when exiled
    - In republics, courtiers who are heirs to foreign titles can no longer be elected
    - Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders
    - The liege is now imprisoned when losing his or her primary title in a claimant war
    - When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)
    - When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title
    - Plot View: Fixed an issue where Vassal Decisions could be listed twice
    - Plot View: Fixed a bug with the tooltip on the Start Plot button
    - Fixed the tooltip for effects 'remove_title'
    - Fixed the tooltip for effects 'give_job_title'
    - Fixed some bugs with the 'spawn_unit' tooltip
    - Portraits: All characters are now bald if they wear the chain mail hood
    - 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot
    - The end game screen now shows the correct Komnenos dynasty shield
    - Added proper claims and ruler history for Tostig Godwinson
    - The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner
    - Made the Varangian Guard better
    - Added tooltips to the Flank Leader selection view
    - Fixed a bug where children of Western ethnicity would not look it if of another culture
    - Fixed some bugs with graphical culture type of characters not correctly falling back to Western
    - The Golden Horde now receives slightly fewer reinforcements in the second event
    - Fixed a bug with the opinion penalty for destroying a title
    - Combat events no longer happens the first few days anymore
    - The Ambitions to have a son or daughter now increases fertility
    - Tweaked fertility effect on impregnation
    - Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims
    - Tweaked some default message priorities
    - You now only get a Weak Claim on titles that have been revoked
    - You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim
    - Fixed a bug where you could ask to join the wars of your liege's enemies
    - Muslim Invasion CB outcomes now also affect Decadence
    - Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy
    - Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking
    - The "No Ambition" alert should no longer appear if there are no valid ambitions to pick
    - Fixed a bug with white text showing in some event windows
    - Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse
    - Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to
    - Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war
    - Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies
    - Added missing clergy clothes for other graphical cultures
    - Fixed a bug with dead character portraits not looking correct when loading save games
    - Many new CoAs, courtesy of Txini
    - Fixed some glitches with the inheritance of Councillors
    - Fixed a rare bug with wars ending "inconclusively" just before they ended normally
    - Added more war invalidation explanations to the message
    - Slightly toned down the size of Decadence revolters
    - Pressing the claim of a dynasty member will now always vassalize him or her if possible
    - Fixed a bug with the tooltip for normal AND triggers
    - Titles are now also considered contested if a title de facto above them is contested
    - Tweaked Title Creation and Usurpation tooltips
    - Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm
    - Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years
    - When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years
    - Fixed a bug where a legitimized bastard would hate the parent for doing it
    - The Mongol reinforcements no longer arrive if the Horde has already been completely defeated
    - Fixed some issues with characters getting opinion modifiers of themselves
    - Added beard portrait scripts
    - Added missing string about not being able to revoke the last Temple Holding off your own religious head
    - Fixed two bugs with landless Mongols not declaring war
    - Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success
    - Wars over titles are now more likely to give the title capital to the claimant
    - No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt
    - Fixed a bug where vassals could nominate successors for secondary duchies or below
    - Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc
    - A ward who is at war with his or her guardian now automatically returns home
    - Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters
    - Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires
    - No longer possible to employ Holy Orders while excommunicated
    - Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'
    - You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war
    - Fixed an issue where you could not grant titles to vassals which you could not formally create
    - Gave most mercs and holy orders a base culture
    - Ensured that merc and holy order leaders are always of the right culture and religion
    - Slowed down event '39500' which automatically converts counties to Islam
    - Fixed a bug where you could move your capital again after a reload
    - Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus
    - The Excommunicate diplo action is no longer shown for excommunicated characters
    - Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action
    - Blocked Agnatic-Cognatic succession for Hordes
    - Horde type culture rulers cannot have Cognatic or True Cognatic succession laws
    - Improved kingdom division on inheritance kingdom split
    - Fixed a bug with characters not knowing of their own plots
    - Fixed a bug with the de facto liege of titles after revocation
    - Fixed a bug with the succession bethrothal icon not showing
    - Fixed a bug allowing you to assign too many wards to a guardian
    - Boosted the effect of the Chancellor's Improve Diplomatic Relations job
    - Corrected many spelling mistakes
    - Added a notification event when a character is killed in battle
    - Both sides in a siege now see the effects of triggered siege events
    - The event where a vassal offers guardianship now shows which child will become the vassal's ward
    - Fixes to the Christian and Muslim tournaments
    - Famous Muslims who join your court now have dynasties and improved stats
    - Scottish names are now English instead of Gaelic, whereas before they were a mixture of both
    - Russian duchies are now called grand principalities, and their rulers are referred to as grand princes
    - Fixed the event where the Hashshashin go after the Mongol leader
    - Revised Combat tooltips
    - Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag
    - Revised cultural building modifiers
    - Added a global supply limit modifier that increases with tech
    - Ruler Designer now handles culture different from ethnicity
    - Loading screens and flags now look a bit better
    - Fixed issue with special characters in find title box
    - Flanks will now pick tactics even if they have no leader
    - You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with
    - Fixed some trigger tooltips that looked bad
    - Added the winners of the AAR contest as characters in the game
    - AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)
    - AI: Fixed bug with silly Muslim handing out of titles
    - AI: Baron tier and landless characters now get a complete AI when they have raised units on the map
    - AI: Fixed an issue where it could spam a player asking to become a vassal
    - AI: Holy Orders should no longer run off to help others if they are already "hired"
    - AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)
    - AI: Improved passing of demesne laws
    - AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle
    - AI: Prevented some stupid placing of the Chancellor to fabricate claims
    - AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.
    - AI: Improved handing out of counties if it's over the demesne limit
    - AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)
    - AI: Will now switch Guardian for children if appropriate (wrong religion or culture)
    - AI: Will not disband free galleys (from event effects)
    - AI: Fixed some bugs with turning betrothals into marriages
    - AI: More careful with title usurpation and the cost in gold
    - Diplo AI: Fixed a bug with "divine blood" marriage calculation
    - Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty
    - Diplo AI: Children in other realms will now still accept education offers from their own parents
    - Diplo AI: Fixed a bug with borked marriage proposals and spamming
    - Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)
    - Diplo AI: Will now break betrothals that won't be accepted anymore
    - Diplo AI: will not revoke titles while under a regency
    - Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.

    FOR MODDERS:
    - IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
    - The 'replace_path' bug is now fixed for real
    - Added 'effect' character history command. It's like an event option that's run for the character at game start.
    - Fixed a bug with 'immortal' traits and sex appeal
    - Added trigger 'leads_faction'
    - Added trigger 'faction_power'
    - Added trigger and effect 'any_faction_backer'
    - Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)
    - Added trigger 'revolt_distance'
    - The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)
    - Fixed an issue with law triggers in the 'ai_will_do' field of decisions
    - Added trigger 'in_faction'
    - Added trigger 'war_title'
    - Added trigger 'defending_against_claimant'
    - Added event targets 'supported_claimant' and 'supported_claimant_title'
    - Added 'set_parent_religion' effect
    - Can now create Lowborn characters with the 'create_character' effect
    - Fixed a bug with scripted attributes in the 'create_character' effect
    - Fixed a bug in the 'conquest_culture' trigger
    - Added 'is_conquered' trigger
    - Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'
    - Added trigger 'any_claimant'
    - Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)
    - Added event effect 'add_spouse_matrilineal'
    - Added 'opinion_diff' trigger
    - The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces
    - Added event effect 'copy_title_history'
    - Added event effect 'copy_title_laws'
    - Fixed a bug with trigger 'is_landed = no'
    - Fixed a bug in the effect 'spawn_unit' with the 'match' argument
    - Can now set a specific leader in the effect 'spawn_unit'
    - Fixed a bug in trigger 'de_jure_liege_or_above'
    - Fixed a bug in trigger 'de_jure_vassal_or_below'
    - Fixed some bugs with the 'set_name' effect
    - The 'set_name' effect can now change the name of titles
    - Added 'capital' effect
    - Added 'province_capital' effect
    - Added effect 'participation_scaled_decadence'
    - Added trigger 'num_of_faction_backers'
    - Added trigger 'race'
    - Added trigger 'graphical_culture'
    - Fixed a bug with event name spaces not working in 'events' fields in On Actions
    - Fixed a bug with event name spaces not working in 'events' fields in Job Actions
    - Added 'divine_blood' marriage opinion modifiers
    - Added more gradual Attrition Defines
    - Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)
    - Added trigger 'has_earmarked_regiments'
    - Added 'earmark' argument to the 'spawn_unit' event effect
    - The 'disband_event_forces' effect now takes an earmark argument
    - Added trigger 'diplomatic_immunity'
    - Added effect 'diplomatic_immunity'
    - Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines
    - Exported AGE_OF_MARRIAGE to defines
    - Ported the last old defines to lua
    - Added SeaZone province text promotion
    - Added PrevPrev text promotion
    - Added trigger 'is_tribal_type_title'
    - Added trigger 'has_horde_culture'
     
  2. Sir Matthew

    Sir Matthew

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    Patch 1.07

    doppio post
     
  3. Pandrea

    Pandrea Guest

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    Ah, ecco perché mi diceva di scegliere un'ambizione anche se avevo un plot in corso, e io che credevo fosse impazzito :asd:
     
  4. Diego Alatriste y Tenorio

    Diego Alatriste y Tenorio

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    Mistero svelato...
     
  5. Sir Matthew

    Sir Matthew

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    significa che l'hai già scaricata? ma poi non rischiamo che i salvataggi degli stibolt siano incompatibili? (io ancora non l'ho scaricata per evitare problemi, ma se tutti voi l'avete già fatto mi adeguo...)
     
  6. Giank56

    Giank56

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    Io ho ancora una versione copiata della cartella originale mai toccata dagli aggiornamenti successivi.
    Per quanto riguarda l'esercito permanente, come funziona?
     
  7. Diego Alatriste y Tenorio

    Diego Alatriste y Tenorio

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    Idem per me...
    Comunque non l'ho ancora capito neanche io, so ancora prendendo confidenza con il nuovo DLC...
     
  8. zethani

    zethani

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    L'esercito permanente è attivo solo per i bizantini. Le altre culture dovrebbero mantenere il vecchio sistema basato sulle leve.
     
  9. Hendioke

    Hendioke

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    Stasera intendo testare a fondo il nuovo DLC con la mia partita Bizantina. Appena capirò meglio i meccanismi bizantini sarò lieto di spiegarveli ma prima mi ci devo raccapezzare io. Per il momento l'unico commento a caldo che mi viene è: piovono Casus Belli! Con Bisanzio possono muovere guerra praticamente a tutta Europa con la scusa che un tempo quelle terre facevano parte dei domini romani e, una volta conquistato un lunghissimo elenco di ducati (una quindicina almeno) potrò cambiare con una decisione l'Impero Bizantino in Impero Romano :Q-----
     
  10. Pandrea

    Pandrea Guest

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    mooolto interessante questo!
     
  11. Hendioke

    Hendioke

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    Il sistema dei retinue funziona per tutti, non solo per Bisanzio. Si fa un calcolo fra il totale di uomini in armi disponibili nel regno, il livello tecnologico e autorità della corona e si ottiene un totale di uomini arruolabili in pianta stabile (nel mio caso su un totale di uomini in armi di 900.000, una tecnologia media di 1.47, qualsiasi cosa significhi, e autorità alta ottengo un totale di 150.000).

    Di primo acchito è un sistema stupendo perché finalmente ti solleva dalla fatica di: dichiarare guerra, sollevare antamila piccole leve, raggrupparle e spostarle dove serve. Peccato che esplorando il nuovo sistema di leve si venga a scoprire come adesso i due sistemi si compensino a vicenda.
    Difatti col nuovo sistema di leve si possono richiamare meno uomini (fra un sistema e l'altro ho perso 100.000 uomini di leva su 350.000) e, soprattutto, la leva del vostro diretto vassallo si richiamerà, tutta assieme, nella capitale del vassallo! Per farvi un esempio occorsomi stasera se l'HRI manda un esercito in Lombardia e io potrei fermarlo richiamando le leve di Genova mi attacco al tram perché Genova è sotto il dominio del Doge di Cherson e se provo a sollevare la leva a Genova NON ottengo la leva di genova ma tutta la leva del Doge di Cherson che compare in armi a Cherson, dall'altra parte della mappa.

    Quindi se da una parte i retinue rendono più semplice pianificare le guerre dall'altra servono a compensare il fatto che adesso gestire le leve è più complicato perché non è più possibile scegliere quante leve chiamare dei nostri vassalli diretti ne è possibile chiamare le singole leve delle province più vicine al luogo del conflitto. Vi lascio immaginare come diventi fastidiosa la cosa in caso di ribellione; se prima spesso bastava richiamare le leve delle province adiacenti adesso bisogna sperare di avere la capitale di un vostro vassallo lì vicino, oppure un esercito permanente in zona, altrimenti potreste ritrovarsi a far fare ai vostri eserciti dei luunghi viaggi (c'è però da dire che facendosi anche i vostri vassalli i propri eserciti permanenti la mappa pullulerà di eserciti e con un po' di fortuna questi ripuliranno da sé i ribelli).

    Nel complesso il sistema è buono ma temo che i retinue diverranno presto più una necessità che una utilità. Mi spiace che la mia partita ormai sia verso la fine (sono al 1300) e vista la lentezza con cui sto tirando su il mio esercito permanente non so se riuscirò a fare a tempo a restaurare l'Impero Romano. Se non dovessi farcela la prossima partita partirò da Bisanzio :D
     
  12. metalupo

    metalupo

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    Questa faccenda della retinue è attiva solo se si compra il DLC oppure è compresa nella patch 1.7?
    Serve una qualche legge del Regno perchè sia attiva?
    Lo domando perchè l'altro giorno ho installato la patch 1.7, ho caricato il salvatagio della partita in corso ed ho visto la linguetta retinue, nella schermata militare, che però mi appariva grigia e non selezionabile.
     
  13. Hendioke

    Hendioke

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    Temo serva il DLC. Io l'ho installato e mi ha attivato il sistema di retinue in una partita precedente, se a te compare la linguetta grigia immagino posta essere questo il problema.

    Altro problema emerso con le leve: la leva di un vassallo una volta adunata non può più essere chiamata finché non si dismette tutta. Ho provato a muovere metà della leva del Regno di Siria dismettendo l'altra metà e ho amaramente scoperto, quando ne ho avuto bisogno, che la metà dismessa non era richiamabile. Quindi quando chiamate una leva tenetela tutta attiva, anche a costo di tenere degli uomini fermi da qualche parte.

    Spero cambino presto questa cosa con una patch
     

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