Dal file common/traits.txt: Code: # # Allowed variables # # attack = + or - on dice roll in combat when attacking. (like skill in eu3) # defence = + or - on dice roll in combat. (like skill in eu3) # morale = % modifier on morale. # organisation = % bonus on org. # reconnaissance = % bonus on reconaissance. # speed = % bonus on movement # attrition = penalty on attrition. (negative is good) # experience = % bonus on experience gain. # reliability = mil gain or loss for pop associated. # personality = { no_personality = { } aggressive = { attack = 1 } relentless = { attack = 2 } active_p = { speed = 0.05 } earnest = { speed = 0.10 } persistant = { speed = 0.15 } balanced_p = { defence = 1 } cautious = { defence = 3 speed = -0.25 } coolminded = { defence = 2 } inspiring = { morale = 0.10 } gallant = { morale = 0.20 } arrogant = { organisation = -0.05 } vainglorious = { morale = -0.10 } brutish = { attack = 1 reliability = -0.02 } bigoted = { reliability = -0.04 } impetuous = { defence = -2 organisation = -0.05 speed = 0.10 } polite = { experience = 0.05 } tactful = { experience = 0.10 } diplomatic = { experience = 0.15 } glory_hound = { morale = -0.10 experience = 0.10 } vicious = { attack = 2 morale = -0.20 } hellbent = { speed = 0.40 } deeply_religious = { attack = -1 defence = -1 morale = 0.20 } imperious = { attack = 1 defence = -2 morale = 0.20 } choleric = { attack = 1 organisation = -0.05 } fanatic = { organisation = -0.15 reliability = 0.04 } irate = { attack = 1 } wrathful = { attack = 2 } calm = { attack = -1 } reserved = { attack = -2 } harsh = { attack = 1 defence = 1 morale = -0.20 } merciless = { attack = 2 defence = 2 morale = -0.40 } implacable = { attack = 3 defence = 3 morale = -0.60 } careful = { speed = -0.05 } meticulous = { speed = -0.10 } openminded = { organisation = 0.10 reliability = 0.04 } charismatic = { morale = 0.20 reliability = 0.02 } impulsive = { morale = -0.20 speed = 0.10 } intuitive = { morale = 0.20 organisation = 0.10 } resourceful = { defence = 1 reliability = 0.02 } romantic = { morale = 0.50 } brash = { attack = 1 morale = 0.10 organisation = -0.05 experience = -0.10 } daring = { attack = 3 } soldierly = { attack = 1 } disciplined = { attack = 2 } unflinching = { attack = 3 } bold = { attack = 1 morale = 0.10 speed = 0.05 } audacious = { attack = 2 defence = 2 speed = 0.10 } heroic = { morale = 0.30 } stout = { defence = 1 morale = 0.10 reliability = 0.02 } stalwart = { attack = 1 defence = 1 } stouthearted = { attack = 1 } steadfast = { attack = 2 } chivalrous = { attack = 2 morale = 0.20 } ballsy = { organisation = 0.05 speed = 0.10 } aweless = { reliability = 0.05 } dauntless = { reliability = 0.04 } confident = { reliability = 0.03 } manful = { reliability = 0.02 } doughty = { reliability = 0.01 } gutsy = { defence = 1 } spirited = { defence = 2 } resolute = { defence = 2 morale = 0.50 } defiant = { defence = 3 morale = 0.20 } able = { organisation = 0.05 } competent = { organisation = 0.10 } expert = { organisation = 0.15 } smart_p = { organisation = 0.05 } intelligent = { organisation = 0.10 } brilliant = { organisation = 0.15 } sharp = { organisation = 0.05 reconnaissance = 0.05 } keen = { organisation = 0.05 reconnaissance = 0.15 } clever = { organisation = 0.05 reconnaissance = 0.25 } skilled = { attack = 1 organisation = 0.05 } efficient = { attack = 2 organisation = 0.10 } au_fait = { attack = 3 organisation = 0.15 } indifferent = { organisation = -0.05 } mediocre = { organisation = -0.10 } lackluster = { organisation = -0.15 } timid = { attack = -1 morale = -0.10 speed = -0.10 } chickenhearted = { attack = -2 morale = -0.20 speed = -0.20 } lilylivered = { attack = -3 morale = -0.30 speed = -0.30 } soft = { attack = -2 } spineless = { attack = -2 morale = -0.20 } unmanly = { attack = -3 morale = -0.30 } yellow = { attack = -4 morale = -0.40 } pusillanimous = { morale = -0.20 experience = -0.10 reliability = -0.02 } coward = { morale = -0.30 experience = -0.20 reliability = -0.03 } craven = { morale = -0.40 experience = -0.30 reliability = -0.04 } bastard = { defence = -1 morale = -0.30 reliability = -0.03 } shirker = { defence = -1 morale = -0.20 reliability = -0.02 } scared = { defence = -1 morale = -0.10 reliability = -0.01 } maladroit = { speed = -0.15 } undisciplined = { organisation = -0.10 reliability = -0.01 } incapable = { organisation = -0.20 reliability = -0.03 } inept = { attack = -2 } inefficient = { attack = -3 } perverse = { morale = -0.40 reliability = -0.04 } unruly = { reliability = -0.01 } disorderly = { reliability = -0.02 } careless = { reliability = -0.02 } wretched = { attack = -2 morale = -0.20 } pisspoor = { attack = -3 morale = -0.30 } unsound = { morale = -0.10 reliability = -0.01 } strange = { morale = -0.20 reliability = -0.02 } shrinking_violet = { morale = -0.50 reliability = -0.05 } } background = { no_background = { attack = -2 defence = -2 morale = -0.20 organisation = -0.20 speed = -0.10 experience = -0.5 } war_college = { attack = 1 } cavalry_school = { attack = 2 } engineer = { speed = 0.05 } armchair_general = { speed = 0.10 } bureaucrat_speed = { speed = 0.15 } generals_aide = { defence = 1 } amateur = { defence = -1 speed = -0.25 } madman = { organisation = -0.10 } aristocrat = { morale = 0.10 } drillmaster = { morale = 0.20 } butcher = { organisation = -0.05 } exranker = { morale = -0.10 } adventurer = { attack = 1 reliability = -0.02 } debutante = { reliability = -0.04 } colonial_b = { defence = -2 organisation = -0.05 speed = 0.10 } disgraced = { experience = 0.05 } priest = { experience = 0.10 } rising_star = { experience = 0.15 } politician = { morale = -0.10 experience = 0.10 } poet = { attack = -1 morale = 0.20 } cartographer = { speed = 0.40 } professor = { attack = -1 defence = -1 morale = 0.20 } old_school = { attack = 1 defence = -2 morale = 0.20 } eccentric_genius = { attack = 2 organisation = -0.05 } gifted_administrator = { organisation = 0.15 reliability = 0.04 } innovative_tactician = { attack = 1 } expert_raider = { attack = 2 } natural_born_leader = { attack = 1 reconnaissance = 0.05 morale = 0.1 } megalomaniac = { attack = -2 } hated = { attack = 1 defence = 1 morale = -0.20 } cursed_luck = { attack = 2 defence = 2 morale = -0.40 } clueless = { attack = 1 morale = -0.70 } diplomat = { speed = -0.05 } powerful_friends = { speed = -0.10 reliability = 0.02 } immoral = { organisation = -0.10 reliability = -0.04 } womanizer = { morale = 0.20 reliability = -0.02 } warmonger = { morale = -0.20 speed = 0.10 } corrupt = { morale = -0.20 organisation = -0.10 } bootlicker = { defence = 1 reliability = 0.02 } sycophant = { morale = 0.50 } toady = { attack = 1 morale = 0.10 organisation = -0.05 experience = -0.10 } yesman = { experience = -0.10 reliability = 0.01 } brownnoser = { attack = 1 reliability = 0.01 } spoiled = { attack = 2 } school_of_defense = { defence = 3 } school_of_offense = { attack = 1 morale = 0.10 speed = 0.10 } school_of_the_bayonet = { attack = 2 defence = 1 speed = 0.10 } school_of_firepower = { attack = 1 morale = 0.30 } artillerist = { defence = 1 morale = 0.10 reliability = 0.02 } uncommonly_young = { attack = 1 defence = 1 } sucker = { attack = -1 } sad_sack = { attack = -2 } unfit = { attack = -2 morale = -0.20 } unqualified = { organisation = -0.05 speed = -0.10 } pawn = { reliability = 0.05 } elderly = { reliability = 0.04 } incompetent = { reliability = -0.03 } } @Mac Brian Eresia! Sono praticamente i modificatori più importanti in una battaglia!
Concordo con Enok: un buon generale vale di più di migliaia di uomini e persino delle tecnologie più avanzate. Altrmenti non si spiegherebbe come nella mia partita con il Belgio i Vietnamiti o gli Olandesi mi abbiano sconfitto a parità numerica e tecnologica. A me capitavano generali imbecilli che non sapevano nemmeno guidare un gregge di pecore, agli avversari dei comandanti con le stesse capacità di Napoleone o di Guderian. Uno dei motivi per cui ho abbandonato quella partita.
Sono i residui di Europa Universalis 3 Io la capisco poco come cosa questa delle abilità, senz'altro approfondirò.