FoG] Patch 1.11

Discussione in 'Wargames - Generale' iniziata da JMass, 13 Marzo 2010.

  1. JMass

    JMass Moderator Membro dello Staff

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    E' disponibile una nuova patch per Field of Glory (e Rise of Rome), scaricabile da qui http://www.slitherine.com/files/fog/field_of_glory_patch_1.1.1.exe
    Occhio che sono 236 MB!

    Lista delle modifiche (purtroppo non hanno ancora aggiunto la LOS):
    1.Change: Logic: Scenario editor and D.A.G: Inspired commanders default to a 8 hex range.
    2.Change: Logic: Scenario editor and D.A.G: Field commanders default to a 5 hex range.
    3.Change: Logic: Scenario editor and D.A.G: Troop commanders default to a 3 hex range.
    4.Change: Logic: Units are now prevented turning if they have done a melee attack earlier in the same player turn.
    5.Fix: Logic: Infinite loop in gamelogic.s.autodeploy.DeployUnit.intDeployLeader on certain armies, leading to hard crash.
    6.Fix: Logic: In cohesion tests, units could provide rear support even if they were routed.
    7.Change: Army generator: Leader radius and profile in generated game data.
    8.Fix: Logic: Deployment was being allowed in blocked hexes.
    9.Fix: OutOfBoundsException in gamefixed.s.AncientsFHexImp.Constructor, when loading a map that was originally created before 1.1.0, and has since had terrain like 'Broken' added.
    10.Fix: UI: Null pointer crash in uiplayer.s.AncientsUI.InitComplete2.
    11.Fix: D.A.G.: Fixed a number of descriptive and O.B. errors in the D.A.G.
    12.Fix: Graphics: Fixed an issue with a number of unit facing images when turning a unit.
    13.Fix: Some minor scenario O.B. issues.
    14.Fix: All terrain effects were reviewed and updated.
    15.Fix: Fixed a problem with some faint lines appearing at some zoom levels.
    16.Fix: Fixed a problem closing replay before it is complete in a multi-player game.
    17.Fix: Fixed a problem destroyed baggage camps re-appearing.
    18.Fix: Crash when loading a map that was originally created before 1.1.0, and has since had terrain like 'Broken' added.
    19.Fix: Logic: Deployment was being allowed in blocked hexes.
    20.Change: Army generator: Leader radius and profile in generated game data.
    21.Fix: Logic: In cohesion tests, units could provide rear support even if they were routed.
    22.Fix: Logic: Freeze and crash on starting the game, when using certain armies in army generator games.
    23.Change: Logic: Units are now prevented from turning if they have done a melee attack earlier in the same player turn.
    24.Add: Ability to retry a failed multiplayer game upload.
    25.Add: Multiplayer: Better validation of game upload.
    26.Fix: Logic: Certain disorder code was relying on an old hex terrain value.
    27.Fix: The issue where the UI would wrongly show possible move paths for a moved unit, for a short time after that unit moved.
    28.Change: Disorder logic.
    29.Fix: UI: Map pictures would have white lines at the edge, after rotating at zoom levels other than 1:1.
    30.Fix: Off-map camps were re-appearing when a game was loaded.
    31.Change: Reduced use of video RAM, particularly when loading many different scenarios without quitting and re-opening the game.
    32.Fix: Closing a multiplayer game while the replay was in progress was causing it to be wrongly sent back to the opponent.
     

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