Primo veicolo aggiunto dagli utenti (M8 Greyhound): http://www.slitherine.com/foru/viewtopic.php?t=18414 Alcune risposte sparse sul modding che sembrano promettere bene: "...You can do anything other than add the hexes. You can make damage applied in any way you like. Basically the engine allows you to pretty much any turn based tile based game you can think of..." "...ammo could be easily added as could fuel, ammo dumps, supply units, fuel trucks. You could create a factory unit that could build new units. You could have resource collection. We choose not to do these things because of the design we wanted to create but all this could be done by modders without needing a single line of code added. This is what we designed the engine for - to let you mod it to be anything you want." "...It's not super detailed, but it has data for deterioration of penetration over range, 4 armour facing values per unit, to give a couple of examples. It's been designed to be simple to play, and not too offputting to look at, but the model is fairly detailed. Having said that, I'd be shocked if someone doesn't add in a load of additional Groggy data and tweak the model scripts, all to compete over who can build the most accurate mod..." "...Xcom is the inspiration for the gameplay system we have set up. It could easily be modded with a bit of sci-fi art t do that ..." "...Yes commanders can be added. The entire engine is scripted so anything you can think of can be added..." [Tank, APC & Co...] "...We only have live and dead states by design but adding in damaged states such as immobilised, weapons destroyed etc could be easily done by a mod. Basically the only limit is your imagination - and time " [AI] "...Currently it will come get you, stay out of your lines of fire, and other stuff. But like everything else, the AI runs from a script which can be customised as you desire..."