DOMINIONS 4 Dominions patch 4.20

Discussione in 'Strategici - Generale' iniziata da Invernomuto, 25 Agosto 2015.

  1. Invernomuto

    Invernomuto -

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    Version 4.20

    This update focuses on the underwater part of Dominions. A new underwater nation is available as well as a bunch of new underwater pretenders to choose from. Many of the old underwater nations have also got some new recruitment options. There has also been some work to make the AI better as well as more modding, more random events and the usual bug fixes.

    Game
    New nation: Therodos
    UW resources increased 25%
    Press 'r' when designing pretender to get a random design
    Dominion less likely to spread across sea-land borders
    Horror chances altered
    Being dead will make horror marks fade away over time
    New summon spells: Flame Jelly, Bishop Fish
    Oceanian lore rewritten
    Oceania turmoil in coastal provinces, order in land/sea provinces
    Haliades replaces Bishop Fish as oceanian priests
    Initiates of the Deep, deep seer: lore remake
    Witness of the Deep, Soldier of the Deep
    Capricorn and Siren coastal recruits and chaos rebate
    New unique items for Marignon and R'lyeh
    Improved magic item info
    UW pretender rebates and nation restrictions
    Dagon remade (grab and swallow instead of trample)
    New story events
    Save and exit also marks turn as unfinished
    Pelagian/oceanian name lists
    Replaced some iron with meteoritic iron
    Starting position improvements
    Mummy Nazca Arena fix
    Chakram flysprite
    Double flysprite bug removed
    Academy underneath didn't produce lab
    Rainbow enchantment now affected buy own luck effect
    Bodyguard mrl bonus bug fixed
    Philosopher icon
    Fullscreen resolution defaults to desktop resolution instead of highest
    Updated tip of the turn
    Some new bronze and iron weapons and armors
    Some more units got weapons and armors changed
    Giants reanimated into correct shape
    Berserk bless (war-dance)
    Lanka description now mentions blood hunt bonus/malus in turmoil/order
    Couldn't cast spells if you had two 'life long protection' items
    Send Dream Horror castable at UW provinces
    Assassins must be stealthy to be able to assassinate
    The four Balams are now unique
    EA/MA Pelagia nation descr changes
    Pelagian Mystic
    Iron armaments rust in the sea
    Rust permanent until repaired
    Damaged weapons/armors lower dmg/prot
    New poptypes: Ichtyid shaman, Bone Tribe barbarians
    New mermen/ichtyid sites
    Mermage & Pelagian Mermage remake
    Pelagian Explorer
    Enkidu Headhunter & Bone Tribe Headhunter Club -> Skull Club
    EA Pelagia Hero
    Turtle Warriors Javelin -> Coral Tipped Javelin
    New Pelagian coastal recruits
    Mermage/priest sprite remade
    New 'rusty armor' icons
    UW indeps a bit weaker
    Lower throne no longer appears UW
    Divine Glyph and Baphomet magic beings
    Can't compete in arena while sneaking
    Ancient kraken doesn't lose Ink attack if equipped with weapons
    Abomination doesn't lose tentacles if equipped with copper arm and weapons
    Macaw and Condor got headslots
    New switch: --listnations
    Some new throne defenders can appear now
    Some nations got pretender discounts
    Many typo, stat and event fixes
    Non-commander communion possible
    Theurg Communicant -> not commander
    Theurg Communicant rec-limit 1
    Theurg Communicant cost 35 -> 50
    Option --partamount didn't work properly
    Battlefield spell didn't affect everyone in enormous armies
    Particles effects didn't look properly in huge battles
    Minor memory leak fixed
    National underwater PD takes precedence for local UW PD
    Faster battle deployment for huge skirmish armies
    Murdering Winter less effective vs commanders
    Murdering Winter cost 50 -> 40
    Flames from the Sky cost 35 -> 30
    Thetis Blessing research level 9 -> 7
    Therodos got proper names
    Music can now start with a rare tune
    Sirens are cheaper to recruit when Lure of the Deep is up
    Looming Hell slightly harder to defend against
    Vengeful Water less effective and cost 50 -> 70
    More ability modifiers printed
    Shambler base cost 25 -> 20
    Cannot try to send more than 32 messages
    Friendly Currents didn't affect encumbrance properly
    Soul Leech and Consume Soul cannot be repelled
    New network option (--maxholdups) to run over serial stallers
    New network option (--timeleft) to set nbr of hour to first host
    Auto refresh for html statuspage
    Auspex could be pathed though the sea, fixed
    Looming Hell vs stealthy didn't work properly
    Berytian Melqarts reduced blood sacrifice
    Land/Water shape recruitment fix

    AI
    Certain nations more likely to go for good bless effects
    Smarter pretender god design
    Can make pretenders with high levels of blood magic now
    Fixed bug where AI for blood and death nations could waste up to 80 DP
    More likely to buy holy units when having a good bless
    Army and PD strength evaluation improved
    Higher score for scripted spells

    Modding
    #aigoodbless, #aimusthavemag
    #aifirenation, #aiairnation, #aiwaternation, #aiearthnation
    #aiastralnation, #aideathnation, #ainaturenation, #aibloodnation
    Deserter abilities now work for non commanders too
    New unit mod commands: #incscale, #decscale, #reform, #domrec, #haltheretic
    New item mod commands: #incscale, #decscale, #reform, #haltheretic
    New nation mod command: #noforeignrec
    Eventmodding #req_notnation didn't work
    #blessbers, #uwheat, #hpoverslow, #poisonskin, #xploss, #enchrebate50

    Linux
    no multi processes on low memory machines
     

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