Dal version history: Version 4.20 This update focuses on the underwater part of Dominions. A new underwater nation is available as well as a bunch of new underwater pretenders to choose from. Many of the old underwater nations have also got some new recruitment options. There has also been some work to make the AI better as well as more modding, more random events and the usual bug fixes. Game New nation: Therodos UW resources increased 25% Press 'r' when designing pretender to get a random design Dominion less likely to spread across sea-land borders Horror chances altered Being dead will make horror marks fade away over time New summon spells: Flame Jelly, Bishop Fish Oceanian lore rewritten Oceania turmoil in coastal provinces, order in land/sea provinces Haliades replaces Bishop Fish as oceanian priests Initiates of the Deep, deep seer: lore remake Witness of the Deep, Soldier of the Deep Capricorn and Siren coastal recruits and chaos rebate New unique items for Marignon and R'lyeh Improved magic item info UW pretender rebates and nation restrictions Dagon remade (grab and swallow instead of trample) New story events Save and exit also marks turn as unfinished Pelagian/oceanian name lists Replaced some iron with meteoritic iron Starting position improvements Mummy Nazca Arena fix Chakram flysprite Double flysprite bug removed Academy underneath didn't produce lab Rainbow enchantment now affected buy own luck effect Bodyguard mrl bonus bug fixed Philosopher icon Fullscreen resolution defaults to desktop resolution instead of highest Updated tip of the turn Some new bronze and iron weapons and armors Some more units got weapons and armors changed Giants reanimated into correct shape Berserk bless (war-dance) Lanka description now mentions blood hunt bonus/malus in turmoil/order Couldn't cast spells if you had two 'life long protection' items Send Dream Horror castable at UW provinces Assassins must be stealthy to be able to assassinate The four Balams are now unique EA/MA Pelagia nation descr changes Pelagian Mystic Iron armaments rust in the sea Rust permanent until repaired Damaged weapons/armors lower dmg/prot New poptypes: Ichtyid shaman, Bone Tribe barbarians New mermen/ichtyid sites Mermage & Pelagian Mermage remake Pelagian Explorer Enkidu Headhunter & Bone Tribe Headhunter Club -> Skull Club EA Pelagia Hero Turtle Warriors Javelin -> Coral Tipped Javelin New Pelagian coastal recruits Mermage/priest sprite remade New 'rusty armor' icons UW indeps a bit weaker Lower throne no longer appears UW Divine Glyph and Baphomet magic beings Can't compete in arena while sneaking Ancient kraken doesn't lose Ink attack if equipped with weapons Abomination doesn't lose tentacles if equipped with copper arm and weapons Macaw and Condor got headslots New switch: --listnations Some new throne defenders can appear now Some nations got pretender discounts Many typo, stat and event fixes Non-commander communion possible Theurg Communicant -> not commander Theurg Communicant rec-limit 1 Theurg Communicant cost 35 -> 50 Option --partamount didn't work properly Battlefield spell didn't affect everyone in enormous armies Particles effects didn't look properly in huge battles Minor memory leak fixed National underwater PD takes precedence for local UW PD Faster battle deployment for huge skirmish armies Murdering Winter less effective vs commanders Murdering Winter cost 50 -> 40 Flames from the Sky cost 35 -> 30 Thetis Blessing research level 9 -> 7 Therodos got proper names Music can now start with a rare tune Sirens are cheaper to recruit when Lure of the Deep is up Looming Hell slightly harder to defend against Vengeful Water less effective and cost 50 -> 70 More ability modifiers printed Shambler base cost 25 -> 20 Cannot try to send more than 32 messages Friendly Currents didn't affect encumbrance properly Soul Leech and Consume Soul cannot be repelled New network option (--maxholdups) to run over serial stallers New network option (--timeleft) to set nbr of hour to first host Auto refresh for html statuspage Auspex could be pathed though the sea, fixed Looming Hell vs stealthy didn't work properly Berytian Melqarts reduced blood sacrifice Land/Water shape recruitment fix AI Certain nations more likely to go for good bless effects Smarter pretender god design Can make pretenders with high levels of blood magic now Fixed bug where AI for blood and death nations could waste up to 80 DP More likely to buy holy units when having a good bless Army and PD strength evaluation improved Higher score for scripted spells Modding #aigoodbless, #aimusthavemag #aifirenation, #aiairnation, #aiwaternation, #aiearthnation #aiastralnation, #aideathnation, #ainaturenation, #aibloodnation Deserter abilities now work for non commanders too New unit mod commands: #incscale, #decscale, #reform, #domrec, #haltheretic New item mod commands: #incscale, #decscale, #reform, #haltheretic New nation mod command: #noforeignrec Eventmodding #req_notnation didn't work #blessbers, #uwheat, #hpoverslow, #poisonskin, #xploss, #enchrebate50 Linux no multi processes on low memory machines