Tratti dei generali

Discussion in 'Victoria 2' started by Pinky, Sep 20, 2012.

  1. Pinky

    Pinky

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    Che cosa determinano il background e la personalità? Qualcuno mi può fornire un elenco?
     
  2. Mac Brian

    Mac Brian

    Joined:
    Jul 26, 2010
    Messages:
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    Location:
    Mirandola
    Ratings:
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    Sono casuali e praticamente inutili.
     
  3. Enok

    Enok

    Joined:
    Oct 15, 2009
    Messages:
    4,607
    Location:
    Roma
    Ratings:
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    Dal file common/traits.txt:
    Code:
    #
    # Allowed variables 
    #
    # attack = + or - on dice roll in combat when attacking. (like skill in eu3)
    # defence = + or - on dice roll in combat. (like skill in eu3)
    # morale = % modifier on morale.
    # organisation = % bonus on org.
    # reconnaissance = % bonus on reconaissance.
    # speed = % bonus on movement
    # attrition = penalty on attrition. (negative is good)
    # experience = % bonus on experience gain.
    # reliability = mil gain or loss for pop associated.
    #
    
    
    
    personality = {
    	no_personality = {
    	}
    	aggressive = {
    		attack = 1
    	}
    	relentless = {
    		attack = 2
    	}
    	active_p = {
    		speed = 0.05
    	}
    	earnest = {
    		speed = 0.10
    	}
    	persistant = {
    		speed = 0.15
    	}
    	balanced_p = {
    		defence = 1
    	}
    	cautious = {
    		defence = 3
    		speed = -0.25
    	}
    	coolminded = {
    		defence = 2
    	}
    	inspiring = {
    		morale = 0.10
    	}
    	gallant = {
    		morale = 0.20
    	}
    	arrogant = {
    		organisation = -0.05
    	}
    	vainglorious = {
    		morale = -0.10
    	}
    	brutish = {
    		attack = 1
    		reliability = -0.02
    	}
    	bigoted = {
    		reliability = -0.04
    	}
    	impetuous = {
    		defence = -2
    		organisation = -0.05
    		speed = 0.10
    	}
    	polite = {
    		experience = 0.05
    	}
    	tactful = {
    		experience = 0.10
    	}
    	diplomatic = {
    		experience = 0.15
    	}
    	glory_hound = {
    		morale = -0.10
    		experience = 0.10
    	}
    	vicious = {
    		attack = 2
    		morale = -0.20
    	}
    	hellbent = {
    		speed = 0.40
    	}
    	deeply_religious = {
    		attack = -1
    		defence = -1
    		morale = 0.20
    	}
    	imperious = {
    		attack = 1
    		defence = -2
    		morale = 0.20
    	}
    	choleric = {
    		attack = 1
    		organisation = -0.05
    	}
    	fanatic = {
    		organisation = -0.15
    		reliability = 0.04
    	}
    	irate = {
    		attack = 1
    	}
    	wrathful = {
    		attack = 2
    	}
    	calm = {
    		attack = -1
    	}
    	reserved = {
    		attack = -2
    	}
    	harsh = {
    		attack = 1
    		defence = 1
    		morale = -0.20
    	}
    	merciless = {
    		attack = 2
    		defence = 2
    		morale = -0.40
    	}
    	implacable = {
    		attack = 3
    		defence = 3
    		morale = -0.60
    	}
    	careful = {
    		speed = -0.05
    	}
    	meticulous = {
    		speed = -0.10
    	}
    	openminded = {
    		organisation = 0.10
    		reliability = 0.04
    	}
    	charismatic = {
    		morale = 0.20
    		reliability = 0.02
    	}
    	impulsive = {
    		morale = -0.20
    		speed = 0.10
    	}
    	intuitive = {
    		morale = 0.20
    		organisation = 0.10
    	}
    	resourceful = {
    		defence = 1
    		reliability = 0.02
    	}
    	romantic = {
    		morale = 0.50
    	}
    	brash = {
    		attack = 1
    		morale = 0.10
    		organisation = -0.05
    		experience = -0.10
    	}
    	daring = {
    		attack = 3
    	}
    	soldierly = {
    		attack = 1
    	}
    	disciplined = {
    		attack = 2
    	}
    	unflinching = {
    		attack = 3
    	}
    	bold = {
    		attack = 1
    		morale = 0.10
    		speed = 0.05
    	}
    	audacious = {
    		attack = 2
    		defence = 2
    		speed = 0.10
    	}
    	heroic = {
    		morale = 0.30
    	}
    	stout = {
    		defence = 1
    		morale = 0.10
    		reliability = 0.02
    	}
    	stalwart = {
    		attack = 1
    		defence = 1
    	}
    	stouthearted = {
    		attack = 1
    	}
    	steadfast = {
    		attack = 2
    	}
    	chivalrous = {
    		attack = 2
    		morale = 0.20
    	}
    	ballsy = {
    		organisation = 0.05
    		speed = 0.10
    	}
    	aweless = {
    		reliability = 0.05
    	}
    	dauntless = {
    		reliability = 0.04
    	}
    	confident = {
    		reliability = 0.03
    	}
    	manful = {
    		reliability = 0.02
    	}
    	doughty = {
    		reliability = 0.01
    	}
    	gutsy = {
    		defence = 1
    	}
    	spirited = {
    		defence = 2
    	}
    	resolute = {
    		defence = 2
    		morale = 0.50
    	}
    	defiant = {
    		defence = 3
    		morale = 0.20
    	}
    	able = {
    		organisation = 0.05
    	}
    	competent = {
    		organisation = 0.10
    	}
    	expert = {
    		organisation = 0.15
    	}
    	smart_p = {
    		organisation = 0.05
    	}
    	intelligent = {
    		organisation = 0.10
    	}
    	brilliant = {
    		organisation = 0.15
    	}
    	sharp = {
    		organisation = 0.05
    		reconnaissance = 0.05
    	}
    	keen = {
    		organisation = 0.05
    		reconnaissance = 0.15
    	}
    	clever = {
    		organisation = 0.05
    		reconnaissance = 0.25
    	}
    	skilled = {
    		attack = 1
    		organisation = 0.05
    	}
    	efficient = {
    		attack = 2
    		organisation = 0.10
    	}
    	au_fait = {
    		attack = 3
    		organisation = 0.15
    	}
    	indifferent = {
    		organisation = -0.05
    	}
    	mediocre = {
    		organisation = -0.10
    	}
    	lackluster = {
    		organisation = -0.15
    	}
    	timid = {
    		attack = -1
    		morale = -0.10
    		speed = -0.10
    	}
    	chickenhearted = {
    		attack = -2
    		morale = -0.20
    		speed = -0.20
    	}
    	lilylivered = {
    		attack = -3
    		morale = -0.30
    		speed = -0.30
    	}
    	soft = {
    		attack = -2
    	}
    	spineless = {
    		attack = -2
    		morale = -0.20
    	}
    	unmanly = {
    		attack = -3
    		morale = -0.30
    	}
    	yellow = {
    		attack = -4
    		morale = -0.40
    	}
    	pusillanimous = {
    		morale = -0.20
    		experience = -0.10
    		reliability = -0.02
    	}
    	coward = {
    		morale = -0.30
    		experience = -0.20
    		reliability = -0.03
    	}
    	craven = {
    		morale = -0.40
    		experience = -0.30
    		reliability = -0.04
    	}
    	bastard = {
    		defence = -1
    		morale = -0.30
    		reliability = -0.03
    	}
    	shirker = {
    		defence = -1
    		morale = -0.20
    		reliability = -0.02
    	}
    	scared = {
    		defence = -1
    		morale = -0.10
    		reliability = -0.01
    	}
    	maladroit = {
    		speed = -0.15
    	}
    	undisciplined = {
    		organisation = -0.10
    		reliability = -0.01
    	}
    	incapable = {
    		organisation = -0.20
    		reliability = -0.03
    	}
    	inept = {
    		attack = -2
    	}
    	inefficient = {
    		attack = -3
    	}
    	perverse = {
    		morale = -0.40
    		reliability = -0.04
    	}
    	unruly = {
    		reliability = -0.01
    	}
    	disorderly = {
    		reliability = -0.02
    	}
    	careless = {
    		reliability = -0.02
    	}
    	wretched = {
    		attack = -2
    		morale = -0.20
    	}
    	pisspoor = {
    		attack = -3
    		morale = -0.30
    	}
    	unsound = {
    		morale = -0.10
    		reliability = -0.01
    	}
    	strange = {
    		morale = -0.20
    		reliability = -0.02
    	}
    	shrinking_violet = {
    		morale = -0.50
    		reliability = -0.05
    	}
    }
    
    background = {
    	no_background = {
    		attack = -2
    		defence = -2
    		morale = -0.20
    		organisation = -0.20
    		speed = -0.10
    		experience = -0.5
    	}
    	war_college = {
    		attack = 1
    	}
    	cavalry_school = {
    		attack = 2
    	}
    	engineer = {
    		speed = 0.05
    	}
    	armchair_general = {
    		speed = 0.10
    	}
    	bureaucrat_speed = {
    		speed = 0.15
    	}
    	generals_aide = {
    		defence = 1
    	}
    	amateur = {
    		defence = -1
    		speed = -0.25
    	}
    	madman = {
    		organisation = -0.10
    	}
    	aristocrat = {
    		morale = 0.10
    	}
    	drillmaster = {
    		morale = 0.20
    	}
    	butcher = {
    		organisation = -0.05
    	}
    	exranker = {
    		morale = -0.10
    	}
    	adventurer = {
    		attack = 1
    		reliability = -0.02
    	}
    	debutante = {
    		reliability = -0.04
    	}
    	colonial_b = {
    		defence = -2
    		organisation = -0.05
    		speed = 0.10
    	}
    	disgraced = {
    		experience = 0.05
    	}
    	priest = {
    		experience = 0.10
    	}
    	rising_star = {
    		experience = 0.15
    	}
    	politician = {
    		morale = -0.10
    		experience = 0.10
    	}
    	poet = {
    		attack = -1
    		morale = 0.20
    	}
    	cartographer = {
    		speed = 0.40
    	}
    	professor = {
    		attack = -1
    		defence = -1
    		morale = 0.20
    	}
    	old_school = {
    		attack = 1
    		defence = -2
    		morale = 0.20
    	}
    	eccentric_genius = {
    		attack = 2
    		organisation = -0.05
    	}
    	gifted_administrator = {
    		organisation = 0.15
    		reliability = 0.04
    	}
    	innovative_tactician = {
    		attack = 1
    	}
    	expert_raider = {
    		attack = 2
    	}
    	natural_born_leader = {
    		attack = 1
    		reconnaissance = 0.05
    		morale = 0.1
    	}
    	megalomaniac = {
    		attack = -2
    	}
    	hated = {
    		attack = 1
    		defence = 1
    		morale = -0.20
    	}
    	cursed_luck = {
    		attack = 2
    		defence = 2
    		morale = -0.40
    	}
    	clueless = {
    		attack = 1
    		morale = -0.70
    	}
    	diplomat = {
    		speed = -0.05
    	}
    	powerful_friends = {
    		speed = -0.10
    		reliability = 0.02
    	}
    	immoral = {
    		organisation = -0.10
    		reliability = -0.04
    	}
    	womanizer = {
    		morale = 0.20
    		reliability = -0.02
    	}
    	warmonger = {
    		morale = -0.20
    		speed = 0.10
    	}
    	corrupt = {
    		morale = -0.20
    		organisation = -0.10
    	}
    	bootlicker = {
    		defence = 1
    		reliability = 0.02
    	}
    	sycophant = {
    		morale = 0.50
    	}
    	toady = {
    		attack = 1
    		morale = 0.10
    		organisation = -0.05
    		experience = -0.10
    	}
    	yesman = {
    		experience = -0.10
    		reliability = 0.01
    	}
    	brownnoser = {
    		attack = 1
    		reliability = 0.01
    	}
    	spoiled = {
    		attack = 2
    	}
    	school_of_defense = {
    		defence = 3
    	}
    	school_of_offense = {
    		attack = 1
    		morale = 0.10
    		speed = 0.10
    	}
    	school_of_the_bayonet = {
    		attack = 2
    		defence = 1
    		speed = 0.10
    	}
    	school_of_firepower = {
    		attack = 1
    		morale = 0.30
    	}
    	artillerist = {
    		defence = 1
    		morale = 0.10
    		reliability = 0.02
    	}
    	uncommonly_young = {
    		attack = 1
    		defence = 1
    	}
    	sucker = {
    		attack = -1
    	}
    	sad_sack = {
    		attack = -2
    	}
    	unfit = {
    		attack = -2
    		morale = -0.20
    	}
    	unqualified = {
    		organisation = -0.05
    		speed = -0.10
    	}
    	pawn = {
    		reliability = 0.05
    	}
    	elderly = {
    		reliability = 0.04
    	}
    	incompetent = {
    		reliability = -0.03
    	}
    }
    @Mac Brian
    Eresia! Sono praticamente i modificatori più importanti in una battaglia!
     
  4. Pinky

    Pinky

    Joined:
    Jul 12, 2010
    Messages:
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    Location:
    Sardegna
    Ratings:
    +47
    Grazie, non credevo che fossero così tanti o_O
     
  5. Mac Brian

    Mac Brian

    Joined:
    Jul 26, 2010
    Messages:
    2,771
    Location:
    Mirandola
    Ratings:
    +401
    Non ci ho mai fatto caso, li ho sempre messi ad cazzum più totale :asd:.
     
  6. Carlos V

    Carlos V

    Joined:
    Dec 15, 2010
    Messages:
    1,713
    Location:
    Puglia
    Ratings:
    +547
    Concordo con Enok: un buon generale vale di più di migliaia di uomini e persino delle tecnologie più avanzate. Altrmenti non si spiegherebbe come nella mia partita con il Belgio i Vietnamiti o gli Olandesi mi abbiano sconfitto a parità numerica e tecnologica. A me capitavano generali imbecilli che non sapevano nemmeno guidare un gregge di pecore, agli avversari dei comandanti con le stesse capacità di Napoleone o di Guderian.
    Uno dei motivi per cui ho abbandonato quella partita.
     
  7. Mac Brian

    Mac Brian

    Joined:
    Jul 26, 2010
    Messages:
    2,771
    Location:
    Mirandola
    Ratings:
    +401
    Io mi sono sempre basato sul più soldati e più tech, dovrò studiarmi questa cosa...
     
  8. Ciresola

    Ciresola

    Joined:
    Jun 18, 2009
    Messages:
    3,987
    Location:
    Valeggio sul Mincio, Italy, Italy
    Ratings:
    +32
    Sono i residui di Europa Universalis 3 :asd: Io la capisco poco come cosa questa delle abilità, senz'altro approfondirò.
     

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