Non è ancora stato annunciato. Considerando che a Luglio vanno tutti in vacanza in Svezia, direi non prima di fine Agosto, ma secondo me più probabilmente a Settembre. Ovviamente si tratta di mie congetture personali.
EU4 - Development Diary - 3rd of July 2018 In precedenza la gestione degli inverni era limitata all'emisfero nord, ma ora anche Sud Africa, Sud America, Australia e Nuova Zelanda potranno avere l'inverno. Si può osservare nella mappa rifatta per il tempo atmosferico (in precedenza era chiamata "inverno"): Inoltre non c'è solo l'inverno in questa mappa. Per arricchire il subcontinente Indiano, sono stati aggiunti Monsoni. Nella stagione dei Monsoni (dipende dalla posizione geografica) il terreno diventa fangoso, la velocità di spostamento diminuisce e l'attrito aumento. I Monsoni non sono però limitati all'India, ma sono presenti anche in Asia Orientale, Africa e Sud America. Ci saranno anche nuovi eventi in caso di Monsoni particolarmente distruttivi o portatori di qualche bonus. É giunto il momento di parlare dell'elefante nella stanza, come dicono gli inglesi. Infatti nel DLC Dharma sono stati aggiunti gli Elefanti. Questa è un'aggiunta puramente di immersione nel subcontinente Indiano e il Sud Est Asiatico. Si tratta infatti solo di modelli 3D per la cavalleria senza alcun impatto sul gameplay. Chi ha il DLC Dharma vedrà gli elefanti nelle nazioni Indiane e del Sud Est Asiatico. Per riassumere, la patch 1.26 aggiungerà l'Inverno in tutto il mondo, mentre il DLC Dharma offrirà i Monsoni e gli Elefanti. Nel prossimo DD si parlerà di nuove Idee Nazionali e Nazioni Formabili. Edit: inverno in Nuova Zelanda e Monsoni con il Nuovo Mondo Casuale:
EU4 - Development Diary - 10th of July 2018 Oggi neondt, che ha sostituito Trin Tragula come Content Designer di EU4 (quest'ultimo è andato a lavorare su Imperator:Rome), ci parla delle nuove navi formabili nella patch 1.26 Mughals e delle loro idee nazionali. Prima di tutto, Delhi è ora una nuova nazione formabile. Con la patch 1.26 formare Delhi darà accesso al loro unico Albero delle Missioni oltre che alle loro Idee Nazionali. Delhian ideas: Anticipazione (Spoiler) DLH_ideas = { start = { cavalry_power = 0.15 diplomatic_reputation = 1 } bonus = { num_accepted_cultures = 1 } trigger = { tag = DLH } free = yes dlh_afghan_nobility = { army_tradition = 0.5 } dlh_suppress_rebellion = { global_unrest = -1 } dlh_expansionism = { core_creation = -0.1 } dlh_textile_innovation = { production_efficiency = 0.1 } dlh_reconquest = { max_states = 5 } dlh_grand_trunk = { global_own_trade_power = 0.1 } dlh_throne_of_india = { legitimacy = 1 } } dlh_afghan_nobility:0 "Afghan Nobility" dlh_afghan_nobility_desc:0 "Much of Delhi's nobility is drawn from the ranks of the Pashtun Afghans, a people with a long history of conquest and rule in northern India. Though at times a political hindrance, their martial skills are beyond question." dlh_suppress_rebellion:0 "Suppress Rebellion" dlh_suppress_rebellion_desc:0 "There are many potential sources of rebellion; the Afghan nobility, the Hindu populace, and disgruntled Rajputs may all become threats to our nation. The best policy when dealing with such threats is to violently suppress them before they erupt into disaster." dlh_expansionism:0 "Restore the Delhi Empire" dlh_expansionism_desc:0 "The Delhi Sultanate once encompassed nearly all of India. It must rise again!" dlh_textile_innovation:0 "Promote Innovation in Textile Production" dlh_textile_innovation_desc:0 "The thriving textile industry in Delhi makes our nation a center of technological innovation for the industry. As early adopters of the cotton gin and worm gear roller, we know the importance of staying ahead of the curve in these matters. We must now ensure that the spinning wheel is adopted as widely as possible." dlh_reconquest:0 "Re-integrate Former Provinces" dlh_reconquest_desc:0 "The once vast Delhi Sultanate has lost most of its former possessions, but we have not forgotten the means of administering them. As we work towards restoring our past glory, we will remind local rulers of their duties to the Sultan." dlh_grand_trunk:0 "Protect the Grand Trunk Road" dlh_grand_trunk_desc:0 "The Grand Trunk Road runs from Kabul in Afghanistan to the coast of Bengal. Many of the most important trading cities along its route are part of our Empire, and so it falls to us to ensure that the Road is well maintained and free of banditry." dlh_throne_of_india:0 "The Throne of India" dlh_throne_of_india_desc:0 "For centuries every great Indian empire has been ruled from Delhi. It is the seat of conquerors, and our birthright. All must know that Delhi is once again home to the rightful ruler of all India!" Chi non vuole ricreare Delhi potrebbe invece provare a formare il Punjab dopo essersi convertiti al Sikhismo. Questo permette di avere accesso al ramo Sikh del nuovo Albero delle Missioni Indiani, con focus sulla creazione di un Impero Sikh. Il Nepal è stato diviso in varie nazioni minori, con il Nepal stesso che ora è una nazione formabili con un bellissimo nuovo colore. Anche se il Nepal mantiene le sue idee, le nuove nazioni minori hanno tutte un nuovo set di idee nazionali. Nepalese Princedom Ideas: Anticipazione (Spoiler) nepalese_minor_ideas = { start = { land_morale = 0.10 manpower_recovery_speed = 0.1 } bonus = { infantry_power = 0.1 } trigger = { OR = { primary_culture = pahari primary_culture = nepali } } free = yes nep_construct_temples = { build_cost = -0.1 } nep_kashmiri_traders = { merchants = 1 } nep_new_festivals = { tolerance_own = 1 } nep_kavindra = { prestige = 1 } nep_seize_mountain_passes = { defensiveness = 0.15 } nep_judicial_reforms = { stability_cost_modifier = -0.1 } nep_end_division_of_domains = { global_autonomy = -0.05 } } nep_kashmiri_traders:0 "Invite Kashmiri Traders" nep_kashmiri_traders_desc:0 "The merchants of Kashmir have extensive connections that span throughout India, Tibet, and Persia. We must convince some of them to visit our court so that we will be better informed about foreign markets and how they might be exploited." nep_new_festivals:0 "Institute New Festivals" nep_new_festivals_desc:0 "It is not enough to honor the gods by building temples; we must also celebrate them publicly by hosting regular festivals in their name. The deities most deserving of our affection are Indra, the King of Heaven, and Kumari, the living goddess who incarnates in the form of a young girl. As well as serving the gods, these festivals will also be popular among the common people." nep_kavindra:0 "Kavindra" nep_kavindra_desc:0 "Our ruler shall adopt the title of Kavindra, 'King of Poets'. All the people of Nepal will be moved by his works." nep_construct_temples:0 "Continue Temple Construction" nep_construct_temples_desc:0 "Each successive ruler of our nation continues the legacy of his predecessor by continuing the tradition of temple construction. Whether expanding existing temples, funding the development of new ones, or introducing new architectural styles, our rulers must continue to honor the gods." nep_seize_mountain_passes:0 "Seize the Mountain Passes" nep_seize_mountain_passes_desc:0 "Nepal's mountainous terrain forces armies to march through certain passes if they wish to reach their destination safely and quickly. We must identify every likely route into our nation, seize the territory, and fortify the passes so that our enemies will not be able to enter without taking heavy casualties." nep_judicial_reforms:0 "Enact Judicial Reforms" nep_judicial_reforms_desc:0 "The laws of our nation have until now been disorganized, unevenly enforced, and arbitrary. It is time to implement a code of laws that is simple, just, and easily applied." nep_end_division_of_domains:0 "End the Division of Domains" nep_end_division_of_domains_desc:0 "The domains of Nepalese princes have been growing ever smaller as their lands are divided between his sons upon the death of the king. We must institute a clear and single line of succession to keep our realm unified." Guardando a Est, Orissa è ora una nazione formabile, con missioni specifiche. Non è però l'unica, nella nazione sarà possibile anche creare il Regno di Nagpur unificando Gonds e Garjats. Ovviamente anche Nagpur ha un nuovo set di Idee Nazionali: Nagpuri Ideas: Anticipazione (Spoiler) NAG_ideas = { start = { ae_impact = -0.15 land_morale = 0.15 } bonus = { free_leader_pool = 1 } trigger = { tag = NAG } free = yes nag_unite_gonds_and_garjats = { global_unrest = -2 } nag_harsh_terrain = { leader_land_manuever = 1 } nag_send_for_artisans = { build_cost = -0.1 } nag_invite_maratha_warriors = { army_tradition = 0.5 } nag_light_cav = { shock_damage = 0.1 } nag_cultivating_the_forest = { production_efficiency = 0.1 } nag_no_cb_best_cb = { unjustified_demands = -0.25 } } nag_unite_gonds_and_garjats:0 "Unite the Gonds and Garjats" nag_unite_gonds_and_garjats_desc:0 "The fractured tribes of Gonds and Garjats that inhabit Central India must be united under our rule. Old feuds and squabbles must be put to an end so that we can achieve our common goals." nag_harsh_terrain:0 "Exploit Harsh Terrain" nag_harsh_terrain_desc:0 "Much of our land is difficult for armies to traverse, much less to do battle on. Our own warriors have known this region for centuries and know how to exploit it to their advantage." nag_send_for_artisans:0 "Send for Artisans" nag_send_for_artisans_desc:0 "Nagpur is a new city, a new Kingdom. We must send for artisans and architects from all corners of India to develop our palaces, our infrastructure, and our temples to put Nagpur on the map." nag_light_cav:0 "Light Cavalry Shock Tactics" nag_light_cav_desc:0 "Heavy cavalry and cumbersome cannon make up a large portion of many Indian armies. By employing regiments of light cavalry, we can easily outflank and outrun our enemies, causing great damage where they least expect it." nag_cultivating_the_forest:0 "Cultivating the Forest" nag_cultivating_the_forest_desc:0 "The dense forests of Central India are not exactly renowned for their fertile farmlands. We must nevertheless ensure that we are able to grow enough food and extract enough wealth from our lands. It is time to begin clearing the forest to make room for our expansion." nag_invite_maratha_warriors:0 "Invite Maratha Warriors" nag_invite_maratha_warriors_desc:0 "Maratha warriors have erupted out of their homelands in Maharashtra. Many of their generals offer their services and their armies to rulers they deem worthy. We should court these generals to attract a new military caste into our nation." nag_no_cb_best_cb:0 "Unjustified Expansion" nag_no_cb_best_cb_desc:0 "Our enemies are weak and we are strong. They control rich lands that we desire for ourselves. What more reason should we need to take all that they have?" Per quando riguarda il Sud dell'India, il Nizamato di Deccan è ora formabile, con un nuovo set di Idee Nazionali e anche accesso al nuovo Albero delle Missioni Bahmani. Deccani Ideas: Anticipazione (Spoiler) DEC_ideas = { start = { administrative_efficiency = 0.05 land_morale = 0.1 } bonus = { infantry_power = 0.1 } trigger = { tag = DEC } free = yes dakani_language = { #Copied from BAH } dec_diwan_funding = { free_adm_policy = 1 } dec_foreign_trade_privileges = { global_trade_power = 0.1 } dec_empower_paigah = { land_forcelimit_modifier = 0.2 } dec_modernize_the_sarf_e_khas = { discipline = 0.05 } dec_jewels_of_the_nizams = { diplomatic_reputation = 1 } dec_encourage_industries = { global_trade_goods_size_modifier = 0.1 } } dec_diwan_funding_desc:0 "Let us divide our lands in three equal parts. One will go to the state itself, to care for our rulers and the treasury, one will belong to the nobility and other powerholders and the last third should be entirely dedicated to funding the needs of the Diwan. This way we ensure that all infrastructure projects are paid for fully without taxing other state incomes." dec_foreign_trade_privileges:0 "Privileges for Foreign Traders" dec_foreign_trade_privileges_desc:0 "The ports of Deccan attract traders from all over the world and it is from this trade that a great deal of our wealth derives. We must do what we can to safeguard the relationship between us and the foreign merchants who regularly invest in our state and come to redistribute our goods." dec_empower_paigah:0 "Empower the Paigah" dec_empower_paigah_desc:0 "Some families have been of greater service than others. We must reward our most ardent supporters and allow them great freedoms within our state. This way we will have entrenched faction of supporters that are always willing to contribute to our cause with men, officers and administrators." dec_modernize_the_sarf_e_khas:0 "Modernize the Sarf-e-Khas" dec_modernize_the_sarf_e_khas_desc:0 "While our troops have a proud heritage in military matters going back all the way to the 14th century we must also be open to evolve with our times. Let us invite any foreigners who have ideas we can make use of to modernize our armies. Drill, discipline and quick maneuvers is where the future lie and will be the only way to beat the enemies we will face in the future." dec_jewels_of_the_nizams:0 "Jewels of the Nizams" dec_jewels_of_the_nizams_desc:0 "Deccan is a land of great riches and for centuries the mines under our control have been the greatest, or indeed only, source of major diamonds in the entire world. Let us aspire to show these riches to the world, so that they are always aware of the splendour of our court. Emeralds, pearls, diamonds, rubies, and all other kind of stones will soon become synonymous with the mention of our name." dec_encourage_industries:0 "Encourage Growth of Industries" dec_encourage_industries_desc:0 "Our land is rich in raw materials but it does not have the same concentration of centers for manufacturing as in the north. Let us use the funds of the state to encourage the growth of private enterprise so that we will soon have a thriving sector of refined goods ourselves, that we can then export at the great trading ports we already control." Nello screenshot, oltre a Nagpur e Deccan, si vede anche l'Impero Maratha. Anche se già presente con Idee Nazionali specifiche nella 1.25, è stato rivisto e migliorato per la 1.26. Maratha Ideas Anticipazione (Spoiler) MAR_ideas = { start = { manpower_recovery_speed = 0.15 global_manpower_modifier = 0.10 } bonus = { stability_cost_modifier = -0.1 } trigger = { OR = { tag = MAR #Marathas tag = BDA #Baroda AND = { TAG = GWA primary_culture = marathi } #Sindhias of Gwalior } } free = yes tradition_of_military_service = { cavalry_power = 0.15 } forts_of_maharashtra = { defensiveness = 0.20 } peasant_soldiers = { infantry_cost = -0.2 } office_of_the_peshwa = { core_creation = -0.15 } encourage_ties_with_brahmin_financial_families = { reform_progress_growth = 0.15 } reform_the_bureaucracy = { global_trade_goods_size_modifier = 0.1 } expand_maratha_navy = { global_ship_cost = -0.1 } } tradition_of_military_service:0 "Tradition of Military Service" tradition_of_military_service_desc:0 "Maratha cavalrymen have a long tradition of service as 'Bargirs' for the Deccan sultanates. The increased militarization of the Deccan due to the many wars fought in the area has made our cavalry one of the most dangerous forces in India." forts_of_maharashtra:0 "Forts of Maharashtra" forts_of_maharashtra_desc:0 "In these hilly and densely forested lands keeping many and well maintaned forts is a necessity for offense as well as defense. Keeping our many forts well maintained should be a top priority." peasant_soldiers:0 "Peasant Soldiers" peasant_soldiers_desc:0 "The villages of the Desh are full with able men who would be more than willing to serve in our armies. Let us train and recruit all Marathi speakers to serve in our armies." office_of_the_peshwa:0 "Office of the Peshwa" office_of_the_peshwa_desc:0 "Let us create an office entirely devoted to the running of our state and its armies. With a skillfull minister in charge, the Peshwa, our country will be versatile enough to expand quickly and efficiently." encourage_ties_with_brahmin_financial_families:0 "Strengthen ties with Brahmin Financial Families" encourage_ties_with_brahmin_financial_families_desc:0 "The financial sector of our state is dominated by Brahmin banking families. Let us integrate them further in our state by hiring them as tax collectors, creating regulations to strengthen their rights and protect their traditions. We will have gained the favor of our financiers as well as access to able and learned administrators." reform_the_bureaucracy:0 "Reform The Bureaucracy" reform_the_bureaucracy_desc:0 "A growing state needs a bureaucracy capable of quickly assessing new lands. We must expand and differentiate our bureaucracy, reexamining any demands on revenue and quickly assess the demands and worth of new lands." expand_maratha_navy:0 "Expand Maratha Navy" expand_maratha_navy_desc:0 "Westerners and Muslims cannot be allowed to dominate the Indian Ocean. We must endevour to expand our navy and create viable naval bases along our western coast." Seguendo l'Albero delle Missioni di Mewar è possibile formare Rajputana, una nazione destinata a grandi cose nel lontano futuro dell'anno 5130. Mewar ha ottenuto nuove e specifiche idee nazionali, così come Rajputana. Rajputana and Mewari Ideas: Anticipazione (Spoiler) RJP_ideas = { start = { free_mil_policy = 1 land_morale = 0.1 } bonus = { discipline = 0.05 } trigger = { tag = RJP } free = yes rjp_imperial_legacy = { core_creation = -0.1 } rjp_land_of_petty_princes = { global_manpower_modifier = 0.15 } marwari_horses = { cavalry_power = 0.15 movement_speed = 0.1 } rjp_purbia_legacy = { fire_damage = 0.1 } rjp_protectors_of_the_dharma = { tolerance_own = 2 } rjp_expanded_artillery_arm = { artillery_cost = -0.15 } rjp_monumental_architecture = { legitimacy = 1 } } rjp_imperial_legacy:0 "Imperial Legacy" rjp_imperial_legacy_desc:0 "We have revived the imperial Ambitions of the Rajputs and reclaimed Kannauj and Avanti, once again forming the empire that once ruled all of northern India. Now Rajput warriors from all over the region are flocking to our banners, ready to die for the common cause." rjp_land_of_petty_princes:0 "King of Petty Princes" rjp_land_of_petty_princes_desc:0 "For centuries the Rajput realms have been divided into a myriad of petty kingdoms, fighting each-other more than our common enemies. With the many princes of Rajputana now united under one banner, ready to serve one common ruler, we will be an unstoppable force." rjp_purbia_legacy:0 "Purbia Legacy" rjp_purbia_legacy_desc:0 "Rajput gunners have a reputation throughout India and have at times been incorporated in many of the armies of sultanates and kingdoms alike. Now that we have united the Rajput kingdoms the experience they have with firearms will allow us to build a new type of army centered around the use of muskets, rockets and cannons." rjp_protectors_of_the_dharma:0 "Protectors of the Dharma" rjp_protectors_of_the_dharma_desc:0 "Few resisted outside invasions of India as much as the Rajput kingdoms of old. We are now the new bulwark of our faith, ready to defend the subcontinent from those that would impose their rule and their faith upon our people." rjp_expanded_artillery_arm:0 "Expanded Artillery Arm" rjp_expanded_artillery_arm_desc:0 "Sieges are what wins wars. We must experiment with ways of creating bigger and better cannon to bring down the many forts of our enemies within India and outside it." rjp_monumental_architecture:0 "Monumental Architecture" rjp_monumental_architecture_desc:0 "A new empire requires a new style. We must build upon the classical monumental architecture of Rajputana and Imperial Kannauj to create a new style worthy of our growing empire." MER_ideas = { start = { infantry_power = 0.1 infantry_cost = -0.2 } bonus = { war_exhaustion = -0.03 } trigger = { tag = MER } free = yes mer_rajput_heartland = { army_tradition_decay = -0.01 } mer_victory_tower = { prestige = 1 } mer_kumbhalgarh = { defensiveness = 0.15 } mer_city_of_lakes = { development_cost = -0.1 } mer_recall_purbias = { global_manpower_modifier = 0.15 } mer_firearm_drilling = { fire_damage = 0.1 } mer_reorganized_rajput_regiments = { discipline = 0.05 } } mer_rajput_heartland:0 "Rajput Heartland" mer_rajput_heartland_desc:0 "Mewar is both the geographical and political heart of Rajput culture. Rajputs throughout India look to us for guidance and grounding in our time-honored traditions." mer_victory_tower:0 "Construct the Victory Tower" mer_victory_tower_desc:0 "In our capital we shall construct an imposing tower that will dominate the landscape. Adorned with icons of the gods and inscriptions telling our noble deeds, the Tower of Victory will be a symbol of our endless quest for glory." mer_kumbhalgarh:0 "The Fort of Kumbhalgarh" mer_kumbhalgarh_desc:0 "Chittorgarh remains our largest and most vital fort, but we must not neglect the defenses of the rest of the realm. We must hire the most skilled architects to design impregnable forts throughout our kingdom, beginning with the strategic site of Kumbhalgarh. The immensely long walls that will be needed to protect the area make this an ambitious project, but our determination to defend our people shall ensure that it is done." mer_city_of_lakes:0 "City of Lakes" mer_city_of_lakes_desc:0 "Guided by the blessings of a wise hermit, our rulers have decided that it is time to build a magnificent new capital for our nation. Using dams to control the flow of the rivers, we shall create several artificial lakes from which we can draw fresh water for Udaipur, appropriately named the City of Lakes." mer_recall_purbias:0 "Recall the Purbias" mer_recall_purbias_desc:0 "The Rajputs have spread themselves throughout northern India in their pursuit of glory for their clan. It is time that we reminding them of their duty to their ancestral homeland; we shall send out word that all loyal Rajputs should come to serve at Mewar." mer_firearm_drilling:0 "Mandatory Firearm Drills" mer_firearm_drilling_desc:0 "Many Rajput soldiers have become experts in the use of personal firearms. We must put these hardened veterans to work training the next generation of soldiers rather than risking the loss of their expertise in battle. All of our soldiers must be drilled in firearms tactics before they are expected meet our enemies on the front line." mer_reorganized_rajput_regiments:0 "Reorganized Rajput Regiments" mer_reorganized_rajput_regiments_desc:0 "Traditional clan structures are an excellent foundation for a modernized regimental system. Existing hierarchies based on kinship and unconditional loyalty can be easily translated into an organized and formal chain of command." Per finire, creare Bharat o Hindustan non sarà più così facile nel 1444. Sarà necessario diventare davvero padroni dell'India prima di poter rivendicare l'intero continente. Anche se queste nazioni sono ora più difficili da creare, ora hanno un nuovo Albero delle Missioni e specifiche Idee Nazionali. Bharathi and Hindustani Ideas: Anticipazione (Spoiler) BHA_ideas = { start = { stability_cost_modifier = -0.1 state_maintenance_modifier = -0.15 } bonus = { years_of_nationalism = -5 } trigger = { tag = BHA } free = yes bha_modernized_war_elephants = { cavalry_power = 0.15 } bha_united_india = { num_accepted_cultures = 2 } bha_sanskrit_golden_age = { technology_cost = -0.05 } bha_indian_army = { discipline = 0.05 } bha_ganga = { tolerance_own = 2 } bha_brahmin_administration = { administrative_efficiency = 0.05 } bha_rocketry = { artillery_power = 0.1 } } bha_modernized_war_elephants:0 "Modernized War Elephant Tactics" bha_modernized_war_elephants_desc:0 "With the increasing prevalence of artillery on the battlefield, we have cause to re-evaluate our war elephant tactics. We must outfit both our elephants and their mahouts with sufficient armor, expand their use in military logistics, and consider their applications in the field of siegecraft." bha_united_india:0 "Unite the Subcontinent" bha_united_india_desc:0 "The many people, cultures, languages, and nations that make up the Indian subcontinent shall be united; our diversity shall give us strength." bha_sanskrit_golden_age:0 "Golden Age of Sanskrit Literature" bha_sanskrit_golden_age_desc:0 "Sanskrit literature has been on the decline since the Islamic conquests of centuries prior. It is time to revive our most ancient textual traditions, introducing them to new generations of scholars and promoting a literate society across our nation." bha_indian_army:0 "Indian Army" bha_indian_army_desc:0 "A single army marching under one banner, a disciplined military force wearing a single uniform; this is our vision for the Indian army." bha_ganga:0 "Ganga" bha_ganga_desc:0 "Many Hindus worship the river Ganges as a goddess, bringing purity and redemption to the faithful. We implore pilgrims to visit the river banks to bathe in the sacred waters. Through Ganga, our nation is made pure." bha_rocketry:0 "Develop Rocket Technology" bha_rocketry_desc:0 "Iron-cased rockets have yet to be widely adapted for military purposes, yet their explosive power surely has tactical applications. We should experiment with this technology and test it on the battlefield." bha_brahmin_administration:0 "Brahmin Administration" bha_brahmin_administration_desc:0 "Brahmins have long been involved in state administration throughout India. It is time to institutionalize their role in the bureaucracy. This will at once cement their power in the state and in society, while also ensuring that the Brahmins understand that their role is administrative rather than political." HIN_ideas = { start = { max_states = 5 global_manpower_modifier = 0.2 } bonus = { discipline = 0.05 } trigger = { tag = HIN } free = yes hin_sepahi = { infantry_power = 0.15 } hin_persianate_court = { advisor_cost = -0.1 } hin_indian_empire = { years_of_nationalism = -5 } hin_peacock_throne = { legitimacy = 1 } hin_gunpowder_empire = { fire_damage = 0.1 } hin_sufism = { global_missionary_strength = 0.02 } hin_industrialization = { development_cost = -0.1 } } hin_sepahi:0 "Sepahi" hin_sepahi_desc:0 "Neglecting the importance of infantry soldiers has been the downfall of many would-be conquerors in India. We must ensure that our Sipahi infantry are equipped with the most effective firearms and drilled in the most modern tactics." hin_indian_empire:0 "Imperial Indian Ambition" hin_indian_empire_desc:0 "No ruler, be they Muslim, Hindu, Buddhist, or Jain, has ever succeeded in conquering the entirety of India. We shall be the first universal rulers of India!" hin_peacock_throne:0 "The Peacock Throne" hin_peacock_throne_desc:0 "A great ruler must have a great throne. Adorned with every kind of precious jewel under the sun and inscribed with the names of our exalted monarchs, the Peacock Throne is truly splendorous." hin_industrialization:0 "Proto-Industrialization" hin_industrialization_desc:0 "Conditions in the Indian economy are ideal for rapid industrial expansion. As new technology becomes available for production, particularly in the textile industry, our pan-Indian state can ensure that it is adopted rapidly." hin_gunpowder_empire:0 "Gunpowder Empire" hin_gunpowder_empire_desc:0 "Mastery of gunpowder warfare is the key to mastery over India. Our cannons and muskets must strike such fear into our enemies' hearts that they will not willingly meet us directly on the battlefield. When the battle is joined, our tactics should focus on causing the greatest possible numbers of casualties and chaos in enemy ranks." hin_persianate_court:0 "Persianate Courtly Culture" hin_persianate_court_desc:0 "Persian language and courtly customs have become the most politically and scholarly in the Muslim world. Our own nation has enthusiastically adopted these customs, and in doing so we have attracted many skilled and educated Persian-speaking advisors whose services to our administration cannot be understated." hin_sufism:0 "Patronize Sufi Missionaries" hin_sufism_desc:0 "Muslim princes across the world compete to attract the wisest Sufi teachers. As our renown has grown, more of these Sufis have joined us. Towns are founded where they settle, often in previously inhospitable regions, and the local people are inspired to convert to Islam by the wisdom of the Sufis." La prossima settimana Groogy parlerà di team nel Multiplayer e della nuova visuale dell'assedio per gli indiani.
EU4 - Development Diary - 17th of July 2018 Questo DD parla di due piccole feature che saranno parte della patch 1.26. La prima è la possibilità, per il multiplayer, di creare dei Team in cui tutti i membri contribuiscono al punteggio. C'è un opzione per lasciare creare i team solo all'host oppure anche a tutti i giocatori. Questa scelta (e la possibilità di rimuovere team) è però solamente nelle mani dell'host. Tutti i giocatori di una squadra sono obbligati a essere alleati e non hanno la possibilità di uscire dall'allenza (ok, qualcuno troverà un modo tramite qualche strano evento, ma nel caso verrà corretto). Questa alleanza non conta come slot diplomatico e non si otterrano victory cards contro i propri alleati. Se un giocatore smette di giocare, il suo paese rimane nel team anche se governato dall'AI. La seconda feature è la nuova grafica degli assedi per il subcontinente indiano. Una piccola aggiunta, per dare un po' più di immersione. EDIT nel caso di assedio a una provincia senza forte, la grafica invece è questa: La prossima settimana si parlerà di bilanciamento del gioco.
L'alleanza perpetua tra i membri è una conseguenza del giocare insieme. Da quel che ho capito, in questo modo è possibile oltre che avere giocatori separati, avere team di giocatori che sono sempre insieme e il cui punteggio è dato dalla somma dei punti dei giocatori. In alcune partire può essere carino ad esempio invece che essere 4 giocatori separati fare due team di due giocatori ciascuno.
uno dei grossi problemi dei multi paradox è che si creano alleanza off game, non motivate in game e che sono sempre state considerate "game breaking" (ma come? tu austria alleata con gli ottomani? e su quali basi?). non mi aspettavo una feature del genere, ma questa potrebbe essere la soluzione.
EU4 - Development Diary - 24th of July 2018 Oggi si fa un riepilogo dei cambiamenti relativi alle meccaniche già esistenti nella patch 1.26 Mughal. Estates: Ora causano disastri quando al 100% di influenza invece che all'80% e non hanno più un requisito minimo di province. Inoltre: confiscare province a un'estate fornisce +5 unrest alla provincia per 15 anni, a meno che nel frattempo la provincia non venga assegnata a un'altro estate (nel qual caso il modificatore sparisce); confiscare province a un'estate aggiunge +25 autonomia locale consiglieri generati da interazioni con estate ora hanno un costo che scala con l'influenza dell'estate l'influenza fornita da eventi ora in generale è più elevata estate cossack ora ottiene il doppio dell'influenza per il development nelle sue province il livello massimo di development che fornisce influenza è ora 50% invece di 40% Trade Nodes: il nodo di Bengal ora fluisce in Doab, che a sua volta fluisce in Lahore (rinominato, in precedenza era Kashmir) rimediando a un'ingiustizia in generale rinomina e rimodellazione dei nodi commerciali Indiani (vedi screenshot) il nodo Katsina ora è collegato a Etiopia invece di Alessandria il nodo Etiopia è ora collegato anche ad Aden Coromandel fluisce direttamente verso il Capo (di Buona Speranza) In generale questo vuol dire che molti nodi Indiano sono ora in grado di raggiungere l'Europa senza passare per Aden. Zanzibar non è più importante come prima, anche se rimane remunerativo. Tributari: L'IA non è più interessata a creare nuovi tributari con nazioni con cui non ha un confine. Questa vale sia per inviare che per ricevere richieste. Tributari esistenti non sono soggetti a questa restrizione, quindi Ayutthaya & Khmer non abbandoneranno improvvisamente Ming nel 1444. A proposito di Ming, la patch 1.26 potrebbe quasi essere rinominata la patch Sukhothai, dato che dichiarare una guerra di indipendenza non chiama più in guerra i padroni dei tributari coinvolti. Quindi Sukhothai può dichiarare l'indipendenza da Ayutthaya senza subire l'intervento cinese. Espansioni: Un vecchio problema di EU4 è che la conquista è quasi sembra un'ottima idea: si ottiene un beneficio economico immediato, si aumenta il forcelimit delle proprie truppe, si aumenta il potenziale commerciale e contemporaneamente si priva il nemico di quelle terre. Ora il numero massimo di Stati è più importante. Se si occupano più territori del proprio limite di stati, si avrà una penalità annuale alla corruzione (+0,02 per territorio). Quindi se si ha un limite di Stati di 15 si possono occupare 15 Stati E 15 Territori senza problemi. Regioni Coloniali oltremare e Compagnie commerciali non contano ai fini di questo calcolo. Questa penalità alla corruzione è dimezzata in modalità Facile e assente nella modalità Molto Facile. In concomitanza con questo, il limite base di Stati di tutte le nazioni è stato raddoppiato. C'è una costante ALLOWED_TERRITORY_VS_MAX_STATES che permette di modificare questo valore in defines.lua Soggetti: Per incoraggiare il dominio indiretto, mantenere un soggetto per un lungo periodo riduce gradualmente il suo desiderio di libertà. I soggetti inoltre possono ora guadagnare fiducia nei confronti del proprio padrone, invece di avere il valore fisso di 50. Il contributo al force limit dei soggetti ora scala con il force limit dei soggetti stessi, con un minimo di +1 +10% dai vassalli e +20 dalle marche. Tag di fine partita: Per impedire la continua formazione di nuovi nazioni, come da Ottomani a Bisanzio o Minghals o da Inghilterra a Mughals a Shan a Mughals a Giappone non è mai stato facile. Per risolverlo nella 1.26 sono state aggiunte le "TAG di fine partita" che impedisce a queste nazioni di creare altre nazioni (HRE, Roma e Stati Papali sono eccezioni, quindi Bisanzio può diventare Roma, l'Italia può diventare HRE, etc.). L'attuale lista è: Mughals Ottomans Byzantium Rome Holy Roman Empire Rum Qing Russia Commonwealth Japan Yuan Hindustan Bharat Arabia Papal States Spain Great Britain Italy Germany Ming Questi sono i cambiamenti principali relativi al bilanciamento. Ovviamente ci saranno molti altri dettagli minori che saranno presenti nel Changelog completo, che verrà fornito più avanti. Spesso questi cambiamenti non sono ben accolti (vedi il rilascio della 1.12). Per favore mantenete un tono civile nella discussione. Cercheremo di spiegare i motivi dietro ad alcune scelte. Per non parlare solo di bilanciamento, ecco alcune Idee Nazionali introdotte nella 1.26, in particolare nella regione bengalese dove c'è ora una differenza tra il Sultanato Bengal e altri stati minori intorno. Bengal Sultanate ideas Anticipazione (Spoiler) start = infantry_power = 0.1 global_manpower_modifier = 0.15 bonus backrow_artillery_damage = 0.15 bng_combat_piracy = trade_efficiency = 0.1 "Pirates have infested the waters of the Bay of Bengal for too long. We must protect traders en route to our ports by discovering and eliminating pirate havens along the Arakan coast." bng_habshi_generals = army_tradition = 0.5 "Abyssinian slave-soldiers purchased in Arab markets play a significant role as elite infantry soldiers. Those that excel as leaders shall be given greater levels of command, while those who demonstrate exceptional loyalty shall make up the palace guard." bng_clearing_the_delta = development_cost = -0.1 "The Bengal Delta contains an immense expanse of potentially very profitable land that goes unexploited due to thick forestation. We must subsidize efforts to clear the forests to make way for new farmlands, cities, and trading posts." bng_attract_sufis = idea_cost = -0.1 "Sufis have long been innovators of Islamic thought as well as wise councilors. If we wish to be a leading voice in the future of the Islamic world, we must patronize Sufi lodges and convince the wisest among their order to settle in our domain." bng_conquest_of_the_gangetic_plain = leader_land_shock = 1 "To our west are the fertile and populated lands of the Indo-Gangetic Plain. The Sultans of Bengal have long coveted its great cities and vast wealth, but only now as a new and ambitious crop of generals rise to power is our ambition likely to become a reality. We must do all we can to ready our forces for the coming conquest." bng_rupees = global_tax_modifier = 0.1 "The lack of a widely adopted standardized currency is stunting the development of Indian commerce. As one of the foremost economic powers in the subcontinent, we are well placed to begin the minting of a new silver coinage with standard weights, which we shall call the rupee." bng_bengali_industrialization = global_trade_goods_size_modifier = 0.1 "Bengal is uniquely situated in India to begin a revolution unlike any seen before. We stand poised to exploit new developments in our already world-class textile and shipbuilding industries. Let us begin an industrial revolution!" Bengali Minors ideas Anticipazione (Spoiler) start = merchants = 1 infantry_power = 0.1 } bonus = prestige = 1 } hindu_sufi_syncretism = religious_unity = 0.5 "Beyond the eastern frontiers of the Islamic world, came Sufi mystics to settle land grants or to commune with nature in Bengal, intermingling with the Hindu population. Cooperation led to extensive land reclamations in forested and marshy areas and helped to introduce new syncretic forms of music, painting, dancing and sculpture reflected in the temples and shrines constructed during this period." ganges_brahmaputra_confluence = trade_efficiency = 0.1 "The mighty Ganges and Brahmaputra have traveled far to intermingle and spread out into the Bengal Delta, funneling trade and commerce in its wake. For thousands of years the area around the delta has been a natural place for the easy exchange of goods and ideas." rice_fields = global_manpower_modifier = 0.2 "We Bengalis are primarily rice eaters, and the rainfall and soil in the area lends itself to massive surplus rice production, with the mighty silt laden rivers and monsoon allowing for three separate growing and harvest seasons a year." mustard_oil_ilish_mach = war_exhaustion_cost = -0.10 "Wars may torch the granaries and markets. The weather may wither or crush the crops in the fields. Elephants and ants may try to eat what we have planted. Give us a little oil, however, and our fish-laden rivers will give us the food we Bengalis desire most!" jute_production = #production_efficiency = 0.1 "Native to our region, Jute is a long, soft, shiny vegetable fiber that can be spun into coarse, strong rope, matting or thread. In high demand for its resilience and relatively light weight, we can benefit from its cultivation and production." opium_fields = global_tax_modifier = 0.1 "What's that? People will give us gold and silver for our flowers!? The opium of our region is highly prized and easily grown, commanding twice the price of any other opium in the world. Let the trade begin!" bengali_renaissance = global_institution_spread = 0.1 "The Bengal Renaissance that took place in this region was a reaction to the encounter and impact of Europeans arriving for not only commerce, but for study, art and scholarship. The Bengal Renaissance blended together Hindu teachings from the past with Western education, politics and law, as well as a re-casting of Bengali culture. This led to a flourishing of the arts and sciences." E se non vi interessano né il bilanciamento né le idee nazionali, tornate la prossima settimana dove si parlerà dell'interfaccia degli edifici. Ci sono ancora un po' di DD prima del rilascio di Dharma e della 1.26.
Estates Praticamente distruggono una meccanica interessante per andare incontro, suppongo, alle lagne di chi vuole un gioco facile. Per quanto fastidioso dover cedere province ai potentati del proprio regno, era comunque una cosa realistica e aggiungeva una sfida in più nel bilanciare i possedimenti della Corona e dei vari Stati. Ora la soluzione più usata sarà non cedere nulla a nessuno, se non le province commerciali alla borghesia. Espansioni Probabilmente ho un gioco più tranquillo di molti altri, ma non ho mai avuto problemi già ora a rispettare il limite di Stati e territori, che si incremente piuttosto velocemente... questo limite varrà anche per l'IA? Soggetti L'unica riforma intelligente sui soggetti era di azzerarne il costo di relazioni diplomatiche dopo alcuni anni, ora come ora non vale la pena tenersi un vassallo a occupare le RD senza annetterlo mai, a meno che non sia una Marca particolarmente potente
EU4 - Development Diary - 31st of July 2018 Oggi si parla di come i Centri del Commercio siano stati resi più interessanti. Sin dal rilascio di EU4, i Centri del Commercio sono stati semplicemente un bonus secco alle province, che rende appetibile la conquista di certe province per migliore il proprio potere commerciale in un nodo. Semplice, chiaro, ma poco profondo. Prima di tutto nella patch 1.26 Mughals i Centri del Commercio, sia costieri che interni, hanno effetti sulla provincia, su chi la possiede e sulle province intorno. Vediamo questi effetti: (costieri) Staple Port: + 5 trade power, Entrepot: +10 trade power, -5% dev cost, +10% institution spread World Port: +25 trade power, +0.25 Naval Tradition, +30% institution spread For whole Area: -10% dev cost, +100% Sailors, +1 Building Slot (interni) Emporium: +5 Trade Power Market Town: +10 Trade Power, -5% dev cost World Trade Center: +25 trade power, +30% institution spread For Whole Area: -10% Dev Cost, +33% Manpower, +1 Building Slot L'obiettivo è variare i vari Centri del Commercio, in modo che Genova sia più importane di Barcellona ad esempio. Staple ports ed Emporiums portano bonus piccoli. Entrepots e Market Towns sono simili ai vecchi Centri del Commercio mentre World Ports e World Trade Centers portano benefici non solo alla provincia ma anche al possessore e all'area a cui appartengono. Da notare che i Centri del Commercio non occupano gli slot degli edifici. Quindi tutti i Centri del Commercio sono stati rivisti e molti centri minori sono stati aggiunti. Europa: India: Inoltre chi possiede il DLC Dharma potrà migliorare il livello dei propri Centri del Commercio. Questi devo trovarsi in stati o compagnie commerciali e il costo per passare al livello 2 sarà di 200 ducati e al livello 3 sarà di 1000 ducati. Il numero di Centri del Commercio di livello 3 di una nazione non può però essere superiore al numero di mercanti a disposizione (quindi nazioni focalizzate sul commercio potranno averne di più). Attenzione però che un Centro di Commercio perde un livello (da 3 a 2 o da 2 a 1) quando cambia il proprietario, anche in caso di cambiamento pacifico. Si potrà anche declassare un proprio Centro di Commercio in tempo di pace al costo di 10 prestigio. Per chi non avrà Dharma i Centri del Commercio non cambieranno mai di livello, né aumentando né diminuendo. La prossima settimana si parlerà delle nuove Idee Nazionali di cui non si è ancora parlato finora.
EU4 - Development Diary - 7th of August 2018 Nazioni importanti in India ora hanno ciascuna uno specifico Albero delle Missioni, mentre nazioni minori usano due generici alberi Nord/Sud. Ad esempio con la patch 1.26 Mughals tutti potranno usare il nuovo Albero delle Missioni del Tibet: Queste missioni sono orientate a unire il Tibet e riportare alla sua più grande estensione, ai danni di Cina, India e genti delle Steppe. In totale quindi le nazioni con nuovo albero delle Missioni con il rilascio della patch 1.26/DLC Dharma saranno: Vijayanagar (DLC Dharma) Bahmanis (DLC Dharma) Delhi (DLC Dharma) Orissa (DLC Dharma) Bengal (DLC Dharma) Mughals (DLC Dharma) Mewar (DLC Dharma) Hindustan (DLC Dharma) Gujarat (DLC Dharma) Malwa (DLC Dharma) Taungu (DLC Dharma) Bharat (DLC Dharma) Tibet (free 1.26) North Indians (free 1.26) South Indians (free 1.26) Muscovy (per chi ha DLC Third Rome) Novgorod (per chi ha DLC Third Rome) Russia (per chi ha DLC Third Rome) Russian Minors (per chi ha DLC Third Rome) In un precedente DD è stato mostrato l'Albero delle Missioni della Moscovia che diventa Russia, ora vediamo la stessa cosa per Novgorod: Le missioni di Novgorod sono orientate al dominio del Baltico e allo sviluppo del commercio nella regione. Ora parliamo di Idee Nazionali, che sono aggiunte dalla patch 1.26 e in particolare per alcune nazioni minori: Vediamo le nuove idee di Sindh, Junagarh (gruppo Gujarati) Mysore e Patna (gruppo Garjati), che sono nazioni utili per sbloccare nuovi achievements nella 1.26, di cui si parlerà in un futuro DD. Anticipazione (Spoiler): Sindh Sindh_ideas = start = land_forcelimit_modifier = 0.25 missionaries = 1 bonus = global_manpower_modifier = 0.15 snd_enduring_dynasty = legitimacy = 1 "Sindh's Samma dynasty has endured through the centuries. Tracing their descent to legendary Rajput warriors, they have endured the rule of the Delhi Sultans for over a century. Now that Delhi has collapsed, the ambitions of the Samma dynasty can finally be realized." snd_bab_ul_islam = global_missionary_strength = 0.02 "As one of the first in India to accept the word of the Prophet, the rulers of Sindh carry the duty of spreading the wisdomm of the Quran to the people. Along the Indus river we have already been successful in this task, but now we must look beyond our borders for new khafirs to convet." snd_gujarati_connections = placed_merchant_power = 5 "Our nations fortunes are tied both politically and economically to those of Gujart. We must develop strong ties with Gujarat's most influential merchants to ensure that we are extracting maximum profit from trade in both the Arabian sea and along the Indus river." snd_makli_necropolis = tolerance_own = 1 "The Makli Necropolis is the site of the Tomb of Shaikh Jamali, a renowned Sufi saint. Since his death, the rulers of Thatta have begun a tradition of constructing new tombs for themselves on the Makli Hill in the hope that proxiimity to the venerated saint will improve their standing with Allah. We must continue to add new monuments to the Necropolis." snd_end_judicial_corruption = yearly_corruption = -0.1 "It has come to our attention that jjudicial authorities are taking payments from plaintiffs and defendants alike to secure favorable verdicts. They claim that they are forced to do this to augment their meager incomes. Upon review, it seems that we are indeed underpaying these authorities. A general rise in pay for public workers should reduce instances of corruption in our government." snd_oversee_rise_of_thatta = build_cost = -0.1 "The city of Thatta has the potential to be a great center of culture and trade. We must invent in its infrastructure, its economy, and its religious institutions." snd_recruit_baloch_tribesmen = mercenary_discipline = 0.025 "The tribes of Baluchistan have been both enemies and allies of Sindh for generations, their allegiances shifting with the sands. We should approach some of the tribes with an offer; we will pay them well to fight for us, so long as the tribes remain on friendly terms with our nation." Anticipazione (Spoiler): Gujarati Princedom Gujarati Princedom Ideas = start = merchants = 1 fort_maintenance_modifier = -0.15 bonus = trade_efficiency = 0.1 guj_kathiawari_horses = cavalry_power = 0.1 "The horses bred on the Kathiawar peninsular are particularly suited to desert warfare. They are able to endure scorching heat, require minimal feeding, and are able to endure journeys over great distances. We must ensure that there are always enough of these steeds for our cavalrymen to ride into battle." guj_trading_outposts = global_own_trade_power = 0.1 "The proximity of the west Indian coast to Arabia opens up opportunities for trade. Merchants being as fickle as they are, we need not conquer existing trading hubs to attract their attention. If we establish our own trading posts and enact policies favorable to foreign merchants, they can be persuaded to do business with us instead of our rivals." guj_jain_bankers = interest = -1 "The Jains coontinue to be persecuted throughout much of India, but they shall find a safe haven in the Gujarati kingdoms. Fair treatment of the Jain community has won us the respect of wealthy Jain banking families, who are prepared to offer favorable interest rates to our nation." guj_rajput_dynasties = diplomatic_reputation = 1 "Rajput clans have entrenched themselves in Gujarati politics. Their ancient customs and feuds are often a source of tension, but they also lend us credence as a nation relevant to the wider political world." guj_protect_dwarkadhish_temple = tolerance_own = 1 "One of the most immportant pilgrimage sites in the Hindu faith, the Dwarkadhish Temple is dedicated to the god Krishna. Regardless of its present custodian, all the Gujarati kingdoms have a responsibility to ensure that it is not sakc or looted by foreign invaders. Fulfilling this duty ensures the continued faith and loyalty of our Hindu subjects." guj_ashapura_mata = legitimacy = 1 "Worship of the goddess Ashapura Mata is almost exclusive to Gujarat. She is regarded as the guardian deity of the region, and so respect must be paid to her if we wish our rule to be seen as legitimate by the Gujarati people." guj_african_trade = trade_range_modifier = 0.2 "Gujarati traders have established trading routes that extend to the far corners of Asia. Some have even found their way to East Africa, where they trade in ivory, gold, and slaves. We must ensure that the riches of Africa find their way into our coffers." Anticipazione (Spoiler): Mysorian Mysorian_ideas = start = land_morale = 0.1 free_leader_pool = 1 bonus = discipline = 0.05 mys_unification_of_mysore = core_creation = -0.1 "The Mysore plateau, once known as Gangavadi after an ancient dynasty, have been home to strong kingdoms for as long as anyone can remember. Today it is home to both Uddiyars and Ummaturs as well as many other groups. We must unite all of these groups and aim to expand together into the Deccani upland." mys_patronize_kannada_literature = legitimacy = 1 "As the major Kannada court we have come to attract many great poets and authors of the beautiful Kannada language. We must patronize and spread Kannada literature and plays, acting as the primary benefactor for the culture of the people of Karnataka." mys_religious_tolerance = tolerance_heathen = 2 "We must not let ourselves be caught up in religious strife. Anyone who can serve the state of Mysore must have a place in our country. If we can win the loyalty of all our subjects, and not just those of the true faith, then we will have a solid base to stand on as an expansionist power. Let us donate lavishly to holy places of all religions within our borders and encourage giving out offices regardless of which faith the holder would have." mys_reform_silk_industry = global_trade_goods_size_modifier = 0.1 "While the Mysorean economy is strong in many ways we envy the silk industries of Bengal and Gujarat. The best way to improve and support our domestic production might be to send forth agents to study how others have fared and then implement reforms to mimik these things in our own way. Together with the excellent craftsmanship of our own artisans this should allow our economy to flourish." mys_rockets = fire_damage = 0.1 "The use of Rockets is nothing new in India but recent advances in metallurgy and chemistry has allowed us to pioneer the use of rockets in close combat. By equipping our troops with this new weapon, and by making sure we regularly practice their use, we will have an edge on any battlefield, siege or ambush." mys_reform_mysorean_army = free_mil_policy = 1 "None can question the courage or weaponry of the Mysorean soldier, and yet there are areas we might improve for our armed forces. Let us send forth officers to study in foreign countries so that they might observe what innovations others are employing on the battlefield. Drill, discipline and coordination are all areas in which we might adopt the ways of foreign powers, while adapting them to the realities of an Indian battlefield." mys_dynamic_diplomacy = diplomatic_reputation = 1 "No country can exist in isolation, and a kingdom such as ours can attract many greedy rivals. It is time we look for allies overseas, as it seems few of our neighbors would like to contribute further to our rise to power." Anticipazione (Spoiler): Garjati garjati_ideas = start = global_tax_modifier = 0.1 enemy_core_creation = 0.5 bonus = stability_cost_modifier = -0.1 securing_defenses_central_indic = fort defense = 0.15 "Many would consider controlling the hills and jungles of Gondwana, Jharkhand and the Garjats a daunting task and it is true that holding our realm together isn't always easy.\nThe key to doing so lies in controlling and maintaining the many little forts that dot these regions.\nBy securing the loyalty of the chieftains in control of these forts, and making sure they have what they need to keep them in good shape, we can be sure to be able to resist even quite powerful enemies." garjati_ancient_mandalas = legitimacy = 1 "For centuries the Garjat country has been divided into a number of Mandalas, and while their origin is now a distant mystery they remain the central points to which many of the smaller tribes and states in this region are loyal. Regardless who has conquered or expanded into Orissa or the Garjat country these structures makes rule both more efficient and less full of friction than it would otherwise be." garjati_tribal_feudatories = global_manpower_modifier = 0.15 "The political landscape of the Garjats can seem hard to understand to some. We are able to call in troops from a much wider area than our geographic extent would at first indicate, as there are feudatories loyal to us all over this country." garjati_extend_tanks_and_reservoirs = development_cost = -0.1 "Not all lands under our control could be called fertile and suited for agriculture. Especially not if one compared them to the lowlands of the Mahanadi Delta or the Indo-Gangetic plain. For this reason kings and princes have for centuries spent whatever money they had on the construction of great tanks and reservoirs.\nWe must continue this tradition and invest what we can into such things, ensuring that we can have a productive agricultural sector even in lands such as these." garjati_jungle_warfare = infantry_power = 0.1 "The Garjat country is dissimilar from many parts of the subcontinent in that it is wilder, and less settled. Jungles and hills cover the entire region and traditional cavalry is much less useful here. Instead we have come to devise our own mode of warfare, reliant on small scale raiding, elephants, and good knowledge of a land that is hard to scout. As we expand we must adapt these skills to new areas, never forgetting that through such tactics even a small army can defeat a much larger foe." garjati_jagannath_cult = tolerance_own = 2 "Our lands are in general more open to various religions and cults than many others but the cult of Jagannath, the ‘Lord of the Universe’, transcends faith and time. This deity has protected us and our ancestors for many generations and while some might find our worship a bit unorthodox it unifies the entire region as one." garjati_patronize_economic_growth = global_trade_goods_size_modifier = 0.1 "Some would claim that the Garjat country is not rich but there are in fact a great number of natural resources under our control. There are few places as abundant in good timber as the hills of our people and for many years it has been the primary export of this region. We must encourage the growth and effectivisation of the timber industry and further capitalize on one of our greatest assets." Ci sono altre nuove Idee Nazionali, ma se ne parlerà in futuro. Il prossimo DD parlerà del Content Pack che sarà disponibile oltre al DLC Dharma.
Il DLC Dharma e la patch 1.26 Mughals verranno rilasciati il 6 Settembre 2018. Il prezzo del DLC Dharma è €19.99 e si può già preordinare su Plaza e Steam. Dharma comprende: Scegli il tuo goveno: sblocca riforme che definiscono come governi il tuo paese, ottenendo politiche speciali e aumentando il potere di certi estate; Sistema di politiche rivisitato: le politiche vengono cambiate nella patch gratuita, ma per chi ha Dharma ci saranno bonus speciali per rendere il sistema più attraente; Investimenti nelle compagnie commerciali: aggiorna e migliora le province legate alle tue compagnie commerciali, conferendo bonus sia ai padroni europei che alle confinanti nazioni Indiane; Nuovo governo Cosacco: esclusivo per chi possiede l'espansione The Cossacks; Nuovo alboro delle missioni Indiano: alberi unici per le principali nazioni indiane; Nuovo Estate indiane: oltre ad un aggiornamento gratuito del sistema delle Estate, l'India ottiene 5 nuove caste; Nuovo Bonus Culturale Mughal: l'Impero Mughal può assimilare nuove culture conquistate con facilità; Charter Companies: gli europei possono comprare l'ingresso nelle zone commerciale in Africa e Asia, se trovano un sovrano locale che si fida di loro; Migliora Trade Centers: Investi nella sviluppo dei Centri del Commercio; e tanto altro tra cui: nuovi modi per soffocare le rivolte, la stagione dei monsoni, nuovi usi per colonizzatori nello sviluppo non coloniale, insulti sprezzanti, team multiplayer, nuova grafica e nuovi achievements. La patch 1.26 Mughals include tra le altre cose una più dettagliata mappa della regione Indiana, un rinnovato sistema degli Estate e un nuovo approccio alle Politiche.
EU4 - Development Diary - 14th of August 2018 Oggi si parla del Content Pack che viene venduto separatamente dal DLC Dharma: Il Dharma Content Pack contiene nuovi ritratti per consiglieri Indiani, modelli di unità (tra cui gli Elefanti) e 12 minuti di musica tematica spettacolare. Dharma avrà un modello di elefante generico usato da tutte le nazioni. Chi possiede il Content Pack avrà modelli diversi per Musulmani, Hindu o Tribù Orissan. Vediamo un confronto tra l'elefante generico e quello musulmano: Oltre agli elefanti, ci sono modelli anche per le truppe normali. Per i musulmani, tutti i livelli di unità saranno disponibili per Bahmanis, Gujarat, Jaunpur, Malwa e Mughals. Per gli Indiani ci saranno Nepal, Mewar, Gondwana, Orissa e le nazioni minori dell'India meridionale. Ecco degli esempi: 42 ritratti di consiglieri Indiani sono stati aggiunti al Content Pack: Per quanto riguarda la musica, per chi volesse avere un'anteprima è possibile ascoltare le nuove canzoni in background in una delle puntate dei Dev Clash di Dharma: Il Dharma Content Pack verrà rilasciato al prezzo €7.99. La prossima settimana si parlerà dei 20 Achievements aggiunti nella patch 1.26 Mughal. Ecco in anteprima 3 immagini:
EU4 - Development Diary - 21st of August 2018 Oggi si parla di Achievements. Ma prima, qualche nuova immagine del Dharma Content Pack che verrà rilasciato separato dal DLC Dharma sempre il 6 settembre al costo di €7.99. Ecco i 20 nuovi Achievements: Populists in Government: Switch government type through government reforms. Ganges Khan: Start as Tribal nation in India and become a Steppe Horde Fine Financials: Own 8 level 3 CoTs Sweet Home Qaraqorum: As the Mughals assimilate Mongolian culture Mewar Never Changes: Complete the Mewar Mission Tree The Pheasant Strut - As Ghorka form Nepal and defeat Prussia with at least 100 000 prussian casualties in a war (both have to be primary targets of war) Cotton Kandy - As Kandy be production leader of Cotton. Forgive me, for I have Sindh - Become Christian as Sindh Never say Never - As Nevers, own the entire France region as core provinces Pirate Bay of Janjira - Have more than 50% Privateering power in Gujarat Node Sikh Pun: Change Religion to Sikh as Punjab Østindisk Kompagni Te: As Denmark establish Trade company and have at least 10% Tea market share True Heir of Timor: Starting as a Timurid subject, form the Mughals and conquer india by 1550 Eat your Greens: Control all Grasslands in Asia as Kale before the Age of Absolutism. (We had some near enough spot-on guesses on this one from yesterday's teaser) The Coin is Stronger than the Sword: Charter Company from an Indian nation Maharana Pratap: Start as Mewar and field an army of 20 Rajput regiments Tiger of Mysore: Starting as Mysore, conquer the Deccan and Coromandel Regions Foul Mouthed: Border at least 10 nations and scornfully insult all of them. Emperor of Hindustan: Starting as Delhi, reconquer their empire at their height The Ostenders: As Austria have a fully built up Indian Company in West Bengal Area Portando il totale degli achievements a ben 285, sparsi per il mondo e adatti a molti stili di gioco diversi. Si cerca sempre di crearne di interessanti, senza tirare in mezzo World Conquests o ripetere "conquista la Germania con la nazione X". In questa patch dovrebbero essere particolarmente interessanti gli achievement per Kale e per la Danimarca. Manca poco al rilascio di Dharma. Settimana prossima si farà un riassunto sulle nuove meccaniche e quella successiva verranno rilasciate le Patchnotes.
EUIV: Dharma Game Manual [ENG/FR/GER/SPA] É possibile scaricare il manuale del DLC Dharma nelle seguenti lingue: Inglese Francese Tedesco Spagnolo
EU4 - Development Diary - 28th of August 2018 Oggi si fa un riassunto dei cambiamenti del gioco. Governi: Senza Dharma, non ci saranno grossi cambiamenti. Chi acquisterà Dharma invece potrà usare Riforme per cambiare la struttura politica del proprio paese. Le Riforme si generano col tempo, al massimo 10 all'anno in base all'autonomia, e il costo aumenta con ogni Riforma scelta. Cambiare una Riforma già scelta da 10 Corruzione. Al completamente delle Riforme, si potrà cambiare tipo di governo, come Repubbliche, Teocrazie, Monarchie oppure Orde (vedi il manuale di Dharma per i dettagli). Estates: Le Estate sono diventate una feature di base, non richiedono un numero minimo di province e causano disastri al 100% di influenza invece di 80% (vedi DD originale per dettagli dei cambiamenti). Chi ha Dharma avrà nuove Estate per l'India: Marathas, Rajputs, Brahmins, Vaishyas e Jains. Politiche: Sono cambiare per tutti nella patch 1.26 e ci sarà un massimo di 3 per ogni tipo (ADM/MIL/DIP) per un totale massimo di 9. Inoltre, la prima non costa punti monarca. Molte politiche sono cambiate. Con Dharma ci sono due nuovi modificatori: uno aumenta il numero di Politiche disponibili e un'altro aumenta il numero di politiche senza costo in punti monarca. Il prossimo DD conterrà il Changelog completo e Dharma verrà rilasciato il 6 Settembre al prezzo di € 19,99.
EU4 - Development Diary - 4th of September 2018 Anticipazione (Spoiler): Changelog per patch 1.26 Mughals e DLC Dharma ############################################################## ########################## 1.26 Mughals ###################### ############################################################## ################### # Expansion Features ################### - A whole new way to put together your nation using the Government Reforms. - Send a highly cultured letter your Best Rival Forever using Scornful Insults. - New upgradable Centers of Trade mechanic. - Added Brahmin, Vaisyas, Jain, Marathas and Rajput Estates for Indian Tech Group nations. - Added Rajput Regiment infantry unit type. - Added 17 missions for Orissa - Added 15 missions for Malwa - Added 33 Missions for Mughals. - Added 1 Mission for Timurids. - Added 22 Missions for Bahmanis. - Added 19 Missions for Mewar. - Added 21 Missions for Gujarat. - Added 25 missions for Vijayanagar. - Added 18 missions for Delhi. - Added 15 missions for Bharat/Hindustan. - Added 18 missions for Taungu. - Added disasters for new estates - Autonomous Rebel Suppression: You can now choose which Areas your armies will hunt rebels in. Areas are limited to the Area the army is in and those adjacent to its location. They must also have province(s) owned by you or a subject that gets help with Rebels. - Autonomous Rebel Suppression: Units suppressing rebels in areas now reduce unrest in all suppressed areas. The more provinces with unrest covered, the less reduction. - Owning Dharma DLC unlocks the Trade Company mechanic. - Added 3 Government reforms for Deccani Sultanates. - Added 3 Government reforms for Southern Indian States. - Added Rajput Kingdom Government Reform. - Added 2 Sikh Government Reforms. - Added 2 Merchant Kingdom Government Reforms. - Added Gond Kingdom Government Reform. - Added 2 Bengali Government Reforms. - Added Mandala System reform for South East Asia. - Added 50 events for new Indian Estates - Now have Monsoons affecting the southern hemisphere. - Use Trade Company Investements in Trade Company areas to develop the riches of the Orient. - Setup your Trade Company through coin rather than sword using the Charter Trade Company interaction. - Unique government form for Mughals letting them assimilate cultures they conquer. - Settlement Growth: You can now send Colonists to promote Settlement Growth in owned provinces instead of colonizing. When doing so, there is a chance each year that Development in the province will increase by 1 point in a random category. - Third Rome: Added 16 missions for Russia and Muscovy - Third Rome: Added 16 missions for Novgorod - Third Rome: Added 10 missions for the Russian Principalities ################### # Free Features ################### - Overhauled the Indian, Burmese and Tibetan region of the map. - Combat sound effect for armies is now more dynamic, based on unit composition, technology level and terrain. - Rebalanced the audio levels of various interfaces. - The Estates system is no longer locked to The Cossacks DLC (Dhimmi and Cossacks estates still require The Cossacks). - Added an 'Age-Scoring' option that resets score & victory cards when a new age happens. - Owners of The Cossacks DLC now have access to the 'Sich Rada' Government Reform which enables the following Government interactions: 'Receive Fleeing Serfs', 'Organize Raiding Parties' and Raise Cossack Host." - Added decision for Zaparozia to adopt Cossack Government. - Added new Parliament Issues: The Draft, Emergency Impressment Act, Extend Militarization of the State, and Fund National Monuments - Ducats from Increase Taxes Parliament Issue now scales to seats - Added Parliament issues: Appoint a Grand Admiral, Appoint a new Prime Minister, Combat Janissary Decadence, Establish Siberian Frontier, Expand Officer Lists, Grant Concessions to [estate], Investigate Corruption - Added Estate based parlimentary bribes - Added Army professionalism based parlimentary bribes - Added Institution growth based parlimentary bribes - Added government reform based parlimentary bribes - Added scape goat parlimentary bribes which kills off an advisor and makes several seats happy. - Added decision to form Punjab. - Added decision to form Rajputana. - Added decision to form Marathas. - Added decision to form Nagpur. - Added decision to form Deccan. - Added 'generic' Indian missions for North Indians, South Indians, Indian Muslims, Hindus, and Sikhs. - Added Garjati Ideas. - Added national Ideas for the Deccan tag. - Added national Ideas for the Rajputana tag. - Added national ideas for Delhi - Added national ideas for Bharat - Added national ideas for Hindustan - Added national ideas for Nagpur - Added national ideas for Deccani Sultanates (group) - Added national ideas for Nepalese minors (group) - Added national ideas for Mewar. - Added national ideas for Bengal. - Added national ideas for Gujarati minors (group). - Added national ideas for Sindh. - Added national ideas for Mysore. - Added Malabari national ideas. - Added national ideas for Dhundhar - Added Tibetan missions - Optimized how peace treaties are built together to improve performance. - Improved load balancing over cores for AI, improves performance. - Overhauled Policies letting you have 3 in each category and 1 for free with a fresh new interface. - New Indian Graphics for Sieges. - Can now setup Teams in Multiplayer games. - AI invasion planning performance optimization - Added Truce Map Mode - Performance optimizations in army management for AI. - Performance optimizations for AI strategy on value of what provinces to conquer - If Dutch Republic becomes a monarchy the van Oranje will be placed in power. ################### # Gamebalance ################### - Added minimum harsh treatment cost of 5. Tweakable through MIN_HARSH_TREATMENT_COST define. - If capital moved outside of continent by an effect it will no longer be added to the empire. - When a colonial nation is formed it will pick the highest developed province for it's capital. - When you become papal controller the new pope will kindly lift the excommunication his predecessor wrongly placed. - Overlords can no longer order Breach Walls or Assault on subjects if they themselves do not have presence in siege. - Reduced overal development in Burma - Fixed Byzantine event exploit where you got byzantine events based on byz ideas that you had picked to not have. - Rebalanced a bunch of the policies, made sure to keep effects in an associated Monarch point type. RIP 5% discipline for ADM. - Anglican religion spawning no longer has an expiration date. - If the event that spawns Anglican fires outside of the Age of Reformation it will not offer to activate a Center of Reformation. - Estates no longer have minimum province requirements or demands - Estate disasters now tick up only at 100% influence - Prize Hunter Admirals have 20% capture ship chance, up from a paltry 2% - The Katsina Trade Node now connects to Ethiopia instead of Alexandria. - The Ethiopia Trade node now also connects to Aden. - Cossack Estate now gains twice as much influence per development in granted provinces. - The cap for how much development in granted provinces can increase influence is now 50% rather than 40% for all estates. - Confiscating estate land now gives a +5 unrest modifier in the province for 15 years. This modifier goes away if you give the land to another estate. - Confiscating estate land now adds 25 local autonomy in the province that the estate was previously in. - Advisors generated by Estate interactions now scale in cost depending on estate influence. - Missions that reward claims and permanent claims will now apply to uncored owned provinces - Transfer trade power and steer trade from former overlord in peace deals now requires independence - Countries will no longer gain Karma when being attacked - Can no longer convert culture or religion on territory provinces. - Added penalty when having more territories than max states of 0.02 corruption per territory capped by 50 territories. Lowered or removed on easier difficulties. - Increased base modifier of countries from 5 states to 10 states. - Added Grand Duchy government for Lithuania giving more states. - For Non Hindu nations with both Hindu and normal Estates, loyalty is affected by favoring one over the other. - Vassals now slowly gain trust with the overlord over time which lowers the liberty desire. - Vassals provide a percentage of their forcelimit to the Overlord. - Fixed extreme piety reward in generic Indian missions - Cossack nations do not get Cossack raid events on them from cossack estates in other countries. - Implemented new system for assigning out estates at start of the game, estates will grab based on who they are as much as they can at the start up to a percentage of total development. - Rebalanced Parlimentary bribes, none scale with province development anymore. - Surrendering to religious rebels now reduces your religious tolerance for your own faith more. - Surrendering to religious rebels now always costs you 1 stability. - English Civil War will now be harder to end before it starts. - Made it harder to form Bharat and Hindustan. - Converting religion now removes the Feudal Theocracy Government. - Switched out trading city to give 10% trade power - If you have term duration in your government you are no longer egible for emperorship. - Fixed PU exploits with States General Mechanic(Dutch Republic). States General gets forced monarchist/orangist rule and no elections when they fall under a PU - Nations formed from an estate create a truce with father nation. - Can't abandon a state anymore while converting culture or religion in the state. - When becoming a culture union, the already promoted cultures that are in the union are not counted as promoted cultures. ################### # AI ################### - AI will never ask non neighbours to become a tributary state (and vice versa) - AI no longer takes Adult Baptism aspect if he has no provinces to convert. - Make AI accept/offer peace treaties when they are able to take everything they want & the max amount of gold - AI colonial nations will never want to ally natives. ################### # Interface ################### - Show Send Missionary option on how to handle religious rebels if they are actually of wrong religion. - Great power interface will now tell you that if you are a subject and aspire to become a great power you need to break free from the shackles of your overlord. - Added some shortcuts for some dialogs in in game menu. - Will only show Imperial authority modifiers to the actual emperor in his modifier list. - Tooltip improvements for matchmaking interface. - Centered ingame menu. - Fixed Conscript Janissaries button not always disabled if you didn't have enough Military Power. - Scrollbar is no longer reset when Active Cardinal list is updated. - Uncontested claims alert focuses on claims that can expire since permanent claims were making it always showing - Now always show estates in the estate interface if a country has one available to them. - Unrest Map Mode: Subjects' provinces are now darker than your own provinces. - Diplomatic Action dialogs should now be properly closed when hiding Country Diplomacy View. - Fixed super old bug of government interface being borked when having Dutch Republic. - Parliament window is closed if opened when parliament is removed. - Will show the full effect of what happens when you revoke an estate now. - The murdering of the king's wife and son when enacting government/reform that doesn't allow them is now done in secrecy. - Take nobility estate into consideration while calculating the land force limit modifier of a province in a building. - Performance Optimizations for the Outliner - Add base minimum local autonomy for territories in local autonomy tooltip. - Fixed decision interface lists being a bit wonky at some resolutions. - Always close the issue selection view after selecting a parliament issue. - Fixed religious unity current value of provinces in the tooltips of the religion view - Parliaments will now always show the effect of the enacted issue (for the one-time issues). - Added delayed tooltip for Advisor Culture that states if it's accepted or not in your country. - Siege View: Added audio for Barrage, Sorties and when walls are breached. - Burman countries now use Lan Xang's units if you own the Common Sense Content Pack. - Siege View: Added graphics for Indian graphical culture. - Added a message when new policies are unlocked. - Diplomatic insult window now shows relation and power projection impacts. - Improved tooltip when Estates have zero influence. - Show Ironman icon in game setup when loading an Ironman save - State View province list: Added icon that shows if a province is part of a Trade Company. - Disable "conform to template" action on embarked Armies and Navies with embarked troops. - Hide total losses in war screen when playing without Rights of Man - Improved policy selection window to show the current number of active, free and total policy slots. - Expanded tooltip in selected policies view to indicate which ideas unlocked them ################### # Usermodding ################### - Added BANK_LOAN_DURATION to defines.lua instead of hardcoded to 60 months. - Added effect "add_loan" (parameters: interest_modifier = <additive interest modifier>, fixed_interest = <yes/no> (if yes, interest will never change), duration = <months>). - Added effect "raise_war_taxes" that raises war taxes without spending Military Power (usage: "raise_war_taxes = yes"). - Added effect "rajput_infantry" that spawns a unit of Rajput infantry in scope province (e.g. rajput_infantry=ROOT). - Added define MAX_DRILL_DECAY - Added "num_of_rajupt" trigger to check for number of rajput regiments. - Added modifier flag "is_rajput_modifier" similar to "is_janissary_modifier". Will affect Rajput regiments if Dharma DLC is available, otherwise used as a country modifier. - Changed "create_general" effect to take the following parameters: tradition (as the old value), add_fire, add_shock, add_manuever, add_siege, culture. The add_x parameters are optional and will be added to the randomly generated ones based on tradition. "culture" will give the general a random name from the specified culture. - Added trigger "num_investments_in_trade_company_region" that checks the number of investments of a certain type that is done by all Trade Companies in a Trade - Added "has_trade_company_investment_in_area" province scope trigger with parameters: investment = <investment key>, investor = <Scope/Tag>. - Added on_trade_company_investment on_action when someone makes a Trade Company Investment (ROOT = Province, FROM = Investing Country). - Added all_countries_including_self trigger - Added "has_privateer_share_in_trade_node" trigger to check whether a particular nation (who) has certain percentage (share) of the trade in a given node through privateers. - The effect create_independent_estate now takes the following parameters estate=<estate key>, play_as=yes/no (optional, if yes, player will play as formed country, requires Cossacks DLC), government = <government name> government_reform = <reform key> (optional, adds reform for formed country). - Added "on_culture_promoted", "on_culture_demoted" and "on_primary_culture_changed" on_actions when culture changes in a country. - Added "on_company_chartered" on_action when a province changes owner through the Charter Company action (ROOT = Province, FROM = Previous Country) - Added the following defines that control Settlement Growth: SETTLEMENT_GROWTH_DEVELOPMENT_INCREASE, -- How much development may increase per year if a colonist is working on Settlement Growth. SETTLMENT_GROWTH_CHANCE_MULTIPLIER, -- Affects chance of development increase per year if a colonist is working on Settlement Growth. SETTLEMENT_GROWTH_CHECK_INTERVAL, -- Interval in days between checks for random development increase when working in Settlement Growth. - Added add_to_trade_company = <SCOPE/TAG> effect (province scope, will remove state first if it exists). - Added add_trade_company_investment with paramaters investment = <investment key>, investor = <SCOPE/TAG> (province scope). - In places where progress is shown, innovativeness trigger should now report progress. - Added was_tag trigger to check if a specific country was a selected tag by the player previously. - define_advisor now supports cost_multiplier = <value> instead of the discount = yes. - Added Monarch point specific advisor cost reduction modifiers. - Can now script so if you are in a disaster it will hit you with a stability hit if you declare a war while in it. - Added console command to toggle mission completion. - Added support for southern hemisphere seasons - Added support for setting "special_unit_type" in Country files, allowing unit entities to use this instead of country tag/graphical culture (E.g. "south_east_asian_INFANTRY_1" would be used by countries with special_unit_type = south_east_asian). Priority order is: country tag, special_unit_type, gfxculture. - Added compare_regiments_to_province_of_estate trigger which compare regiments of a type to provinces of an estate - Reworked the Dutch Mechanic so it is a reusable and better scriptable mechanic named States General Mechanic. - Added support to specify that ruler should have "historical dynasty" from the country's history when defining a ruler. - Add has_center_of_trade_of_level and num_of_centers_of_trade triggers. - Add "province_has_center_of_trade" trigger. - Added "total_losses_in_won_wars" trigger to check against looser casualties between two nations in won wars, winner=<winning_tag>, looser=<looser_tag>, casualties=<threshold>. - Added has_dharma_elephants_trigger to check if a nation should use the elephant sprites and sounds - Added support for "on_start_effect" in disasters for effects not part of on_start event (currently used for custom_tooltips). - Added units_display script to customize the display weight of each unit in a stack - Added current_bribe effect to check what bribe a seat currently wants. - Added random candidate skill bonus modifier - Added on_actions for when you gain a dependency and when you lose one - Added election_cycle modifier. - Added so we can script parliament names based on culture groups - Added add_years_of_manpower_scaled_to_seats, add_years_of_sailors_scaled_to_seats, add_years_of_tax_scaled_to_seats, add_prestige_scaled_to_seats, add_militarization_scaled_to_seats effects. - Scripted triggers or effects now support conditional compilation on arguments provided to them. You can now check for if an argument is defined or not and make the script look entirely different based on that. Syntax is [[var_name] code here ] for if variable is defined or [[!var_name] code here ] for if it is not. - Added define_exiled_ruler which will create an exiled ruler immedietly without putting him in power. - Added exiled_same_dynasty_as_current trigger to check if an exiled ruler has same dynasty as current ruler. - Policies now support May values like siberian frontier, auto discover and female generals. ################### # Script ################### - New provinces and tags in the Burma region. - Added Ava and Burmese national ideas - Split Burman and Tibetan culture groups - Added trigger to check/effect to change Government Reform Progress - Added 106 provinces and corresponding states in India. - Added 9 provinces to Tibet. - Added playable Phagmodrupa tag in Tibet. - Broke Nepal into its constituent states. - Broke Garjat into its constitutent states. - Broke Kathiawar into its constituent states. - Broke Malabar into its constituent states. - Added decision to form Nepal. - Added decision to form Delhi. - Bahlul Lodi no longer starts as a pretender rebel in Delhi, instead he is the ruler of Punjab in 1444, with an early event to seize the throne of Delhi. - define_advisor now supports cost_multiplier = <value> that provides more control than the old discount = yes/no (can now be expressed as cost_multiplier = 0.5). - Convert Iberia mission now requires Iberia to be ROOT religion group rather than Christian. - Added Trade Company Investments for categories Company Garrison, Harbor and Local Venture (tradecompany_investments/00_Investments.txt). - Added Seek Legitimacy interaction for Muslims with the Brahmin estate - Added support for setting "special_unit_culture" in Country files, allowing unit entities to use this instead of country tag/graphical culture (E.g. "south_east_asian_INFANTRY_1" would be used by countries with special_unit_culture = south_east_asian). Priority order is: country tag, special_unit_culture, gfxculture. - Added Settlements and District Trade Company Investments - Added scripting of Monsoons - Added 10 events related to Trade Company Investments - Added 5 events related to the Monsoons - Improved Taungu's starting ruler - Some old events now grant government reform progress. - Combat sound effects: tag_specific_effects now take a "specific_effect_trigger" instead of "tags". The trigger will be evaluated for all countries involved in the battle. - Added Sirhind country in 1444.. - Katwijk op Zee renamed to Katwijk aan Zee in Dutch boat names courtesy of DailyAKI's PDXCon intervention. - Added startup screens for Delhi and Sirhind, Vijayanagar, and Bengal - Added startup screens for Delhi/Sirhind/Jaunpur, Vijayanagar, and Bengal - Added startup screen for North India (group) - Improved Bengal's starting ruler from 3-2-2 to 4-3-3 - Achievement Buddhists Strike Back is now valid for Kotte and Kandy - Kinslayer achievement now valid for Beloozero and Rostov. - Daimyo Subjects will now always get the Daimyo government/reform after a few months instead of this only happening to countries using the independent Daimyo reform/government. - The Anglican faith can now trigger once per country rather than once per game. - Estate disasters now only visible at 80+ influence - Made it harder to form Bharat and Hindustan. - Converting religion now removes the Feudal Theocracy Government. - Removed Kochin's unrequited love for Vijayanagar. - Mughal Idea "An Indian Padishah" now gives +1 free Mil Policy. - Mughal Idea "Control of the Ulema" now gives -1 global unrest. - Global Trade now requires a level 2 or above center of trade (or a capital, as before). - The nations of U and Kham now use Tibetan unit models for owners of the Buddhist Unit Pack - Added swap_non_generic_missions effect to Tibet decision - Added startup screen text for countries with the Cossack estate explaining how to play as a dynamic Cossack nation - Renamed the nation of Bagelkhand to Baghelkhand, making it more consistent with geographical names but less delicious - Added scripted effect has_completed_all_reforms_trigger - Scripted effects add/reduce_estate_dhimmi_loyalty_effect now apply to Brahmins for Muslims with that estate - Popular Religion event now impacts Dhimmi/Brahmin estate loyalty - Scripted effects for estates have fallbacks for Dharma estates, making them more versatile - Game made literally playable with with a fix to the Bohemian Glass event text. - Tooltip for "Maratha Independence" disaster now describes that the Maratha estate will brake free and create their own country. - Tooltip for disasters that result in a break away country now explain this. Also explains that you can play as this country, if Cossacks is owned. - Sind has been renamed to Sindh. - Reduced requirements for Orissa's first mission - create_independent_estate_from_religion now behaves more like create_independent_estate and allows for player to continue as the newly formed country - Renamed Central Indian Ideas to Gond Ideas. - Removed "unique_government" flag from goverments as it isn't needed anymore - Burman and Thai Culture Groups should now use different colors. - Significantly reduced the requirements for forming the Mughal Empire. - Added "foul_mouthed" country modifier when a country has scornfully insulted at least SCORNFUL_INSULT_FOUL_MOUTHED_COUNT neighbours. - Added level 1, 2 and 3 Centers of Trade globally. Replacing the old province modifiers. - Decision to form Mughal Empire now makes you Indian Tech group as well as Indian Unit group. - Scripted in southern hemisphere winters. - Renamed Andhra Ideas to Telugu Ideas. Now available to countries with Telugu as their primary culture. - Punjabi Traditions now give 10% Land Morale instead of Heathen Tolerance. - Punjabi Ambition is now 10% Cavalry Combat Ability instead of 10% Land Morale. - Bahmani Traditions now give 10% Cavalry Combat Ability instead of Heathen Tolerance. - Jaunpuri Traditions now give -10% Infantry Cost instead of Heathen Tolerance. - The Jaunpuri Idea Modernization of the Jaunpuri army now gives 10% Infantry Combat Ability instead of a cost reduction. - Malwi Traditions now give 10% Infantry Combat Ability instead of Heathen Tolerance. - Rajput Idea Marwari horses increased to 15% Cavalry Combat Ability. - Bengali Group Traditions are now 1 extra Merchant and 10% Infantry Combat Ability. - Gujarati Group Traditions are now 10% Global Ship Power and 10% Infantry Combat Ability. - Indian Sultanate Ideas now give -10% Cavalry Cost instead of Heathen Tolerance. - Forming Mughal Empire now moves capital to Delhi and changes primary culture. - Removed decision to move capital to Delhi for Mughals. - Added trade company investments to history setup ################### # Bugfixes ################### - Fixed Cleves ideas having 10% heretic missionary strength. - Luck of the Irish now available to all Irish countries. - Fixed out of sync causeed by constructions. - Fixed OOS issue caused by clients having different language settings and running with RNW. - Fixed bug for decision to adopt sikhism where it was available for all muslims - Fixed bug where institutions window wasn't hidden correctly - Fixed bug where supply depot icon would flicker - Units will no longer ask for naval transport if they are locked in a combat. - Fixed wrong country being shown in the abandon personal union message. - If you have sent condottieri to someone you end up in war with, they will return immedietly to your side instead of continuing to fight for your new enemy. - Unite the Jurchen Tribes mission description no longer refers to capitals - Any/all tooltip in New World mission replaced with custom tooltip - Added completed_by for French Fleet mission - Rotten Borough event will no longer assign parliament seats to provinces with an estate - Forming Scotland as The Isles or Great Britain as Ireland/Scotland will now correctly complete appropriate missions - Special trade good province events now consider provinces with latent coal ineligible. - Fixed typo in Kildare ideas - Replaced duplicate tax modifier in Meath ideas with production efficiency - Overlords can no longer order Breach Walls or Assault while not participating in the siege of subjects - Fixed "plains" ambient sound being played instead of "mountains". - Fixed that you would sometimes not get the proper truce in the "Surrender of Maine" event. - State View: Fixed Conscript Janissaries button not always disabled if you didn't have enough Military Power.+ - Fixed Unite the Jurchen Tribes decision not giving Manchu missions to nations that don't start with them - The "Contacts at the Holy See" Event now properly checks for advisor religion. - Potential fix for Active Cardinal tooltip CTD. - Papacy View: Scrollbar is no longer reset when Active Cardinal list is updated. - Anglican faith now counts as a protestant faith for purposes of the spread of the Printing Press institution. - Forming Great Britain after completing the Conquer Scotland mission now correctly rewards claims on the north atlantic islands to GBR instead of ENG - Forming Great Britain after completing the Colonize the Spice Islands mission now correctly rewards claims on the West Bengal to GBR instead of ENG - Fixed Mamluk Government decision not properly swaping Missions to Mamluk Missions. - Fixed OOS NN_0_1_2_119. - Added newline at end of effect tooltip for discover/undiscover effect. Creating better tooltips in many events. - Added missing bracket in Bohemian missions file. - If a province with the Dhimmi estate somehow switches religion the estate should now be removed. - The 'Immortal Seven' event can now trigger for an Anglican England or Great Britain. - Forming Spain or Great Britain diplomatically no longer cares only for vassals or union subject types. - Events to boost army professionalism won't fire if you're already at the maximum amount. - If you anger your noble in-laws by divorcing their child, and they are from the same province as your last spouse, the duration of the local revolt risk will now be extended rather than the divorce having no effect on the province. - Forming Great Britain diplomatically as Scotland will now correctly complete British missions. - Fixed claim order discrepancy for Trebizond in Ottoman Missions. - The two Form Sardinia-Piedmont decisions no longer have identical names - Added full stop and capital letter to Dutch Embrace Humanism national idea - All decisions to form Spain and Japan will now correctly swap missions - The Eternal City mission no longer gives permanent claims on Liguria - Muslim Sumatrans are now correctly assigned Sumatran ideas rather than Malayan Sultanate ideas - Nova Scotia mission now requires fully colonized provinces to be completed - Darien Scheme mission no longer pans the camera to undiscovered provinces - Removed duplicate word in Brandenburg startup screen - Fixed grammatical error in Austrian national idea - Hyo-jong's Northern Expedition event option now fits the description text - Fixed typo in loc string for random new world sea tile adjective 'Hallamozhegan' - Removed duplicate Polish dynamic province name for Salzburg. Now applies only to Munchen - Fixed Arapaho appearing as Arapahoe in some tooltips - Removed junk data from 00_cultures.txt - Mayan control of Chichen Itza, Nahuatl control of Cholula, and Inti control of Pachacamac modifiers no longer require the province owner to have reformed their religion - Trade Trouble in Tunis mission highlighting no longer highlights the entire world - Dominate Trade Mission should now try to give the reward in your trade capital rather than always preferring your capital. - Fixed lack of the Hanseatic mission chain for Rule Brittania users that also played with the Random New World. - Armies on Rebel Hunting mission are now less prone to moving through enemy units. - Diplomatic Action dialogs should now be properly closed when hiding Country Diplomacy View. - Event that grants Austria a claim on Hungary's throne will now only do so if you don't have one already. - AI republics will no longer refuse to form Italy. - Fixed that defensiveness was global from trade company investements rather than local. - Fixed CTD when clicking "Include Subjects" in macro builder development window. - Fixed CTD when starting Spanish Empire - A New World tutorial. - Surrendering to religious rebels now reduces your religious tolerance for your own faith more. - Surrendering to religious rebels now always costs you 1 stability. - Fixed armies aborting their Rebel Hunting mission if other rebel hunting units were already engaging target rebels. - Fixed not being able to change rivals directly - Estates: Fixed loyalty not always reduced as much as stated when revoking a province from an Estate. - Estates: Fixed province estate entry not cleared correctly if province_trigger evaluated false. - Qaranis event can no longer fire while its given modifiers are active - Fixed typo in startup screen for estates - propagate_religion_events.5 can no longer build a Temple in a province that already has a Cathedral - propagate_religion_events.6 event will no longer fire with the islamic_titles country modifier - Improved tooltip for New World Modernization mission - Elective Monarchies will now have less problems with xenophobia. - English Civil War will now be harder to end before it starts. - Fixed missing loc for Madagascan culture. - Fixed typo in the event text for event 4021 Great Philosopher. - Clarified reward tooltip for the Ottoman Conquest of Greece Mission Reward. - Harmonized Subcontinents and continents more between Europe and Asia. - Remove knowledge sharing when a country gets annexed. - Fixed typo in Occupation of Rome modifier description - Altered text of Recover Eastern Islands mission description to reflect mission requirements - Fixed government mapmode tooltip which should take government rank into account - Unit View: Blocked leader assignment button for empty units. - Fixed the calculation of captures, losses and totals in naval battle reports - Fixed typo in consort_events.5 - Fixed typo in The Question of Rights event - Trade post buttons in province view should not appear if playing with Res Publica - Disaster end event now correctly fires when rebels break country - Estates: Fixed loyalty sometimes never reaching exactly 50% if lower than 50%. - Changing a province trade good now automatically cancel and reimburse invalid constructions - A tribute should not see overlord tooltips in the subject screen - The Conquer Scotland mission for England/GBR will now give claims on Iceland and the North Sea islands regardless of current tag so long as RB is owned - Rightful Ownership event will now only target a province controlled by the subject's overlord - Bavarian mission Claiming Oberpfalz is now completed automatically in starts after 1618 - Several English/British missions will now be automatically completed in later start dates - Estates loyalty display now properly takes hard caps into account for calculations - Added tooltip in French Revolution disaster for unlocalised Napoleon ruler_flag - Added option in Native conversion to Christianity event to convert to Anglican - Added missing localisation for increased_african_indian_trade modifier - Bourgeoisie request privileges now uses scripted effects to determine estate loyalty outcome - Fixed naval battle casualties summary when a party retreats - Many random/pulse events now use scripted estate loyalty effects - Fixed estates icons in construction macro builder - Fixed incorrect pronouns in Philosopher great man event - Close open screens when using the 'tag' console command - Fixed issue with Holy City mission highlighting - Added custom tooltip to Unguarded Nomadic Frontier disaster to display nomadic development trigger/progress modifier - English mission Conquer Scotland now includes the Outer Hebrides - The name of the Cossacks estate should now display correctly for all countries in events etc. - Fixed Papacy when a new country is formed while the HRE is not Catholic - Tutorial no longer refers to Heavy ships as Big Ships - Fixed value refresh for triggers that count the number of rebel armies in a countries - Tutorial now correctly describes meanings of colours in the Imperial mapmode - Coffee and Tobacco event will now fire for Old World Muslim nations only after tobacco has been discovered. - Spanish mission to colonize the Carribean now requires a completed colony - English mission War of the Roses now requires the War of the Roses disaster to be resolved if current age is still Age of Discovery - Great Britain can now be formed diplomatically if the English/Scottish subject is a March - Added years_of_income to event option for Hyo-jong's northern expedition - Fixed assert/CTD due to Concede Colonial Region relation not being transferred. - Removed decimals from tribute amounts in subject screen and fixed tooltip (income is yearly, not monthly) - Countries no longer get unique missions in random nation setup - Trade Node Interface: "Add provinces to Trade Company" button is now only shown if you own Wealth of Nations or Dharma. - Non-Enforcement of Ordinances event will no longer target colonies - Fixed constructions not properly removed when Abandoning colonies. - Enlist privateers decision now only visible if Maritime Ideas have been chosen and country has at least 1 ship - Rounded colonial distances and ranges to the nearest integer - Fixed "support heir" counter in diplomatic outliner - Ensure the Emperor is properly called to war when one of his vassals is attacked - Remove all "increase autonomy" modifiers from provinces when you abandon a state - Fixed building modifiers missing the building name is descriptions - Becoming a tributary should not cancel in-progress annexations - Restructured the way that rebels enforce demands in such a way that it should never convert the Pope - Fixed being able to get money by constructing buildings due to stacked construction cost modifiers. - Women and Republicans can no longer declare themselves Caliph. - Portuguese mission Colonize West Africa now highlights own provinces that are not yet fully colonized - When the Pope is notified that a country accepts/rejects his decree condemning slavery, the correct country name will be displayed in the event title - Residents of Ferrara are now Ferrarese instead of Ferraranese - Ottoman Safeguard Anatolia mission no longer requires conquering Trebizond - Renaming Greenland provinces through the English mission will now also rename the province capital - Desires of the Flesh event will not trigger while an owned province in the capital area has the Tyrannical ruler modifier - Dhimmis will now break free with the same number of provinces whether the player continues as the new country or not - Fixed the math of religious unity projected gain in the country religion tab - Added decision to switch to Indian Sultanate government, when Dharma is not enabled - Manchu advisors now correctly use Asian advisor portraits - Forming the Netherlands now also requires owning Den Haag as a core province - Changed the name of Dithmarschen's province capital to Meldorf - Extended province highlighting to several decisions that were overlooked - Fixed a random crash when an elective monarch dies while the player is supporting an heir. - 'The inventions of [Root.adm_advisor.GetName]' event can no longer fire without a Natural Scientist advisor - Desires of the Flesh event now only targets provinces in the capital area - Fixed a bug that would reset your score to zero when a new age starts in some cases - Score over time gain from Victory Cards is now properly added to the current Age score - An Industrial Revolution will now account for new additions to Great Britain. - Fixed that the English mission "Strategic Control" was sometimes impossible to complete. - Fixed Unite the Jurceh Tribes decision not giving Manchu missions to nations that don't start with them - English mission to conquer Paris should now work even if an ally's vassal somehow have control of Paris. - Fixed CTD's related to Active Cardinals. - Fixed CTD that could happen while transfering relations due to changing tag. - Fixed bug in the English/British mission to establish trade in America that made it impossible to complete after forming Great Britain. - Fixed bad effect limiton Hugh O Neils rebellion event. - Fixed AI using Naval Doctrines without DLC. - Fixed Centers Of Reformation not spawning after clicking later, then earlier bookmark - Fixed rare naval mission CTD when loading RNW save. - Triggered Province Modifiers are now cleared properly when loading a new game. (Fixes e.g. that you could get several missionaries from conquest of Jerusalem), - Fixed crash when playing with RNW due to wrong indices on outgoing trade node links. - Fixed bug where trigger to check for amount of territories compared against regions instead of areas - Allowing female generals created an amazon nation where only women would ever get recruited for field duty. Fixed, should be more egalitarian now - Fixed the popup for native reform and religious reform lying to you about innovativeness. - Fixed typo in estate event modifier - Fixed CTD when sorting Current Rulers by dynasty in Ledger on OSX/macOS - Fixed bug in war of the roses making tudors appear prematurely. - Fix knowledge sharing reset on country death after code review - Blocked Fertility traits from appearing on kings of nations that do not have heirs - Fixed state maintenance modifier not being visible in country modifier list - Fixed bug where advisor would not show correct level in tooltips. - Now blocks enforce religion peace treaty button properly if you can't convert the target. - Make sure unconditionally surrendered flag is set correctly for subjects - Check for original attackers and defenders in the war to avoid having PU wars against other countries that the intended one. - Fix military power check limit for setting the attitude to threatened. - Fixed ironman country switching exploit - Do not break/rebulid personal union when a succession war is declared. - Fixed memory leak caused by the Siege View. - Fixed state maintenance not being included in monthly balance estimate - Fixed single letter search in GoTo box not working - Fixed cancel transfer trade power not being available when it should - Fix crash when your supported heir wins the election in Poland - Fixed exploit where Europeans could get Trade Company Goods Produced bonus in their own provinces. ####################################################
Ci sono (come ci si poteva aspettare) problemi a continuare un savegame della 1.25.1 con la patch 1.26: Fonte: https://forum.paradoxplaza.com/foru...ot-for-problem-reports.1100770/#post-24630288
EU4 - Development Diary - 11th of September 2018 Primo DD Post-Dharma, che sembra essere stato un ottimo rilascio, un successo. Prima di tutto si preannuncia una hotfix, per gestire alcuni problemi: L'hotfix dovrebbe essere una beta rilasciata in settimana per poi diventare ufficiale dopo un paio di giorni se non ci saranno problemi. Si inizia poi a parlare della 1.27, che come al solito non dovrebbe essere accompagnata da un DLC ma dovrebbe in generale migliorare una specifica regione. Inoltre la patch renderà il gioco compatibile col GDPR, con un bel disclaimer iniziale da accettare. A molti non piace la nuova gestione della conversione religiosa. Sicuramente ci saranno dei cambiamenti per migliorare la situazione ma si sta ancora pensando come meglio procedere, quindi se ne parlerà più avanti. Quindi in breve: hotfix questa settimana, patch 1.27 sempre a breve, conversione religiosa sotto esame dopo i lamenti. Ma la patch 1.27 su cosa si focalizzerà? É il momento di ricordarsi che il gioco si chiama Europa Universalis. Quindi probabilmente Polonia a giudicare dallo screenshot.
Non ho capito la cosa dei centri commerciali, intendo le singole province con un grande bonus al commercio Possono essere creati ovunque si voglia, se si hanno soldi a sufficienza, o si possono migliorare solo quelli di 1° livello predefiniti?