GG:EDtBTR Patch 1.4 Beta

Discussione in 'Wargames - Generale' iniziata da Mappo, 19 Aprile 2019.

  1. Mappo

    Mappo

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    Per chi se la fosse persa la Matrix ha pubblicato una beta della prossima patch di EDBTR, dopo anni di silenzio è notevole che siano apparse due patch in meno di un anno. Ho reinstallato il gioco e mi sto dilettando in una partita in solitario Eagle Day 1941 dalla parte inglese. Magari quando la patch diventerà ufficiale si potrebbe pensare ad un Pbem con qualche ardimentoso.

    http://www.matrixgames.com/forums/tm.asp?m=4612172
     
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  2. GeorgePatton

    GeorgePatton

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    Sembra che abbiano implementato il rendimento della AI in diverse funzioni
     
  3. Mappo

    Mappo

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    Per chi fosse interessato è appena uscita la patch 1.5
     
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  4. GeorgePatton

    GeorgePatton

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    Cosa hanno messo come miglioramenti?
     
  5. Mappo

    Mappo

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    Changes & Fixes:
    • Fixed the dreaded turnback bug.
    • Fixed “failure to launch” bug, which also allows mouse-over information to appear on units from later flights like night bombing, intruders, and night fighters where it did not display before.
    • Fixed garbled fatigue display for Axis interceptors in flight.
    • Raid path lines are now color coded. Blue=night mission, white=day bombing, yellow=recon, green=sweeps. Red is always return leg regardless.
    • Fixed turns since last mission to show correctly for assign lead group.
    • Fixed attacker’s view of target damage levels changing after loading saved game.
    • Added OVC and moonrise display to raid planning screen.
    • Added random altitude loss for damaged bomber stragglers.
    • Added minor moral check penalties for not resting between missions. Rally (regaining of morale) dependent more on leader inspiration value.
    • Fixed supply bug where troops were tracing supply using non-existent locations.
    • Fixed bug where some groups without replacement aircraft remained leaderless after leader returned to group.
    • 1945 AI will convert older me109’s to TA 152’s if available.
    • CLARIFICATION: Before Wilde Sau tactics change, single engine nightfighters can change to 2-engine types, but not vice versa.
    • Gave Recon pilots more opportunity to gain experience
    • Added more availability dates to unit display.
    • Cleaned up allied action log display columns. Re-added asterisk symbol for NAV-equipped bomber groups in unit display (not sure why this was taken away in the first place.)
    • Several unused locations no longer get loaded into game data. This fixes targeting and hidden flak-trap bugs as well as odd troop supply route choices.
    • Mistaken targeting slightly reduced if long range, but slightly increased if weather is bad.
    • Overall Flak effect slightly reduced.
    • Fixed odd supply line trace from German units in south France.
    • Air Unit display now shows attached HQ properly.
    • Strafing fighters will only target airfields with recon-confirmed enemy planes, otherwise they will simply patrol over the target airfield until bingo fuel. This eliminates suicide airfield attacks on empty airfields on the return leg.
    • Allies must now have AS of 3 or greater to win BTR campaigns, otherwise best they can achieve is a draw.
    • Allied Sudden Death minimum score threshold now shows in red beneath score total in BTR campaigns.
    • Greatly improved shuttle functionality.
    • Fixed some map graphic anachronisms.
    • Added Allied-Italian roundel (was German cross).
     
  6. GeorgePatton

    GeorgePatton

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    Non male per essere un gioco che non viene gran che seguito.
    Un giorno o l’altro dovrò farci di nuovo una partita
     
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