Third Rome esce domani, 14 giugno. Il Dev Diary di oggi contiene le patch notes: Anticipazione (Spoiler) ############################################################## ######################### 1.22 ############################### ############################################################## ################### # Expansion Features ################### - [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations. - [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate. - [The Cossacks] Added 3 new Cossacks Estate Interactions. - Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit. - Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province. - Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2. - You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years. - It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately. - Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost. ################### # Free Features ################### - Added new Tsardom government type. - Added new Principality government type. - Added Veche Republic government type. - Added Tsardom events. ################### # Gamebalance ################### # Diplomacy - Breaking march status is now just -50 opinion penalty. - Colonies get 1% Liberty Desire per every 1% tariffs rate. - Colonies to not get LD from relative power. - You can now Threaten War over claims & cores someones subject owns. - Marches now gets bonuses if they have less than 25% development of the overlord. - Send Officers is now only valid on marches with less than 25% development of the overlord. - Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types. # Economy - Blockades now increase devastation like a siege does. - Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation. # Governments - Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher. - Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area. # Religion - Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low. - You no longer lose karma for taking your own cores. - Karma impact from development in peacedeals now scales by administrative efficiency. - Converting provinces now gives 0.1 karma per development. # Ideas & Policies - Poland: Nihil Novi now also gives some WE reduction. - Russia and Muscowy now have unique and separate ideagroups. - Military Traditions moved to Second place in Aristocratic Ideas. - The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism. - The Aristocratic Idea Serfdom increased to 33% Manpower. - The Aristocratic Idea international Diplomacy now also gives +1 free leaders. - The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool). - Aristocratic Finisher is now +1 leader siege. - Revised and balanced Russian National Ideas. # Units - You can now only recruit banners for fully cored provinces. # War & Peace - Disallowed Transfer Vassal peace treaty for several casus bellis. - Artillery Barrage is now available even if a small automatic breach have been done. # Nation Designer - Prussian Monarchy now costs 100 points in Nation Designer, up from 50 - Slashed Ruler Personalities costs in Nation Designer ################### # AI ################### # Diplomacy - AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary). - AI no longer cares about potential allies/marriages being above diplomatic relations limit. - AI emperors now more interested in unifying religion of HRE. - AI may now target centers of reformation for force converting in peace. - The AI now "clicks on" bordering nations to discover their capitals. - Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly. - Further attempts to make HRE emperor act to keep the diversity in the empire. - The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first. - AI no longer spams military access requests when you say no. - AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty. - AI should now be better at dealing with rebels. - AI no longer asks you to be their tributary when trust is below 5, to stop spamming. - Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE. - Improved AI for disinheriting and abdicating. # Economy - AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with. - AI now strives to increase absolutism. - AI no longer assigns more than 20% of its land to an estate, above what it demands. - AI now rather disbands normal regiments than banners. # War - Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move. - Improved AI handling of rebels by changing autonomy. - Improved AI for when to use mercenaries. - Significantly reduced AI aggressiveness when in debt. - AI now stays away from dangerous borders in peace time by default. - Improved AI army coordination. ################### # Interface ################### # Country - Macrobuilder now remembers which tab was open when reopening it. - Unitselection in military view now closes when you hit escape. - Military view now tells you when you get your next unit of that type. - Fixed that Interregnums created with special name through scripts were just called "(Interregnum)". # Ledger # Icons - Modifiers that support "opposite" icons now show those in all places where appropriate. - Fixed that Pay off Debt interaction used Scutage icon. - Added outliner icon to armies when they are sieging. - Allied objectives given to other countries are now shown as map icons. # Provinces - Added so autonomy mapmode shows provinces minimum autonomy limit as well. # Tooltips - Hovering over states & territories in stability screen will sort them based on highest development and highest province count - Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons - Alert for Make State now lists development of the state in the tooltip. - Alert for Make State will no longer appear for states where all your provinces belong to a trade company. - Improved the can create state alert tooltip with icons. - Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]". - Fixed that Threaten War tooltip gave the full description for Declare War. - Tooltip to Cede Province treaties now show breakdown of war score cost. - Harsh treatment cost modifiers are now shown in the tooltip for the button. - Added a detailed delayed tooltip to state maintenane in state view. # Unitmodels - USA now uses the american dream unit pack infantry for artillery as well. - U-Tsang and Guge now use their Buddhist unit pack units with artillery as well. # War & Peace - Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window. - Added details to regiment count tooltips in militaryview, telling you how many you have of each category. - Leader selection now closes when you hit escape. - Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies). # Other - Changed enabled dlc list in lobby to allow more entries. - Added new Metropilitan mapmode. - You can now search for Areas/States/Territories in the Province Finder. - The Province Finder is now also available in the Lobby. - Added "regions" mapmode to lobby. ################### # Usermodding ################### # Effects - New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it. - Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged. - Added "grant_independence = yes" effect. - Renamed "release_vassal" effect to "create_vassal". - Added effect: cossack_cavalry = <prov> - Added effect: streltsy_infantry = <prov> - Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action # Logging - Added error logging when attempting to divide variable by 0. # Modifiers - Added new country modifier: monthly_piety - Added new country modifier:monthly_karma - Added new province modifier: local_culture_conversion_cost # Triggers - Added console command "mapmode province_flag <flagname>". <flagname> is optional. - Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals. - can_be_overlord trigger now has a tooltip. - spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders. - Separated out on_siberian_pulse from on_colonial_pulse. - Added 'development_of_overlord_fraction = x' trigger. - Scripted diplomatic actions now support ai_will_do trigger. - can_be_overlord trigger now actually works. - Added scripted trigger 'has_russian_government_interaction = yes/no' - Added trigger 'uses_religious_icons = yes/no'. - Added trigger: has_state_patriach = yes/no (province scope) - Added trigger: current_icon = <icon> - Added trigger num_of_cossacks = x - Added trigger: num_of_streltsy = num # Other - The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given. - The ¤1 code will give you development icon in the text. - THe ¤2 code will give you province icon in the text. - It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc. - Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics. - Its now possible to write [Root.GetAreaName] to get statename for states. - "opinion" and "trust" can now be exported to variable. - "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets. - has_construction now takes "siberian" and "colonist" as arguments. - Added separatists_become_subjects to subject type. ################### # Script ################### # Decisions - Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development. # Events - Harem events updated to make use of new effect to take heir name for pretender leader. - Updated the Influenza event to allow for possible spread. - You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now. - Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally. - Good Corruption events now require being at 3 stability. - Limits for bad corruption events changed to be possible to trigger. - Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years. - Simplified the evaluation of the Nanban and Firearms incidents. - Boosted aristocratic idea event effects. - Added Russian Principality Events. - L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism. # Ideas - Added Moravian Ideas. - Added Estonia Ideas. - Added Beloozero Ideas. - Added Rostov Ideas. - The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%. - The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth. - The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier. - Changed logic for some group ideas to be more inclusive. # Modifiers - Trading in Fur bonus now 0.5 prestige instead of 1. - Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance. - The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%. - The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years. - Black army now lasts until Age of Absolutism at the latest rather than age of reformation. # Setup - St Helena now considered part of Africa. - Constantinople and Cairo now produces Cloth. - Dorpat is now Estonian culture. - Updated Polish dynamic province names. - Curacao now starts with a Natural Harbor modifier. - Added 26 new provinces in Russia and Ruthenia. - Added Beloozero tag (vassal of Muscovy in 1444). - Added Rostov tag (vassal of Muscovy in 1444). - Revised winter setup in Japan. - Burghers no longer in control of Brno in 1444. - Added more dynamic province names for Hungary. - Added more polynesian names. # Other - Tidied up visible achievements. - Added a number of new ship names from the "More Shipnames" Mod. ################### # Bugfixes ################### - AI should now never call their tributary overlord into an offensive war. - Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries. - Fixed inverted ending bonuses for the Neo-Confucianism Incident. - Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled. - Fixed being able to play past 1821 in Ironman games. - When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent. - Interest should now work better for very high loan sizes, and will never be less than zero. - Fixed OOS after enabling/disabling heir or consort in Nation Designer. - Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations. - Protestantism event 23 should no longer be able to target the same province multiple times. - Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation. - Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal. - All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries. - The primitive status of released countries is now set to the same as the releasing country. - Restriction to moving capital into/out of HRE is now checked before fixed capital checks. - Sow Discontent will now list the modifier from the perspective of the target country. - Vali Ahads will now plot slightly less intensely in the Ottoman Empire. - Fixed the province of Jangladesh not belonging to a Trade Company. - Fixed most of Shanxi not belonging to a Trade Company. - Fixed Limpopo not belonging to a Trade Company. - Fixed Sow Discontent not lowerin Meritocracy. - When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending. - Bremen now loses free city status when the HRE disolves in historical start dates. - Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then. - Manchu provinces now start with Feudalism. - No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled. - Nations in a random world no longer get assigned government forms that are not valid for nation designer. - In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan. - HRE will no longer instantly disband when starting a game with randomly generated countries. - Dynamic modifiers are now also shown in the detailed country modifiers list. - Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id. - "Target Neighbours" improve relation rule no longer tries to improve relations with rivals. - Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist. - Civil War Disaster now accounts for Chinese Mandate. - Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed. - Confucianism: Estimated Completion date added to Harmonization target tooltip. - Harmonization Speed modifier now shown as %. - Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest. - Fixed a couple of faulty modifier triggers for enlightenment institution spread. - Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary. - The Royal Heretic Consort Event can no longer trigger for Tengri countries. - Fixed that modifiers from successful debates got forgotten when saving and loading. - Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it - Fixed Duplicate mean time to happen clause in Civil war Event 4. - Clarified tooltip for the Surrender of Maine event for France. - Decreased frequency of Harem events slightly. - Fixed so tooltip for vassals show it's fine to call them to war now - Nations who are forced to auto-join wars now won't be stopped by a simple truce. - Fixed bug causing cores to remain when running with random placed historical nations. - Fixed bug causing territories thinking their maintenance as states would be 0. - AI subjects will no longer use your military power to do artillery barrages. - Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations. - Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles. - The Cossack Estate Disaster now also applies a negative modifier for 15 years. - Fixed some unclarities in the ruler history of Oman. - Blocked a few regions from cossack aggression events. - Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier. - Custom nations with Ottoman Government now keep their dynasty correctly as they should. - Blocked conquest missions that were possible despite the HRE outlawing wars. - Tidied up tooltip for mamluk event 22, coalition against the Ottomans. - Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier. - French Flavor Event "Chambers of Reunion" can no longer give claims on subjects. - Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims. - Flavor event 1, Consulate of the Sea, now lasts 50 years. - Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man. - Send Officers now automatically cancels when no longer valid due to relative size. - Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well. - USA now uses the american dream unit pack infantry for artillery as well. - U-Tsang and Guge now use their Buddhist unit pack units with artillery as well. - Tutorial no longer refers to Meath when it means Pale. - Russian event 3 now no longer gives permanent claims were you already have them or cores. - Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active). - Standardized a number of words towards American English. - Cleaned up the saving of event target in some fetishist events. - Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries). - Fixed OOS related to max diplomatic relations (N_116). - Fixed Transferring Subjects giving incorrect Aggressive Expansion. - Civil War now accounts for Mandate if you have Mandate of Heaven. - Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own. - Spanish Cortes Event no longer assigns parliament seats on top of estates. - Civil War Event 4, "X is lost" will now trigger less frequently. - Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy). - Music player now uses weights again - Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior. - Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones. - (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept. - Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony. Inoltre è stato resto noto che in Third Rome ci saranno compresi i seguenti graphic packs. Russian Principalities Pack Russian Borders Pack Russian What If? Pack