[BBC Battlefield Academy] Patch e bel filmato

Discussione in 'Wargames - Generale' iniziata da cyberdisc, 25 Ottobre 2010.

  1. cyberdisc

    cyberdisc Moderator

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    Da vedere:






    http://www.slitherine.com/forum/viewtopic.php?t=19724
    Update: 1.4.1 fixes a bug with half-completed MP turns which only came to light just after the patch went live...
    New! 1.4.0

    + Download and play user scenarios instantly from inside the game
    + Editor plugin system - Victory Point and Random Enemy plugins
    + 2 new skirmish scenarios with randomised enemy forces
    + 2 new multiplayer maps (Christmas Surprise and Buying Time)
    + Two new bonuses - Resupply and Rally
    + New script commands for even more modding power


    User Content
    New button on the Campaign screen allows you to download content directly from our servers, and play instantly. We'll be harvesting all the best user content and making it available through this system. The initial missions include custom units, art, and scripting - all from the community!

    Editor
    The plugin system allows for graphical interfaces for common scripting tasks. The first plugins we have built allow for fast and simple Victory Point setups, and also a Random Enemy plugin which will purchase random units for each AI team based on the points each team is given. Also a quick and easy way to edge the water. Hit the new Plugins button on the editor panel to get started.

    Bonuses
    Resupply your troops with ammo and charges, or Rally their morale so they will hold the line.

    New Script Commands
    New script commands give even more access to the game for enhanced modding. Plus - globals can now be accessed using indexes, and there is a 256 entry temporary array which can be used inside a function for processing data. New commands listed below, more details in the autodocs!

    Fixes
    + Added briefings to multiplayer and skirmish missions to help new players.
    + SFX fixes on many units.
    + Fixes to non-localised text
    + Added warnings to explain what could cause a miss to happen verses armour (movement, small target, etc).
    + Script array commands, ClearArray, SetArray, GetArray.
    + Script commands: GetSideID, RemoveTile, IsUnitFixed, GetUnitCost.
     
  2. Kapitsky

    Kapitsky

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    Carina l'idea del KònigsTiger ingolfato che non parte
     
  3. Topo

    Topo

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    Proprio simpatico il filmato, bello il finale.
    Però il gioco, non sò, non mi convince del tutto...
     
  4. Kapitsky

    Kapitsky

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    Si anch'io sono perplesso , c'é troppo fumetto , ma in sè questo non sarebbe un difetto ( mi ricorda CFS2 , che invero non era malaccio , un po' Panzer in the Snow , boardgame con
    miniature di plastica )é che mi sembra più una partita a scacchi che un wargame vero e proprio .
     

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